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xLT Green
Damage Core corp. The Superpowers
17
|
Posted - 2013.08.06 17:23:00 -
[1] - Quote
So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. |
calisk galern
BurgezzE.T.F
653
|
Posted - 2013.08.06 17:24:00 -
[2] - Quote
yep mass driver and forge guns are already probably on teh chopping block, right next to lav's.
if you've been around mmo gaming forums long enough it's easy to see the warning signs. |
Jade Hasegawa
Intrepidus XI EoN.
37
|
Posted - 2013.08.06 17:26:00 -
[3] - Quote
since the flaylock nerf I have seen a massive increase of Mass driver use particularily the scrubs that camp CRU and as sson as you move from spawn BOOM
Seriously, you need a mass driver to killme fine,but to camp a spawn point to do so, LAME |
Leovarian L Lavitz
Better Academy.
430
|
Posted - 2013.08.06 17:28:00 -
[4] - Quote
You do realize that mass drivers only account for about a tenth of the kills? ARs are typically about 90% of a match's kills. Warning to AR users, ARs are on the chopping block due to over use. |
Thor Odinson42
Molon Labe. League of Infamy
808
|
Posted - 2013.08.06 17:30:00 -
[5] - Quote
xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk.
I've been using the MD for 9 months. It's as effective as it's ever been right now.
Fixing the hit detection issues was huge for the MD. I think they could take a look at the splash radius personally. I've mentioned that to fellow MD users and they get pretty pissed, but I'd rather look at it honestly than see CCP come in with a nerf hammer on steroids.
All that being said, before anyone QQ's about the MD try using it for a bit.
There are guys that are using the flaylock to take down shields and follow up with the MD, but for the most part people are locked into Flux grenades, the MD, and a nanohive in their equipment slot. This of course being assault guys.
For a logi (outside of the Amarr) you are stuck with the MD and it's limited ammo, the Flux, and nanohives have to be a huge part of the equipment you carry.
I think the MD should be called the temporary flavor of the month, not because of a nerf causing people to seek out a new weapon but the limitations of the weapon being too much for many to use long term. |
GET ATMESON
Robbing The Hood
96
|
Posted - 2013.08.06 17:31:00 -
[6] - Quote
xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk.
Once MD are used by a mass amount of players you'll see more " MD need a nerf" I think the blast needs to chill out about 1.5m ETA until nerf 1 and a half months once everyone goes into it and pub matchs are flooded with MD. This will be a nightmare for ARMOR based players. |
Jake Bloodworth
DUST University Ivy League
59
|
Posted - 2013.08.06 17:37:00 -
[7] - Quote
I'm not ready to jump on the "Mass Driver" OP bandwagon just yet. I will say that I see it abused effectively in very niche areas. Much like the forge gun, the MD seems to shine when it has elevation. The MD becomes OP when you cannot effectively assault the user because he is in a difficult to reach, elevated area. People don't complain about elevated AR users because you can use cover. The MD splash radius reduces your ability to take cover to near zero.
The flaylock nerf was easy. It was a sidearm that outperformed primary weapons. The MD is not so easy to nerf intelligently. It's a primary weapon that excels at indirect fire and area denial. That is what it is supposed to do. So you can't go neutering it. Overall, a difficult weapon to balance. Especially since the problem is not actually the MD, but certain maps/objectives that are perfect for its use. |
Mamertine Son
Kirkinen Risk Control Caldari State
43
|
Posted - 2013.08.06 17:39:00 -
[8] - Quote
Stop, cease, desist.
No more nerfing. And CCP needs to stop enabling this. |
Azura Sakura
Militaires-Sans-Frontieres
416
|
Posted - 2013.08.06 17:45:00 -
[9] - Quote
more nerfs less buffs |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
557
|
Posted - 2013.08.06 17:49:00 -
[10] - Quote
Leovarian L Lavitz wrote:You do realize that mass drivers only account for about a tenth of the kills? ARs are typically about 90% of a match's kills. Warning to AR users, ARs are on the chopping block due to over use.
Good luck with that argument, that was screamed to tears when the flaylock was on the block. |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
400
|
Posted - 2013.08.06 17:50:00 -
[11] - Quote
I don't like "don't nerf the mass driver" threads, because they inevitably turn into large "nerf the mass driver" threads. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2327
|
Posted - 2013.08.06 17:52:00 -
[12] - Quote
Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. |
Charlotte O'Dell
0uter.Heaven EoN.
838
|
Posted - 2013.08.06 17:59:00 -
[13] - Quote
No, BC by that logic the duvolle needs a mega-nerf BC I get killed by that more than anything else. |
Aquinarius Zoltanus
0uter.Heaven EoN.
251
|
Posted - 2013.08.06 18:01:00 -
[14] - Quote
Jade Hasegawa wrote:since the flaylock nerf I have seen a massive increase of Mass driver use particularily the scrubs that camp CRU and as sson as you move from spawn BOOM
Seriously, you need a mass driver to killme fine,but to camp a spawn point to do so, LAME
This has absolutely nothing to do with the fact that they were using a mass driver, and everything to do with the fact that they were camping. You can camp with any gun.... |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
104
|
Posted - 2013.08.06 18:05:00 -
[15] - Quote
TheAmazing FlyingPig wrote:Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. Pff, so why haven't the assault rifle been nerfed? Why haven't they fixed the scouts or the shotgun? Again don't talk with out knowing. Just because they show you a pretty little chart doesn't mean they use that mainly. All they look for is "performance" as in kills. Um the assault rifle kills more than any other weapon in the game yet they see a "spike" in kills. Bullshyt. That's like saying they will nerf the nova knife once people start using it more. Bullshyt, people spent time to spec into this and that and they want to nerf it because a lot of players started using it? Um last time I checked almost everyone and their mom use assault rifles nerf nao please. They can't nerf just because it's being used more. That's a bullshyt excuse |
Thor McStrut
Reckoners
94
|
Posted - 2013.08.06 18:06:00 -
[16] - Quote
GET ATMESON wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. Once MD are used by a mass amount of players you'll see more " MD need a nerf" I think the blast needs to chill out about 1.5m ETA until nerf 1 and a half months once everyone goes into it and pub matchs are flooded with MD. This will be a nightmare for ARMOR based players.
I am an armor tanking masshole. Rival MD users are not my biggest threat. Often, when I find myself dueling with another MD, we either drive each other away, distract until help arrives, or I get the kill alone. When I die to a rival MD, it's almost exclusively because I was not paying attention or found myself in a 2+ vs 1.
Currently, I die mostly to surprise HMGs, sniping forges, trying to flux/MD llav, and superior gunplay from any AR/ScR/SMG. Oh, and also trying to be Rambo and charging into CQC with large squads, lol! Often leads to my suicide too! :)
My fit is as follows; Gal. Adv. Assault Enhanced shield extender Enhanced light weapon damage
Enhanced plate Enhanced Ferro plate Enhanced Rep
Flux Hive
EXO-5 Toxin SMG |
semperfi1999
Internal Error. Negative-Feedback
725
|
Posted - 2013.08.06 18:09:00 -
[17] - Quote
Weapons arent nerfed due to their popularity. Of all the issues I have with CCP and how they balance weaponry I have yet to see them nerf a weapon just because it was popular. They have nerfed guns that werent "popular" because they were still unbalanced. So you reasoning is flawed. The only thing you can say is the more a weapon is used the more data CCP has been able to collect and the more data means the faster CCP can determine if a weapons looks balanced or if it is more effective then its supposed to be.....IE OP. |
Jake Bloodworth
DUST University Ivy League
63
|
Posted - 2013.08.06 18:10:00 -
[18] - Quote
Charlotte O'Dell wrote:No, BC by that logic the duvolle needs a mega-nerf BC I get killed by that more than anything else.
