Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rynoceros
Rise Of Old Dudes
463
|
Posted - 2013.08.06 23:30:00 -
[91] - Quote
I get killed by MD more than anything lately (it's a CQC thing) but I don't want them nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
|
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:34:00 -
[92] - Quote
Bethhy wrote:P14GU3 wrote:Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue.. No, obviously I was talking about battle academy. Must just be gallente then |
Azura Sakura
Militaires-Sans-Frontieres
416
|
Posted - 2013.08.06 23:38:00 -
[93] - Quote
Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Maybe a gal proto? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.06 23:40:00 -
[94] - Quote
Rynoceros wrote:I get killed by MD more than anything lately (it's a CQC thing) but I don't want t. Ym nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
You wanna learn a trick to kill them. Either throw a grenade at the or run away in a straight line at first than start zigzag, you'll get hit but you won't die and you can also pick him off at the distance. I do this all the time. sometimes i back away from tje wall ajd wait until i count 6 shots. Than rush with a flux and kill
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1041
|
Posted - 2013.08.06 23:42:00 -
[95] - Quote
xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. They cant nerf a nerfed weapons. What they can do is refine their splash damage drop off values because as they are not explosions, if im not mistake, do full damage across the entirety of the AoE and have no drop off. |
Billi Gene
The Southern Legion
215
|
Posted - 2013.08.06 23:44:00 -
[96] - Quote
Bethhy wrote:semperfi1999 wrote:Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates? Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time. Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one. So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds. Sadly i wish the actual repair gun repaired that much i think its more around 30hp/s and the one that can lock on two targets is similar, the monster health repair comes from the proto nanohives pumping out 70hp/s The heavy I was saying needed considerble less damage, its a defensive character not an offensive one.. its ment to take a hit. will heavies moving foward with medics aat their back be bad ass? hell yeah. will they be able to turn around and stop a shotgunner? or two AR's hitting the big slow moving head? *EDIT slow lumbering players that are hard to kill was kinda the purpose of a tank class.
proto core RT heals 100hp/s 10 metre range
iirc the two target variant has a 30 metre range and heals for around 45hp/s (?)
/just_saying |
P14GU3
The Southern Legion
297
|
Posted - 2013.08.06 23:46:00 -
[97] - Quote
FLAYLOCK Steve wrote:Rynoceros wrote:I get killed by MD more than anything lately (it's a CQC thing) but I don't want t. Ym nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
You wanna learn a trick to kill them. Either throw a grenade at the or run away in a straight line at first than start zigzag, you'll get hit but you won't die and you can also pick him off at the distance. I do this all the time. sometimes i back away from tje wall ajd wait until i count 6 shots. Than rush with a flux and kill Also if you are really close and have a faster suit, you can run straight at them with an smg (or melee) and watch them kill themselves. (If I know I'm beat, I do it on purpose so you only get an assist)
My assault has 8 shots btw. |
Scheneighnay McBob
Bojo's School of the Trades
2706
|
Posted - 2013.08.06 23:54:00 -
[98] - Quote
It's depressing that I saw this thread coming months (almost a year) in advance. Mass drivers have gotten nothing but buffs and fixes since I've played.
When I started- catastrophic hit detection, tiny clip, terrible sight, very loud, could see the grenade FROM THE MAP Codex- hit detection improvement- still buggy though Chromosome- clip size buff, sound effect change, no longer able to see the rounds on the map Uprising 1.0- sight improvement, hit detection broken again Uprising 1.2- hit detection completely fixed
I predicted that as soon as they're working right, people would start complaining. |
Luke Psylore
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.08.06 23:59:00 -
[99] - Quote
You know what's great? Running right at a MD user unloading a full clip into them and making them suicide. Good times, good times. |
HARDFACTS DUSTTRUTH
Onikanabo Brigade Caldari State
47
|
Posted - 2013.08.07 00:00:00 -
[100] - Quote
Charlotte O'Dell wrote:No, BC by that logic the duvolle needs a mega-nerf BC I get killed by that more than anything else.
Your opinion on anything officialy means nothing traitor. Werent you in loi? Ran to EoN for easy mode i see.... |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:01:00 -
[101] - Quote
Scheneighnay McBob wrote:It's depressing that I saw this thread coming months (almost a year) in advance. Mass drivers have gotten nothing but buffs and fixes since I've played.
When I started- catastrophic hit detection, tiny clip, terrible sight, very loud, could see the grenade FROM THE MAP Codex- hit detection improvement- still buggy though Chromosome- clip size buff, sound effect change, no longer able to see the rounds on the map Uprising 1.0- sight improvement, hit detection broken again Uprising 1.2- hit detection completely fixed
I predicted that as soon as they're working right, people would start complaining. I agree :( ccp fail. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:40:00 -
[102] - Quote
Daxxis KANNAH wrote:P14GU3 wrote: The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8?
