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Heathen Bastard
Kang Lo Directorate Gallente Federation
497
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Posted - 2013.08.15 06:28:00 -
[1] - Quote
Zero Harpuia wrote:I'm sorry, but you'll get no sympathy from me. Tanks take one man to use, so if one man in vastly greater metalevel, vastly multi-role crippling weaponry can kick your sorry tailpipe then good on them. Nothing against the tanks, but they have to gice something up to get something.
we can't take objectives, we're slow to start moving, there are weapons that are literally designed ONLY with taking us out in mind, grenades(which are borderline invisible) are our greatest threat, the crippling expense of fielding even a half-decent fitting.
what exactly do we get? more HP, and the biggest target on our backs on the field. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
499
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Posted - 2013.08.15 12:04:00 -
[2] - Quote
daishi mk03 wrote:Pandora Mars wrote:It's funny how people without a single SP into Tanks can talk crap about them.
It's also funny to see how people who claim to have 10m+ SP into tanks cry about all those big bad AV guys who destroy them with their little Swarm Launchers.
When did I say I get destroyed by swarms, or have 10M sp? it takes two proto ones, working in concert to make me back off the field while returning fire. its the forges fluxes and AV grenades that give me issues.
AV grenades need a nerf. period. They are hands down the heaviest damaging anti vehicle weapon of all of the AV currently in the game. tell me, what in the game can do 10500 damage in 4 seconds(accounting for time in air) and that's before armor bonus/shield nerf to damages
rails can get up to 4 shots in 5 seconds for <10000 damage, if they all register, and don't lag at all. more shots over a longer time, for less damage
forges? take out the militia. replace it with a militia HMG. maybe take the breach damage down to less than a heavy railgun turret. It's just mind boggling that my gun, which is bigger than your entire body, does less damage than something in infantry hands.
and fluxes, why do infantry need a grenade that strips 3-5x the amount of shielding on ANY suit, that cuts right through shield resist on a tank?
The logi also has one of the hardest jobs on the field. neutered weaponry, a yellow tint that just screams "shoot here!" and trying to heal dumbasses who seem to think the rep tool carries the plague and that nanohives are the devil. And they have to spend the most money of any suit to do their job properly(screw assaultlogis, they can DIAF.)
Another negative to tanks: your team is actually detrimental to your investment with a tank. I cannot tell you the tanks I've lost because some dumbass blue was sitting in the front gun, and refused to stop shooting the MCC, giving away my position. seriously CCP, implement a lock, tie it to the sprint button or something. I don't care if it even locks out my squad, it would be unfortunate, but they don't generally want in on my fancy coffin anyways. literally anything to keep these blues off my tank so I can recall it when it is a liability instead of a strength. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
510
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Posted - 2013.08.15 22:45:00 -
[3] - Quote
Reav Hannari wrote:Shokhann Echo wrote:Reav Hannari wrote:I can see tanks getting a buff only if they require a full crew to operate. At least driver and main gunner should be separate. then tanks would no longer be used because nobody would skill into only driving the damn thing... iv told many people this with my Void Echo profile. I understand not wanting to depend on others. I'm horrible at the social aspect and tend to run lone wolf myself. But, there needs to be some form of drawback other than ISK because at some point ISK will be irrelevant. An LAV (once their bumpers are fixed) require a driver and a gunner. An Assault Dropship is a decent balance because the main gun is small. People jump into AV to take out tanks because they know that one person in a tank can go 40/0 unless they are stopped. Maybe give the tank driver a small gun? How would you balance tanks so they aren't one man killing machines but also have increased survivability?
where are these magical people going 40/0 against a good team? any time you see that, it's an accademy match, or a maxed out tank against clones fresh out of the academy.
against any good team, you're luck to get above 10 |
Heathen Bastard
Kang Lo Directorate Gallente Federation
513
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Posted - 2013.08.15 23:26:00 -
[4] - Quote
When tanks are dominating the field, they are coordinated, and working damn hard to cover for each other.
In a squad with my friends, when three of us call in a tank and watch out for each other, we dominate the field simply because the enemy AV gets taken down fast(since three on the field seems to make the blues fight the AV more. might just be that theres more AV on the field, so they just naturally die more)
so yes, tanks can dominate the field, it just takes a full squad, which would be doing that in suits. |
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