That is not logic. You don't compare a weapon to other weapons in order to determine effectiveness. The argument that the MD is fine because it kills less people than AR's is a silly argument made by weak minded gamers. Using your "logic", we find that LAV's of all types received undue nerfs because AR's kill more people. The flaylock was the victim of an unfair nerf because AR's kill more people. Should we reduce the needed WP's for an orbital until OB's kill as often as AR's? No, that's ludicrous and would never be proposed because OB's perform well within their specific role.
MD's may or may not be performing too well in their specific role. But don't derail a thread discussing that point with your "logic". |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2327
|
Posted - 2013.08.06 18:18:00 -
[19] - Quote
FLAYLOCK Steve wrote:TheAmazing FlyingPig wrote:Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. Pff, so why haven't the assault rifle been nerfed? Why haven't they fixed the scouts or the shotgun? Again don't talk with out knowing. Just because they show you a pretty little chart doesn't mean they use that mainly. All they look for is "performance" as in kills. Um the assault rifle kills more than any other weapon in the game yet they see a "spike" in kills. Bullshyt. That's like saying they will nerf the nova knife once people start using it more. Bullshyt, people spent time to spec into this and that and they want to nerf it because a lot of players started using it? Um last time I checked almost everyone and their mom use assault rifles nerf nao please. They can't nerf just because it's being used more. That's a bullshyt excuse Have you thought that, perhaps, maybe, the general purpose weapon may generally be used?
It's a weapon that's good at many things, yet is outclassed by many things. My LR is almost an instagib rifle in its optimal, whereas the AR would tickle at the same range. The MD is a much better area denial weapon than the AR. The scram rifle deals with shields much better than the AR. The shotgun is much better than the AR at extremely close ranges. The sniper is much better at extremely long ranges. The PC (lol)... really has no place.
The AR is a weapon everyone has used in every other FPS game, and feels comfortable to use. It is an adaptable weapon, good at many things, yet is outclassed by other weapons when they fit their niche.
Of course, you probably stuck your fingers in your ears and started yelling to drown me out, because god forbid I don't hop on the "AR is OP" train.
Should add that I love my LR, and wouldn't trade it for any other weapon. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
852
|
Posted - 2013.08.06 18:25:00 -
[20] - Quote
he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note |
|
Medic 1879
Forsaken Immortals Top Men.
822
|
Posted - 2013.08.06 18:26:00 -
[21] - Quote
Jake Bloodworth wrote:The MD becomes OP when you cannot effectively assault the user because he is in a difficult to reach, elevated area. People don't complain about elevated AR users because you can use cover. The MD splash radius reduces your ability to take cover to near zero.
Snipers, forge guns, dropships and thats just 3 off the top of my head. If it was an uncounter-able tactic I would agree with you but taking the high ground has been a military tactic since the primary weapon was a pointy stick.
Also allot of these people trying this actually have really bad aim. I was in a game last night and it was the B is a mushroom map and some dude was firing at me from the roof with his MD, fair enough you know what I did? I fired back, two direct hits later and the nugget who stood perfectly still trying to get me is dead. Unless your running around on your own it is easy to catch the lone roof MDer when he is targeting someone else and worst case scaring him off a bit and highlighting him for a friendly sniper. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
853
|
Posted - 2013.08.06 18:28:00 -
[22] - Quote
Thor Odinson42 wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. I've been using the MD for 9 months. It's as effective as it's ever been right now. Fixing the hit detection issues was huge for the MD. I think they could take a look at the splash radius personally. I've mentioned that to fellow MD users and they get pretty pissed, but I'd rather look at it honestly than see CCP come in with a nerf hammer on steroids. All that being said, before anyone QQ's about the MD try using it for a bit. There are guys that are using the flaylock to take down shields and follow up with the MD, but for the most part people are locked into Flux grenades, the MD, and a nanohive in their equipment slot. This of course being assault guys. For a logi (outside of the Amarr) you are stuck with the MD and it's limited ammo, the Flux, and nanohives have to be a huge part of the equipment you carry. I think the MD should be called the temporary flavor of the month, not because of a nerf causing people to seek out a new weapon but the limitations of the weapon being too much for many to use long term.
same here, i didnt request respec to tac at the first of uprising i stuck with the broken MD, now the splash rad is just ez mode/retrrded, but we know that CCP won't fine tune the splash they'll take their normal dumbass approach and resmash the wep back down to nothing. just get the dam nerf over with already so we can go back to being oddities instead this FOTM sht |
Johnny Guilt
Algintal Core Gallente Federation
213
|
Posted - 2013.08.06 18:30:00 -
[23] - Quote
Winthin CQC building type areas the mass driver is a beast but out side of that it really isnt. |
Thor Odinson42
Molon Labe. League of Infamy
818
|
Posted - 2013.08.06 18:31:00 -
[24] - Quote
Thor McStrut wrote:GET ATMESON wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. Once MD are used by a mass amount of players you'll see more " MD need a nerf" I think the blast needs to chill out about 1.5m ETA until nerf 1 and a half months once everyone goes into it and pub matchs are flooded with MD. This will be a nightmare for ARMOR based players. I am an armor tanking masshole. Rival MD users are not my biggest threat. Often, when I find myself dueling with another MD, we either drive each other away, distract until help arrives, or I get the kill alone. When I die to a rival MD, it's almost exclusively because I was not paying attention or found myself in a 2+ vs 1. Currently, I die mostly to surprise HMGs, sniping forges, trying to flux/MD llav, and superior gunplay from any AR/ScR/SMG. Oh, and also trying to be Rambo and charging into CQC with large squads, lol! Often leads to my suicide too! :) My fit is as follows; Gal. Adv. Assault Enhanced shield extender Enhanced light weapon damage Enhanced plate Enhanced Ferro plate Enhanced Rep Flux Hive EXO-5 Toxin SMG
We have much more in common than a first name |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
104
|
Posted - 2013.08.06 18:32:00 -
[25] - Quote
CCP should get re branded as ARP. Assault rifle protection. |
semperfi1999
Internal Error. Negative-Feedback
726
|
Posted - 2013.08.06 18:32:00 -
[26] - Quote
TEBOW BAGGINS wrote:Thor Odinson42 wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. I've been using the MD for 9 months. It's as effective as it's ever been right now. Fixing the hit detection issues was huge for the MD. I think they could take a look at the splash radius personally. I've mentioned that to fellow MD users and they get pretty pissed, but I'd rather look at it honestly than see CCP come in with a nerf hammer on steroids. All that being said, before anyone QQ's about the MD try using it for a bit. There are guys that are using the flaylock to take down shields and follow up with the MD, but for the most part people are locked into Flux grenades, the MD, and a nanohive in their equipment slot. This of course being assault guys. For a logi (outside of the Amarr) you are stuck with the MD and it's limited ammo, the Flux, and nanohives have to be a huge part of the equipment you carry. I think the MD should be called the temporary flavor of the month, not because of a nerf causing people to seek out a new weapon but the limitations of the weapon being too much for many to use long term. same here, i didnt request respec to tac at the first of uprising i stuck with the broken MD, now the splash rad is just ez mode/retrrded, but we know that CCP won't fine tune the splash they'll take their normal dumbass approach and resmash the wep back down to nothing. just get the dam nerf over with already so we can go back to being oddities instead this FOTM sht
I dont think I could agree with you more.....unfortunately CCP does have a history over way overnerfing something. Make the fully upgraded radius the current starting radius and you have a weapon that still fullfills and is effective in its niche. |
Bojo The Mighty
Zanzibar Concept
1381
|
Posted - 2013.08.06 18:36:00 -
[27] - Quote
TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week.