Agree big time and kept making that point on the FP. On the MD, I could see a small reduction of radius OR a tiny reduction of splash damage. - I wouldnt want the blast radius on the standard ones to be much smaller than grenades. Leave it as is. Kthxbye. |
SirManBoy
Molon Labe. League of Infamy
134
|
Posted - 2013.08.07 01:35:00 -
[103] - Quote
Here's an idea: Stop wearing ******, low HP suits. Or continue to wear ******, low HP suits and accept your totally unsurprising deaths against MDs with a bit of dignity. The weapon isn't OP. You're just stategically challenged.
Rockin' garbage gear and trash tactics has a price, gents. Get good and equip yourselves properly. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
857
|
Posted - 2013.08.07 01:45:00 -
[104] - Quote
in the time it takes for someone to cook and throw a flux, he;s not firing an MD for several seconds, his enemy is taking no DPS in this time, giving the enemy plenty of time to faceshot the MD,(the reason i dont use flux and just hunt for paper tanked players) - not saying the flux approach is wrong, i'm saying the people complaining about it suck at killing someone fast within the first crucial moments of a 1vs1 engagement. the ppl dying to a non fluxing MD are even worse.
instead of nerfing MD they should buff armor or add explosive resist mods |
Thor Odinson42
Molon Labe. League of Infamy
834
|
Posted - 2013.08.07 02:11:00 -
[105] - Quote
Azura Sakura wrote:Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Maybe a gal proto?
Maybe if he's rockin the no movement penalty plates. But I'm not even sure then. The first one won't take down the crappiest of shields unless they are in a frontline suit with zero shield upgrade skill.
But maybe the dude is just rolling around getting head shots with the MD.
If true maybe he needs to be relegated to Plasma Cannon only just to make fair for all of us scrubs. |
John Demonsbane
Unorganized Ninja Infantry Tactics
53
|
Posted - 2013.08.07 02:23:00 -
[106] - Quote
xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk.
This is stupid. The OP (and countless others before and after him) has made a specious argument (look it up). CCP, for all their foolishness, are not complete idiots. It may appear that they nerf any weapon that is popular, but that's not the case. Association is not causality.
We are the sheep, not CCP. When we start getting killed a lot by things, we follow the herd and the weapon gets popular. It's popular, because it's OP. It gets nerfed, because it's OP. That doesn't mean that popular weapons get nerfed, it means that OP weapons get popular. The LR got the living crap nerfed out of it and it wasn't THAT popular, not like the TAR, contact nades, and flaylocks were. I don't recall routinely seeing entire squads, or even multiple squads, running them. I do recall faces melting from halfway across the battlefield though.
Any effect popularity might have is to bring quicker attention to the OP-ness of the weapon. People have been QQing about the FG almost as long as the flaylock, yet it didn't get nerfed with 1.3. Why? Because it does what it's supposed to. The AR? No weapons is more popular, and man do I want to gouge my own eyes out every time that buster guy shows up to ***** about that; and yet no nerf.
The flaylock is a sidearm, not meant to be a primary weapon. The dev blog said straight out they intended it to be a high-skill precision weapon, but instead it was lol 'splosion city, so they changed it to work the way they intended it to. Same thing with the TAR, it was supposed to be a precision med-long range weapon but every a-hole with a wal-mart $15 modded turbo controller turned those things into duvolles to the third power. Seriously, this just should not be that hard a concept to understand.
Note: I really hope a dev reads this and comments, because confirming that this is their approach would save a whole crapton of threads that will inevitably follow.
TL;DR: OP weapons are popular, that's why popular weapons get nerfed. Because they're OP, not because they're popular. |
Irregular Explosions Expert
Heavy Reign inc.
0
|
Posted - 2013.08.07 02:29:00 -
[107] - Quote
I se two MDs with nanohive (Commando). I sit on a decent hill and rain down 12 shots, MD is my fav |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
144
|
Posted - 2013.08.07 02:40:00 -
[108] - Quote
Leovarian L Lavitz wrote:You do realize that mass drivers only account for about a tenth of the kills? ARs are typically about 90% of a match's kills. Warning to AR users, ARs are on the chopping block due to over use.
