Verdelle DeMosays wrote:Well, given all input from the AV guys, and the request from some for the actual armor pilots to weigh in, this seems like a good time to give my thoughts. Here's some background.
This is my vehicle alt, my main, Verdia, is a 5.5 mil sp Logistics, and I have 1.5 mil SP, all in armor. My fitting skills are tailored to Gallente Madrugar tanks, and I can fit STD turrets, and ADV equivalent damage reducers, reps and plates. So while I don't have the skills of Void (skills both ways, he's stomped me before, and has my respect), I do have enough to field a fast, relatively durable anti-personnel blaster tank.
I'm also learning my maps well, and know the basics of tank driving. Rule 1: always have an escape route, and Rule 2: always have infantry near you. So on any match where I have smart bunnies around me, things go well, I lock down whole sections of the map, and typically go about 7-10/0, so pretty much on par for someone in a standard tank.
However, there are some problems I run into with the AV situation currently. Here are my thoughts on the current weapons:
Forge Guns:
Wonderful little anti-vehicle weapons, which double as a stunningly effective mid-range one-shotter on infantry. These things are pretty well balanced at the moment. Yes, the damage is pretty stupid (2k+ for PROs), but they take a while to charge, and are line-of-sight only, so if you stay exposed to a Heavy, you deserve the ass that will get handed to you. They also require a sizable investment in SP in order to get into the good ones, and are a high enough cost that people don't risk them stupidly.
AV Grenades:
Great for killing murdertaxis, and can do a number on tanks if someone lets them get close enough. Hive+AV grenade=win....but a good tanker should splatter any infantry that gets that close, or run away, so really, if you die to these in a tank, you made some bad decisions. See Rule #1, and talk to me when it sinks in.
Swarm Launchers:
Frak me. These things are ridiculous, and are a tanker's worst enemy. The damage at PRO level exceeds that of PRO forge guns, requires far less SP, far less fitting costs, and is free of the usual limitations of other AV weapons. The biggest advantage is that you just need a quick peek at the target to get a lock, and don't have to be anywhere close, or anywhere near line of sight for these things to hit. While I'm sure that the PRO Swarms were intended to counter PRO tanks, we don't have them, and they are stupidly overpowered. I know this from my AV alt, who can routinely kill Militia tanks with a CBR7 before the RDV even drops them to the ground, and STD tanks in one magazine of 4 shots, if they hold stillish for 8 seconds.