In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon.
I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
31
|
Posted - 2013.08.06 18:40:00 -
[28] - Quote
Ya'll realize that:
This particular cycle of FOTM happens to be on MD and FG?
Before this it was Flocks
Before that it was ...
And way back missiles were op
Its a cycle of laughs... The community sees an increase in a particular kill...maybe due to map type, play style, etc and it becomes too much. Begs nerd, gets nerd.
Next FOTM
over and over.
I've been in MD and FG for a while, mostly as a way for area defense (MD) or to solve mario cart 514 (FG).
This is part of the Darwinistic lifecycle of the Dust/eve universe. If ccp wants to relax a little. work on cor content, stop wasting time and energy on this c***. If you don't like FG<---SNIPE, if you don't like MD<----get to higher ground, get cover.
D**, play smart, squad up, get a mic and don't blast your music while playing. maybe people would want to play with you (instead you are on mute and wonder why no one talks) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
297
|
Posted - 2013.08.06 18:43:00 -
[29] - Quote
Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time).
Funny - how come nobody tried this when facing flaylocks despite the same argument being made.
A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. |
Killar-12
Molon Labe. League of Infamy
427
|
Posted - 2013.08.06 18:53:00 -
[30] - Quote
BLKDG wrote:Ya'll realize that:
This particular cycle of FOTM happens to be on MD and FG?
Before this it was Flocks
Before that it was ...
And way back missiles were op
Its a cycle of laughs... The community sees an increase in a particular kill...maybe due to map type, play style, etc and it becomes too much. Begs nerd, gets nerd.
Next FOTM
over and over.
I've been in MD and FG for a while, mostly as a way for area defense (MD) or to solve mario cart 514 (FG).
This is part of the Darwinistic lifecycle of the Dust/eve universe. If ccp wants to relax a little. work on cor content, stop wasting time and energy on this c***. If you don't like FG<---SNIPE, if you don't like MD<----get to higher ground, get cover.
D**, play smart, squad up, get a mic and don't blast your music while playing. maybe people would want to play with you (instead you are on mute and wonder why no one talks) But these people have IQ's over 9000... |
|
P14GU3
The Southern Legion
287
|
Posted - 2013.08.06 18:53:00 -
[31] - Quote
Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
32
|
Posted - 2013.08.06 18:55:00 -
[32] - Quote
Killar-12 wrote:BLKDG wrote:Ya'll realize that:
This particular cycle of FOTM happens to be on MD and FG?
Before this it was Flocks
Before that it was ...
And way back missiles were op
Its a cycle of laughs... The community sees an increase in a particular kill...maybe due to map type, play style, etc and it becomes too much. Begs nerd, gets nerd.
Next FOTM
over and over.
I've been in MD and FG for a while, mostly as a way for area defense (MD) or to solve mario cart 514 (FG).
This is part of the Darwinistic lifecycle of the Dust/eve universe. If ccp wants to relax a little. work on cor content, stop wasting time and energy on this c***. If you don't like FG<---SNIPE, if you don't like MD<----get to higher ground, get cover.
D**, play smart, squad up, get a mic and don't blast your music while playing. maybe people would want to play with you (instead you are on mute and wonder why no one talks) But these people have IQ's over 9000...
I think your missing a decimal point there some where "IQ's over _____" |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 18:56:00 -
[33] - Quote
The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created. |
P14GU3
The Southern Legion
288
|
Posted - 2013.08.06 19:09:00 -
[34] - Quote
Bethhy wrote:The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created. All I got out of that was
The heavy suit is broken Armor is broken (Both true)
And you dont like the idea of a heavy sniper? If a FG hit you running at over 8 m/s he was a good shot. If you lower dmg on the forge tanks and dropships will be OP again. Splash has already been nerfed a couple times iirc and is in a pretty good place now.
AV grenades are what really break the vehicle balance and should be nerfed/removed imo.
|
Booby Tuesdays
Ahrendee Mercenaries EoN.
263
|
Posted - 2013.08.06 19:10:00 -
[35] - Quote
In the dark ages of Uprising 1.0 and 1.1, the MD was laughed at. It was comically broken. Now that it works again, and people have another weapon type to worry about, they want it nerfed. The MD works just as it is intended to. Sure, you can slay with it when you throw some damage mods on your shield tank, but that goes for every weapon. I am A-OK with them taking the blast radius back to Uprising levels, 3 meters instead of 4. The range and damage are already less than they were in Chrome. I swear, these forums are nothing but kittening and moaning about everything. I can count on one hand how many helpful threads have been made recently, and the ones that are turn into this cesspool. I'm going on vacation, good riddance QQers. |
hackerzilla
Defenders of the Helghast Dream
182
|
Posted - 2013.08.06 19:11:00 -
[36] - Quote
It's not easy to use *sigh* that moment when AR users say that the MD is easy to use... THE IRONY! |
Jade Hasegawa
Intrepidus XI EoN.
39
|
Posted - 2013.08.06 19:16:00 -
[37] - Quote
Aquinarius Zoltanus wrote:Jade Hasegawa wrote:since the flaylock nerf I have seen a massive increase of Mass driver use particularily the scrubs that camp CRU and as sson as you move from spawn BOOM
Seriously, you need a mass driver to killme fine,but to camp a spawn point to do so, LAME This has absolutely nothing to do with the fact that they were using a mass driver, and everything to do with the fact that they were camping. You can camp with any gun.... except theonly pplI ever se ecamping a CRU are MD users or redline snipers:P |
Jake Bloodworth
DUST University Ivy League
64
|
Posted - 2013.08.06 19:16:00 -
[38] - Quote
Medic 1879 wrote:Jake Bloodworth wrote:The MD becomes OP when you cannot effectively assault the user because he is in a difficult to reach, elevated area. People don't complain about elevated AR users because you can use cover. The MD splash radius reduces your ability to take cover to near zero.
Snipers, forge guns, dropships and thats just 3 off the top of my head. If it was an uncounter-able tactic I would agree with you but taking the high ground has been a military tactic since the primary weapon was a pointy stick. Also allot of these people trying this actually have really bad aim. I was in a game last night and it was the B is a mushroom map and some dude was firing at me from the roof with his MD, fair enough you know what I did? I fired back, two direct hits later and the nugget who stood perfectly still trying to get me is dead. Unless your running around on your own it is easy to catch the lone roof MDer when he is targeting someone else and worst case scaring him off a bit and highlighting him for a friendly sniper.
I agree that there are ways to counter it. I was just pointing to the "source" from which most of the nerf cries are coming. I wanted to provide perspective in this argument. You nerf MD's for performing well from those areas and you will cut the legs out from under the MD everywhere else. That is, if you are not careful.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
106
|
Posted - 2013.08.06 19:19:00 -
[39] - Quote
TheAmazing FlyingPig wrote:FLAYLOCK Steve wrote:TheAmazing FlyingPig wrote:Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. Pff, so why haven't the assault rifle been nerfed? Why haven't they fixed the scouts or the shotgun? Again don't talk with out knowing. Just because they show you a pretty little chart doesn't mean they use that mainly. All they look for is "performance" as in kills. Um the assault rifle kills more than any other weapon in the game yet they see a "spike" in kills. Bullshyt. That's like saying they will nerf the nova knife once people start using it more. Bullshyt, people spent time to spec into this and that and they want to nerf it because a lot of players started using it? Um last time I checked almost everyone and their mom use assault rifles nerf nao please. They can't nerf just because it's being used more. That's a bullshyt excuse Have you thought that, perhaps, maybe, the general purpose weapon may generally be used? It's a weapon that's good at many things, yet is outclassed by many things. My LR is almost an instagib rifle in its optimal, whereas the AR would tickle at the same range. The MD is a much better area denial weapon than the AR. The scram rifle deals with shields much better than the AR. The shotgun is much better than the AR at extremely close ranges. The sniper is much better at extremely long ranges. The PC (lol)... really has no place. The AR is a weapon everyone has used in every other FPS game, and feels comfortable to use. It is an adaptable weapon, good at many things, yet is outclassed by other weapons when they fit their niche. Of course, you probably stuck your fingers in your ears and started yelling to drown me out, because god forbid I don't hop on the "AR is OP" train. Should add that I love my LR, and wouldn't trade it for any other weapon. I completely agree with you. My point is that they trying to nerf everything. So far now they trying to nerf the mass driver and now the forge gun also? Pathetic. And yes I used to laser on my alt. It's so fun to use lol . But get ready once I spec into it next week people will cry OP. Just a warning. Once they nerf the forge gun and mass driver people will use the laser rile and people will cry OP. Mainly people will use it because it's gonna be only thing left that wasn't targeted by the nerf hammer. And some will use it because of the new red dot which some will say is OP later down the road. Just saying. I so far own almost every light weapon at advanced level. Instead of specing into suits I use weapons because suits Imo are pointles due to me having the elite pack. Anyway I'm capped this week. Next week I'll get the laser rifle at level 3 or 4.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
298
|
Posted - 2013.08.06 19:20:00 -
[40] - Quote
P14GU3 wrote: The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8?
Agree big time and kept making that point on the FP.
On the MD, I could see a small reduction of radius OR a tiny reduction of splash damage. - I wouldnt want the blast radius on the standard ones to be much smaller than grenades. |
|
Chibi Andy
Forsaken Immortals Top Men.
416
|
Posted - 2013.08.06 19:20:00 -
[41] - Quote
i played a match where two full squads ran with MD's and as a heavy it became really annoying when 4 guys just spawn MD's at you from a distance. and then there's the spawn killing as well a full squad of guys camping the area >__> |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 19:23:00 -
[42] - Quote
P14GU3 wrote: All I got out of that was
The heavy suit is broken Armor is broken (Both true)
And you dont like the idea of a heavy sniper? If a FG hit you running at over 8 m/s he was a good shot. If you lower dmg on the forge tanks and dropships will be OP again. Splash has already been nerfed a couple times iirc and is in a pretty good place now.
AV grenades are what really break the vehicle balance and should be nerfed/removed imo.
If a blast radius based gun is hitting you for full damage while moving at that speed there is a problem in physics.
AV grenades and infantry AV have claimed how many vehicle kills in reality? it totals more then vehicle to vehicle..
MD work fine and perfect if Heavies didn't exist in the game, if the MD was an EMP based shield round they would work perfect.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
106
|
Posted - 2013.08.06 19:23:00 -
[43] - Quote
P14GU3 wrote:Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!" And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? But the assault mass driver has lower damage. I think it's a fair trade off. I don't own the assault mass driver. I'm just a level 3
|
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:29:00 -
[44] - Quote
Your not getting 1 shotted by splash unless your a scout. And its called "leading your target." Quit running in a straight line.
Heavys are broken, quite blaming the MD.
And AV grenades rock anything that isn't a dropship, or rail-sniping. You should actually have to spec into AV, not spec into core locusts and get proto AV as a bonus. |
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:33:00 -
[45] - Quote
FLAYLOCK Steve wrote:P14GU3 wrote:Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!" And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? But the assault mass driver has lower damage. I think it's a fair trade off. I don't own the assault mass driver. I'm just a level 3 I'm saying they should all be lowered. The assault should have the splash of the regular, the regular the splash of the breach, and the breach should just be removed lol
|
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 19:35:00 -
[46] - Quote
Bethhy wrote:The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created.
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 19:35:00 -
[47] - Quote
P14GU3 wrote:Your not getting 1 shotted by splash unless your a scout. And its called "leading your target." Quit running in a straight line.
Heavys are broken, quite blaming the MD.
And AV grenades rock anything that isn't a dropship, or rail-sniping. You should actually have to spec into AV, not spec into core locusts and get proto AV as a bonus.
Lol assuming a players game skill is funny :D
and yes getting one shot with considerable HP buffer ;)
MD's armor damage bonus is the MD's problem, not the blast radius or the damage.... Heavies one racial armor based suit just highlights it. |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 19:36:00 -
[48] - Quote
Look I stated the mass driver works well great idea and everything it works well and I like it a lot. But come on ccp nurfed to weapons the flaylock and TACAR because people cryed about it too much about it because every one used them . And I'm seeing it with the MD now its team easy with put friendly fire on you can spam them without any repercussions. I'm tank armor and I get frustrated but I'm putting that to the side I also have a shield tank but I never get guned down by lasers or scrambler rifle witch I love that gun. All I'm am saying is too many people use and abuse it i never said it was op just used to much. |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 19:42:00 -
[49] - Quote
Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
298
|
Posted - 2013.08.06 19:45:00 -
[50] - Quote
xLT Green wrote:Look I stated the mass driver works well great idea and everything it works well and I like it a lot. But come on ccp nurfed to weapons the flaylock and TACAR because people cryed about it too much about it because every one used them . And I'm seeing it with the MD now its team easy with put friendly fire on you can spam them without any repercussions. I'm tank armor and I get frustrated but I'm putting that to the side I also have a shield tank but I never get guned down by lasers or scrambler rifle witch I love that gun. All I'm am saying is too many people use and abuse it i never said it was op just used to much.
Well if you dont think its op then just say so and make threads about how balanced it is and forces the enemy to change their tactics etc etc.
What do you want - people to not use them as much so only the select few can enjoy them??? |
|
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 19:48:00 -
[51] - Quote
TheAmazing FlyingPig wrote:Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. In other words, if people start using it, it'll get nerfed.
The whole graph thing is incredibly broken logic. |
Robocop Junior
The Surrogates Of War
124
|
Posted - 2013.08.06 19:48:00 -
[52] - Quote
How come there isn't a militia MD for me to abuse:( |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
99
|
Posted - 2013.08.06 19:53:00 -
[53] - Quote
Lol... the MD is very easy to beat. Unless your surrounded by 8 other enemies with no help. Than I gues it's considered OP for team killing. Kinda like the breach AR, the burst AR, the tec AR, the shotgun, the flaylock,and the SMG. |
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:53:00 -
[54] - Quote
@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. |
WhiskeyJack Otako
The Southern Legion
115
|
Posted - 2013.08.06 19:55:00 -
[55] - Quote
Renerf the Mass Driver. It's op and its users are too happy. Make them sad CCP, make them sad! |
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 19:57:00 -
[56] - Quote
Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should.
You get credit for making me laugh when you said MD takes skill. Congrats on that. |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:00:00 -
[57] - Quote
BLKDG wrote:Ya'll realize that:
This particular cycle of FOTM happens to be on MD and FG?
Before this it was Flocks
Before that it was ...
And way back missiles were op
Its a cycle of laughs... The community sees an increase in a particular kill...maybe due to map type, play style, etc and it becomes too much. Begs nerd, gets nerd.
Next FOTM
over and over.
The pattern is obvious- FPS players are trained to hate explosive weapons, not matter how much skill they actually use. Come to think of it, missiles weren't actually OP- dropships were OP at the time, and missiles were the only small turrets worth using because small blasters and railguns were (and still are) broken.
Dust has a rock-paper-scissors system so f**ked up I've never seen anything like it before.
Normally- Rock is the most popular Scissors seem underpowered because rock is the most popular, so it's the least popular Paper seems overpowered because rock is the most popular, and there aren't enough scissors to control them
In Dust- Rock (infantry) is the most popular Paper (vehicles) gets nerfed into oblivion because the developers cater to rock Scissors (AV) is nonexistent, because rocks are everywhere and paper is too rare for it to be worth using scissors |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:02:00 -
[58] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:06:00 -
[59] - Quote
Jade Hasegawa wrote:Aquinarius Zoltanus wrote:Jade Hasegawa wrote:since the flaylock nerf I have seen a massive increase of Mass driver use particularily the scrubs that camp CRU and as sson as you move from spawn BOOM
Seriously, you need a mass driver to killme fine,but to camp a spawn point to do so, LAME This has absolutely nothing to do with the fact that they were using a mass driver, and everything to do with the fact that they were camping. You can camp with any gun.... except theonly pplI ever se ecamping a CRU are MD users or redline snipers:P Because those weapons are both set up as area denial, among other things for sniper rifles |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:09:00 -
[60] - Quote
P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin.
Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus.
As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST.
No scout ;) no lower gear ;)
|
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xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 20:09:00 -
[61] - Quote
Look i just got the ARSR its fun before that I was using the flaylock but that people like you were pisses off at a side arm that killed people and look it still dose .because everyone is a sp junky and can't play for fun they go team easy just to kill someone.so keep one singing and abusing thesi when the nurf happens witch it will we will see if its skill or so called nube tube |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:12:00 -
[62] - Quote
Something to think about- Isn't it possible that the person who killed you is better than you? With the ego of the average gamer, you people assume that every time you die is a fluke. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:12:00 -
[63] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you.
I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with.
To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616
BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. |
P14GU3
The Southern Legion
292
|
Posted - 2013.08.06 20:17:00 -
[64] - Quote
Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same..
And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit.
Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon? |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:18:00 -
[65] - Quote
semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not?
We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates?
|
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:20:00 -
[66] - Quote
P14GU3 wrote:Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same.. And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit. Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon?
If you beleive a game we have shields and armor and build "tanks" on suits, should have guns that one shot u regardless... i don't know what to say? There are plenty of other games that fit that bill with quick scoping and all that fun.
Shoot your feet and see how many shots it takes to eat your health with the MD, then repeat with a red dot same health. Repeat with flaylock.
*EDIT Officer weapons are always an exception |
Scheneighnay McBob
Bojo's School of the Trades
2701
|
Posted - 2013.08.06 20:20:00 -
[67] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:24:00 -
[68] - Quote
Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates?
Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time.
Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one.
So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds. |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 20:25:00 -
[69] - Quote
Is it hard to say that the gun is over used . If more people use it get more kills with it they could possibly balance the gun that's all I'm saying when you going against a team which half of them use massdrivers that seems to say to many people are using them its not op. Look when the TAC AR and flaylock where on the chopping block it was because to many people wher using them because they where elective how is that hard to see |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:28:00 -
[70] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****.
LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either. |
|
P14GU3
The Southern Legion
294
|
Posted - 2013.08.06 20:28:00 -
[71] - Quote
All hail the MD god!
Video or it didn't happen.
Btw I picked up the scrambler rifle last week. Its easy mode. My k/d has improved since I stopped using the MD |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:31:00 -
[72] - Quote
semperfi1999 wrote:Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates? Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time. Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one. So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds.
Sadly i wish the actual repair gun repaired that much i think its more around 30hp/s and the one that can lock on two targets is similar, the monster health repair comes from the proto nanohives pumping out 70hp/s
The heavy I was saying needed considerble less damage, its a defensive character not an offensive one.. its ment to take a hit. will heavies moving foward with medics aat their back be bad ass? hell yeah. will they be able to turn around and stop a shotgunner? or two AR's hitting the big slow moving head?
*EDIT slow lumbering players that are hard to kill was kinda the purpose of a tank class. |
Seymor Krelborn
DUST University Ivy League
467
|
Posted - 2013.08.06 20:32:00 -
[73] - Quote
its my understanding that a mass driver is a crowd control weapon, it should have a large splash dmg radius with low direct dmg and be a mid to long range weapon.
users at the moment can shoot it almost directly at their feet to take out targets without killing themselves I think the splash dmg should be increased to prevent this
as a crowd control weapon it should not (even at proto level) be able to kill in 2-3 shots, I would suggest lowering its rate of fire by 1/3 and increasing its clip size. at proto level, instead of any dmg increase I thing splash radius and rate of fire should be increased...
that's my 2 cents.... and yeah be prepared the nerf bat is coming, and the result will probably not be this sensible.
|
P14GU3
The Southern Legion
294
|
Posted - 2013.08.06 20:41:00 -
[74] - Quote
Seymor Krelborn wrote:its my understanding that a mass driver is a crowd control weapon, it should have a large splash dmg radius with low direct dmg and be a mid to long range weapon.
users at the moment can shoot it almost directly at their feet to take out targets without killing themselves I think the splash dmg should be increased to prevent this
as a crowd control weapon it should not (even at proto level) be able to kill in 2-3 shots, I would suggest lowering its rate of fire by 1/3 and increasing its clip size. at proto level, instead of any dmg increase I thing splash radius and rate of fire should be increased...
that's my 2 cents.... and yeah be prepared the nerf bat is coming, and the result will probably not be this sensible.
Proto md can only kill proto assualt in 2-3 shots if they are armor tanked and get direct hit everytime.. how is that an issue? If you but headshots on me with an ar for 1 second, you beat me. AR way outdamages the MD. By like 100hp per sec.
And like I said the MD has already been nerfed to hell and back. I don't expect much more than a radius nerf tbh. Which they just gave it back, what a month or two ago? |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 21:22:00 -
[75] - Quote
1sec is a long time to stand still at a distance |
Promethius Franklin
DUST University Ivy League
148
|
Posted - 2013.08.06 21:29:00 -
[76] - Quote
xLT Green wrote:1sec is a long time to stand still at a distance That's ok, it really doesn't take a full second. |
Aquinarius Zoltanus
0uter.Heaven EoN.
252
|
Posted - 2013.08.06 21:30:00 -
[77] - Quote
semperfi1999 wrote:
LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either.
The reason that you'd need to provide a video is because the claims you are making are wildly different than the experiences of 99% of the player base. It's on YOU to prove that with a video, or no one will believe you.
In my experience, no freaking way does that standard MD with no SP in proficiency kill a full health proto in 3 shots. That is just pure absolute fiction.
We can even do the math right now. The standard MD does about (I'm not logged in to see exact numbers) 110 splash damage per shot. When damaging shields, the shots do 70% damage, so roughly 80 splash damage per shot. 6 shots = 480. I'm guessing that most Caldari Proto suits have around this much shields. So not 3-4 shots, but ALL 6 shots will not even pierce the proto's shields.
And that is not even going into the question of what the heck is the enemy doing while you pound them will a full clip of Mass Driver rounds? It will take 6-10 seconds to get all of those rounds off. If you're hitting with every single one, I'm guessing you're within 20 meters of them, otherwise if they aren't standing completely still you'll probably miss once or twice. The answer is you'd probably be destroyed by then.
semperfi1999, you can't just make wildly exaggerated claims and expect anyone to believe them. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 22:00:00 -
[78] - Quote
Bethhy wrote:P14GU3 wrote:Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same.. And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit. Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon? If you beleive a game we have shields and armor and build "tanks" on suits, should have guns that one shot u regardless... i don't know what to say? There are plenty of other games that fit that bill with quick scoping and all that fun. Shoot your feet and see how many shots it takes to eat your health with the MD, then repeat with a red dot same health. Repeat with flaylock. *EDIT Officer weapons are always an exception Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
|
THUNDERGROOVE
ZionTCD
139
|
Posted - 2013.08.06 22:06:00 -
[79] - Quote
It still gets less kills a game then an AR and you're complaining?
The mass driver is perfectly fine, move along. |
Awesome Pantaloons
Tech Guard General Tso's Alliance
6
|
Posted - 2013.08.06 22:25:00 -
[80] - Quote
Neither MD nor FG needs nerfing. They do what they should. Grenades need to hurt. If you don't want to die, buff your shields or run. Forge Guns are meant to do heavy damage, mainly because they make great anti-armor weapons. Most of my FG kills are from idiots who stand right in front of me, completely still, while I charge my shot. Or snipers. Keep moving and you will probably live. |
|
Thor Odinson42
Molon Labe. League of Infamy
825
|
Posted - 2013.08.06 22:37:00 -
[81] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it.
So you went God mode with the basic MD and decided against using it? You thought you'd be frowned upon by your peers?
We've had our share of OP weapons and in every case they've been flocked to in mass numbers. Yet MD users are still quite rare until recently.
It's not hard to use. It's just different. And it's the only weapon that you have to use a grenade with to be successful.
If you are claiming to take out a proto suit with only a standard MD without fluxing first then you are lying. It didn't happen. At least to a player that actually had a controller in their hand attempting to fight or seeking cover.
|
Thor Odinson42
Molon Labe. League of Infamy
825
|
Posted - 2013.08.06 22:44:00 -
[82] - Quote
^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. |
andreySYT
GunFall Mobilization Covert Intervention
17
|
Posted - 2013.08.06 22:50:00 -
[83] - Quote
The only reason a mass driver is deemed OP is because many people migrated to it, They got tired of the AR and went for something new. If 5 mass drivers are shooting at you, then youll probably die by a mass driver. It will be the same if many people migrated into an UP weapon. Lets say if everyone moved to the breach AR, If "everyone" was running the breach ppl would be screaming nerf. We need more diversity, CCP need to bring the other weapons like laser rifle and plasma cannon from the dead because I think people are tired of the AR. The AR was the only effective weapon, then the mass driver becomes slightly effective and people just want something new. So they all migrate to it. Not OP just over used. CCP needs to buff the other weapons so we would have more diversity. |
Cosgar
ParagonX
3954
|
Posted - 2013.08.06 22:50:00 -
[84] - Quote
Only thing you can really do to "nerf" such an already gimped weapon is to make the grenades arc like they used to. It'd probably stop all the FotM chasers into finding the next best thing and the damn thing will still be useful. Not like you guys want this to happen, you obviously all want to be able to freely blob from objective to objective in a conga line. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:01:00 -
[85] - Quote
Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Ill match it.
Edit: also the fact that he backs up his claim of not being an AR nerd, by saying he uses a ScAR. Dude Assault Scrambler Rifle |
DJINN leukoplast
Hellstorm Inc League of Infamy
935
|
Posted - 2013.08.06 23:10:00 -
[86] - Quote
To those who think the Mass driver is OP, in any way, go ahead... try it. Getting to advanced is relatively cheap in terms of SP. And after forcing yourself to use it over and over and over, you will come to a conclusion.
Which is: It isn't OP, requires skill to use and is highly situational. You will also find out that while it isn't as easy to kill with as the AR, it is more fun to use and getting kills is significantly more rewarding. |
Scheneighnay McBob
Bojo's School of the Trades
2704
|
Posted - 2013.08.06 23:11:00 -
[87] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:
You get credit for making me laugh when you said MD takes skill. Congrats on that.
Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****. LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either. I know you imps- never any good for the game. You just make up **** about how everything except what you use is OP, but never show good proof. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 23:15:00 -
[88] - Quote
P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should.
its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:26:00 -
[89] - Quote
Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue.. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 23:29:00 -
[90] - Quote
P14GU3 wrote:Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue..
No, obviously I was talking about battle academy. |
|
Rynoceros
Rise Of Old Dudes
463
|
Posted - 2013.08.06 23:30:00 -
[91] - Quote
I get killed by MD more than anything lately (it's a CQC thing) but I don't want them nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
|
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:34:00 -
[92] - Quote
Bethhy wrote:P14GU3 wrote:Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue.. No, obviously I was talking about battle academy. Must just be gallente then |
Azura Sakura
Militaires-Sans-Frontieres
416
|
Posted - 2013.08.06 23:38:00 -
[93] - Quote
Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Maybe a gal proto? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.06 23:40:00 -
[94] - Quote
Rynoceros wrote:I get killed by MD more than anything lately (it's a CQC thing) but I don't want t. Ym nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
You wanna learn a trick to kill them. Either throw a grenade at the or run away in a straight line at first than start zigzag, you'll get hit but you won't die and you can also pick him off at the distance. I do this all the time. sometimes i back away from tje wall ajd wait until i count 6 shots. Than rush with a flux and kill
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1041
|
Posted - 2013.08.06 23:42:00 -
[95] - Quote
xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. They cant nerf a nerfed weapons. What they can do is refine their splash damage drop off values because as they are not explosions, if im not mistake, do full damage across the entirety of the AoE and have no drop off. |
Billi Gene
The Southern Legion
215
|
Posted - 2013.08.06 23:44:00 -
[96] - Quote
Bethhy wrote:semperfi1999 wrote:Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates? Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time. Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one. So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds. Sadly i wish the actual repair gun repaired that much i think its more around 30hp/s and the one that can lock on two targets is similar, the monster health repair comes from the proto nanohives pumping out 70hp/s The heavy I was saying needed considerble less damage, its a defensive character not an offensive one.. its ment to take a hit. will heavies moving foward with medics aat their back be bad ass? hell yeah. will they be able to turn around and stop a shotgunner? or two AR's hitting the big slow moving head? *EDIT slow lumbering players that are hard to kill was kinda the purpose of a tank class.
proto core RT heals 100hp/s 10 metre range
iirc the two target variant has a 30 metre range and heals for around 45hp/s (?)
/just_saying |
P14GU3
The Southern Legion
297
|
Posted - 2013.08.06 23:46:00 -
[97] - Quote
FLAYLOCK Steve wrote:Rynoceros wrote:I get killed by MD more than anything lately (it's a CQC thing) but I don't want t. Ym nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
You wanna learn a trick to kill them. Either throw a grenade at the or run away in a straight line at first than start zigzag, you'll get hit but you won't die and you can also pick him off at the distance. I do this all the time. sometimes i back away from tje wall ajd wait until i count 6 shots. Than rush with a flux and kill Also if you are really close and have a faster suit, you can run straight at them with an smg (or melee) and watch them kill themselves. (If I know I'm beat, I do it on purpose so you only get an assist)
My assault has 8 shots btw. |
Scheneighnay McBob
Bojo's School of the Trades
2706
|
Posted - 2013.08.06 23:54:00 -
[98] - Quote
It's depressing that I saw this thread coming months (almost a year) in advance. Mass drivers have gotten nothing but buffs and fixes since I've played.
When I started- catastrophic hit detection, tiny clip, terrible sight, very loud, could see the grenade FROM THE MAP Codex- hit detection improvement- still buggy though Chromosome- clip size buff, sound effect change, no longer able to see the rounds on the map Uprising 1.0- sight improvement, hit detection broken again Uprising 1.2- hit detection completely fixed
I predicted that as soon as they're working right, people would start complaining. |
Luke Psylore
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.08.06 23:59:00 -
[99] - Quote
You know what's great? Running right at a MD user unloading a full clip into them and making them suicide. Good times, good times. |
HARDFACTS DUSTTRUTH
Onikanabo Brigade Caldari State
47
|
Posted - 2013.08.07 00:00:00 -
[100] - Quote
Charlotte O'Dell wrote:No, BC by that logic the duvolle needs a mega-nerf BC I get killed by that more than anything else.
Your opinion on anything officialy means nothing traitor. Werent you in loi? Ran to EoN for easy mode i see.... |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:01:00 -
[101] - Quote
Scheneighnay McBob wrote:It's depressing that I saw this thread coming months (almost a year) in advance. Mass drivers have gotten nothing but buffs and fixes since I've played.
When I started- catastrophic hit detection, tiny clip, terrible sight, very loud, could see the grenade FROM THE MAP Codex- hit detection improvement- still buggy though Chromosome- clip size buff, sound effect change, no longer able to see the rounds on the map Uprising 1.0- sight improvement, hit detection broken again Uprising 1.2- hit detection completely fixed
I predicted that as soon as they're working right, people would start complaining. I agree :( ccp fail. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:40:00 -
[102] - Quote
Daxxis KANNAH wrote:P14GU3 wrote: The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8?
Agree big time and kept making that point on the FP. On the MD, I could see a small reduction of radius OR a tiny reduction of splash damage. - I wouldnt want the blast radius on the standard ones to be much smaller than grenades. Leave it as is. Kthxbye. |
SirManBoy
Molon Labe. League of Infamy
134
|
Posted - 2013.08.07 01:35:00 -
[103] - Quote
Here's an idea: Stop wearing ******, low HP suits. Or continue to wear ******, low HP suits and accept your totally unsurprising deaths against MDs with a bit of dignity. The weapon isn't OP. You're just stategically challenged.
Rockin' garbage gear and trash tactics has a price, gents. Get good and equip yourselves properly. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
857
|
Posted - 2013.08.07 01:45:00 -
[104] - Quote
in the time it takes for someone to cook and throw a flux, he;s not firing an MD for several seconds, his enemy is taking no DPS in this time, giving the enemy plenty of time to faceshot the MD,(the reason i dont use flux and just hunt for paper tanked players) - not saying the flux approach is wrong, i'm saying the people complaining about it suck at killing someone fast within the first crucial moments of a 1vs1 engagement. the ppl dying to a non fluxing MD are even worse.
instead of nerfing MD they should buff armor or add explosive resist mods |
Thor Odinson42
Molon Labe. League of Infamy
834
|
Posted - 2013.08.07 02:11:00 -
[105] - Quote
Azura Sakura wrote:Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Maybe a gal proto?
Maybe if he's rockin the no movement penalty plates. But I'm not even sure then. The first one won't take down the crappiest of shields unless they are in a frontline suit with zero shield upgrade skill.
But maybe the dude is just rolling around getting head shots with the MD.
If true maybe he needs to be relegated to Plasma Cannon only just to make fair for all of us scrubs. |
John Demonsbane
Unorganized Ninja Infantry Tactics
53
|
Posted - 2013.08.07 02:23:00 -
[106] - Quote
xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk.
This is stupid. The OP (and countless others before and after him) has made a specious argument (look it up). CCP, for all their foolishness, are not complete idiots. It may appear that they nerf any weapon that is popular, but that's not the case. Association is not causality.
We are the sheep, not CCP. When we start getting killed a lot by things, we follow the herd and the weapon gets popular. It's popular, because it's OP. It gets nerfed, because it's OP. That doesn't mean that popular weapons get nerfed, it means that OP weapons get popular. The LR got the living crap nerfed out of it and it wasn't THAT popular, not like the TAR, contact nades, and flaylocks were. I don't recall routinely seeing entire squads, or even multiple squads, running them. I do recall faces melting from halfway across the battlefield though.
Any effect popularity might have is to bring quicker attention to the OP-ness of the weapon. People have been QQing about the FG almost as long as the flaylock, yet it didn't get nerfed with 1.3. Why? Because it does what it's supposed to. The AR? No weapons is more popular, and man do I want to gouge my own eyes out every time that buster guy shows up to ***** about that; and yet no nerf.
The flaylock is a sidearm, not meant to be a primary weapon. The dev blog said straight out they intended it to be a high-skill precision weapon, but instead it was lol 'splosion city, so they changed it to work the way they intended it to. Same thing with the TAR, it was supposed to be a precision med-long range weapon but every a-hole with a wal-mart $15 modded turbo controller turned those things into duvolles to the third power. Seriously, this just should not be that hard a concept to understand.
Note: I really hope a dev reads this and comments, because confirming that this is their approach would save a whole crapton of threads that will inevitably follow.
TL;DR: OP weapons are popular, that's why popular weapons get nerfed. Because they're OP, not because they're popular. |
Irregular Explosions Expert
Heavy Reign inc.
0
|
Posted - 2013.08.07 02:29:00 -
[107] - Quote
I se two MDs with nanohive (Commando). I sit on a decent hill and rain down 12 shots, MD is my fav |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
144
|
Posted - 2013.08.07 02:40:00 -
[108] - Quote
Leovarian L Lavitz wrote:You do realize that mass drivers only account for about a tenth of the kills? ARs are typically about 90% of a match's kills. Warning to AR users, ARs are on the chopping block due to over use.
You do realise that we all only start off with AR`s I think, so no wonder they are the primary weapon. Do the starter suits not use their own racial weaponry like they should? I guess some are missing so they cant. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
121
|
Posted - 2013.08.07 02:59:00 -
[109] - Quote
John Demonsbane wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. This is stupid. The OP (and countless others before and after him) has made a specious argument (look it up). CCP, for all their foolishness, are not complete idiots. It may appear that they nerf any weapon that is popular, but that's not the case. Association is not causality. We are the sheep, not CCP. When we start getting killed a lot by things, we follow the herd and the weapon gets popular. It's popular, because it's OP. It gets nerfed, because it's OP. That doesn't mean that popular weapons get nerfed, it means that OP weapons get popular. The LR got the living crap nerfed out of it and it wasn't THAT popular, not like the TAR, contact nades, and flaylocks were. I don't recall routinely seeing entire squads, or even multiple squads, running them. I do recall faces melting from halfway across the battlefield though. Any effect popularity might have is to bring quicker attention to the OP-ness of the weapon. People have been QQing about the FG almost as long as the flaylock, yet it didn't get nerfed with 1.3. Why? Because it does what it's supposed to. The AR? No weapons is more popular, and man do I want to gouge my own eyes out every time that buster guy shows up to ***** about that; and yet no nerf. The flaylock is a sidearm, not meant to be a primary weapon. The dev blog said straight out they intended it to be a high-skill precision weapon, but instead it was lol 'splosion city, so they changed it to work the way they intended it to. Same thing with the TAR, it was supposed to be a precision med-long range weapon but every a-hole with a wal-mart $15 modded turbo controller turned those things into duvolles to the third power. Seriously, this just should not be that hard a concept to understand. Note: I really hope a dev reads this and comments, because confirming that this is their approach would save a whole crapton of threads that will inevitably follow. TL;DR: OP weapons are popular, that's why popular weapons get nerfed. Because they're OP, not because they're popular. So you're saying the Mass Driver is OP. Ha okay, do you realize the Mass Driver was nerfed the most out of every gun? They made it so bad it barely wasn't usable. And yes ccp do nerf mostly based on popularity. The only reason the ar doesn't get nerf is because it's the "golden standard" of dust. It makes the money for dust. The assault rifle has the most bpos. It's the easiest gun to use. That's why it isn't nerfed and won't be nerfed. Your argument is almost a decent one but yet you still ignore the facts. I bet you that if everyone starts using the laser rifle again it will get cried about and ccp will notice a spike in its performance (kills) thus it will get nerfed. Look at how the flay lock got nerfed, I'm not by no means saying it wasn't OP. But the fact that they based the nerf on mainly how many kills only shows that when a weapon other than the assault rifle gets popular it will get nerfed. It's almost a given deal. So please don't try to impress us with your fancy words and a huge paragraph that is basically saying the same thing over and over. Heck I bet that even the new fotm became the smg, shot gun (after they fix the hit detection) it will get nerfed. Not because it's OP but because people are becoming deadly with it. So please don't write a other book about the same thing. You know I'm right, CCP has to fix other things. Add new content to the game. Etc. Some weapons need buff. The aiming system needs to be fixed which once it's fixed we are going to see even more nerf threads. So again keep this in mind. Thank you |
John Demonsbane
Unorganized Ninja Infantry Tactics
53
|
Posted - 2013.08.07 05:46:00 -
[110] - Quote
FLAYLOCK Steve wrote:John Demonsbane wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. This is stupid. The OP (and countless others before and after him) has made a specious argument (look it up). CCP, for all their foolishness, are not complete idiots. It may appear that they nerf any weapon that is popular, but that's not the case. Association is not causality. We are the sheep, not CCP. When we start getting killed a lot by things, we follow the herd and the weapon gets popular. It's popular, because it's OP. It gets nerfed, because it's OP. That doesn't mean that popular weapons get nerfed, it means that OP weapons get popular. The LR got the living crap nerfed out of it and it wasn't THAT popular, not like the TAR, contact nades, and flaylocks were. I don't recall routinely seeing entire squads, or even multiple squads, running them. I do recall faces melting from halfway across the battlefield though. Any effect popularity might have is to bring quicker attention to the OP-ness of the weapon. People have been QQing about the FG almost as long as the flaylock, yet it didn't get nerfed with 1.3. Why? Because it does what it's supposed to. The AR? No weapons is more popular, and man do I want to gouge my own eyes out every time that buster guy shows up to ***** about that; and yet no nerf. The flaylock is a sidearm, not meant to be a primary weapon. The dev blog said straight out they intended it to be a high-skill precision weapon, but instead it was lol 'splosion city, so they changed it to work the way they intended it to. Same thing with the TAR, it was supposed to be a precision med-long range weapon but every a-hole with a wal-mart $15 modded turbo controller turned those things into duvolles to the third power. Seriously, this just should not be that hard a concept to understand. Note: I really hope a dev reads this and comments, because confirming that this is their approach would save a whole crapton of threads that will inevitably follow. TL;DR: OP weapons are popular, that's why popular weapons get nerfed. Because they're OP, not because they're popular. So you're saying the Mass Driver is OP. Ha okay, do you realize the Mass Driver was nerfed the most out of every gun? They made it so bad it barely wasn't usable. And yes ccp do nerf mostly based on popularity. The only reason the ar doesn't get nerf is because it's the "golden standard" of dust. It makes the money for dust. The assault rifle has the most bpos. It's the easiest gun to use. That's why it isn't nerfed and won't be nerfed. Your argument is almost a decent one but yet you still ignore the facts. I bet you that if everyone starts using the laser rifle again it will get cried about and ccp will notice a spike in its performance (kills) thus it will get nerfed. Look at how the flay lock got nerfed, I'm not by no means saying it wasn't OP. But the fact that they based the nerf on mainly how many kills only shows that when a weapon other than the assault rifle gets popular it will get nerfed. It's almost a given deal. So please don't try to impress us with your fancy words and a huge paragraph that is basically saying the same thing over and over. Heck I bet that even the new fotm became the smg, shot gun (after they fix the hit detection) it will get nerfed. Not because it's OP but because people are becoming deadly with it. So please don't write a other book about the same thing. You know I'm right, CCP has to fix other things. Add new content to the game. Etc. Some weapons need buff. The aiming system needs to be fixed which once it's fixed we are going to see even more nerf threads. So again keep this in mind. Thank you
*sigh* Read it again,: I never said the mass driver was OP. I use it a lot, and appreciate it's efficacy in the right situations. What I AM saying is that the whole premise of this thread is false: Not all popular weapons get nerfed, just the ones that are popular because they are OP. I think the MD is just fine how it is, aka, functioning as intended. It's popularity alone should not induce any nerfing, so there is no point in not using it, which is basically what the OP is implying we should do. |
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xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.07 17:00:00 -
[111] - Quote
But wouldn't you thank that it happens in all games take BF3 the usas with 12g frag rounds that was a form ... Nurfed it shoots grenades and did same splash as a grenade. Or the famas AR it wads good so people used it it wasn't in any way op but because popularity it was nurfed. So saying that what would ccp not put it under a microscope for a possible nurf just because so many people use it. It happens in every fps I play.and yes the at is the most used weapon. It is because its in every gam its good for all rouls and there is never a situation it shouldn't be in. Hell when ever you se a AR you know what you get. WHAT THIS THREAD IS ABOUT IS ITS TOO POPULAR THATS IT . I don't want a nurf and saying populer wepons don't get nurfed is crap . Ccp wants diversity hell I want diversity not to just see the nube tube every corner I take. Yes I know the AR is most used but that's not what I'm talking about. I'm not a great player but I can hold my own and when I get murder by a random mass driver 100 meters away or more that's crap |
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