You do realise that we all only start off with AR`s I think, so no wonder they are the primary weapon. Do the starter suits not use their own racial weaponry like they should? I guess some are missing so they cant. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
121
|
Posted - 2013.08.07 02:59:00 -
[109] - Quote
John Demonsbane wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. This is stupid. The OP (and countless others before and after him) has made a specious argument (look it up). CCP, for all their foolishness, are not complete idiots. It may appear that they nerf any weapon that is popular, but that's not the case. Association is not causality. We are the sheep, not CCP. When we start getting killed a lot by things, we follow the herd and the weapon gets popular. It's popular, because it's OP. It gets nerfed, because it's OP. That doesn't mean that popular weapons get nerfed, it means that OP weapons get popular. The LR got the living crap nerfed out of it and it wasn't THAT popular, not like the TAR, contact nades, and flaylocks were. I don't recall routinely seeing entire squads, or even multiple squads, running them. I do recall faces melting from halfway across the battlefield though. Any effect popularity might have is to bring quicker attention to the OP-ness of the weapon. People have been QQing about the FG almost as long as the flaylock, yet it didn't get nerfed with 1.3. Why? Because it does what it's supposed to. The AR? No weapons is more popular, and man do I want to gouge my own eyes out every time that buster guy shows up to ***** about that; and yet no nerf. The flaylock is a sidearm, not meant to be a primary weapon. The dev blog said straight out they intended it to be a high-skill precision weapon, but instead it was lol 'splosion city, so they changed it to work the way they intended it to. Same thing with the TAR, it was supposed to be a precision med-long range weapon but every a-hole with a wal-mart $15 modded turbo controller turned those things into duvolles to the third power. Seriously, this just should not be that hard a concept to understand. Note: I really hope a dev reads this and comments, because confirming that this is their approach would save a whole crapton of threads that will inevitably follow. TL;DR: OP weapons are popular, that's why popular weapons get nerfed. Because they're OP, not because they're popular. So you're saying the Mass Driver is OP. Ha okay, do you realize the Mass Driver was nerfed the most out of every gun? They made it so bad it barely wasn't usable. And yes ccp do nerf mostly based on popularity. The only reason the ar doesn't get nerf is because it's the "golden standard" of dust. It makes the money for dust. The assault rifle has the most bpos. It's the easiest gun to use. That's why it isn't nerfed and won't be nerfed. Your argument is almost a decent one but yet you still ignore the facts. I bet you that if everyone starts using the laser rifle again it will get cried about and ccp will notice a spike in its performance (kills) thus it will get nerfed. Look at how the flay lock got nerfed, I'm not by no means saying it wasn't OP. But the fact that they based the nerf on mainly how many kills only shows that when a weapon other than the assault rifle gets popular it will get nerfed. It's almost a given deal. So please don't try to impress us with your fancy words and a huge paragraph that is basically saying the same thing over and over. Heck I bet that even the new fotm became the smg, shot gun (after they fix the hit detection) it will get nerfed. Not because it's OP but because people are becoming deadly with it. So please don't write a other book about the same thing. You know I'm right, CCP has to fix other things. Add new content to the game. Etc. Some weapons need buff. The aiming system needs to be fixed which once it's fixed we are going to see even more nerf threads. So again keep this in mind. Thank you |
John Demonsbane
Unorganized Ninja Infantry Tactics
53
|
Posted - 2013.08.07 05:46:00 -
[110] - Quote
FLAYLOCK Steve wrote:John Demonsbane wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. This is stupid. The OP (and countless others before and after him) has made a specious argument (look it up). CCP, for all their foolishness, are not complete idiots. It may appear that they nerf any weapon that is popular, but that's not the case. Association is not causality. We are the sheep, not CCP. When we start getting killed a lot by things, we follow the herd and the weapon gets popular. It's popular, because it's OP. It gets nerfed, because it's OP. That doesn't mean that popular weapons get nerfed, it means that OP weapons get popular. The LR got the living crap nerfed out of it and it wasn't THAT popular, not like the TAR, contact nades, and flaylocks were. I don't recall routinely seeing entire squads, or even multiple squads, running them. I do recall faces melting from halfway across the battlefield though. Any effect popularity might have is to bring quicker attention to the OP-ness of the weapon. People have been QQing about the FG almost as long as the flaylock, yet it didn't get nerfed with 1.3. Why? Because it does what it's supposed to. The AR? No weapons is more popular, and man do I want to gouge my own eyes out every time that buster guy shows up to ***** about that; and yet no nerf. The flaylock is a sidearm, not meant to be a primary weapon. The dev blog said straight out they intended it to be a high-skill precision weapon, but instead it was lol 'splosion city, so they changed it to work the way they intended it to. Same thing with the TAR, it was supposed to be a precision med-long range weapon but every a-hole with a wal-mart $15 modded turbo controller turned those things into duvolles to the third power. Seriously, this just should not be that hard a concept to understand. Note: I really hope a dev reads this and comments, because confirming that this is their approach would save a whole crapton of threads that will inevitably follow. TL;DR: OP weapons are popular, that's why popular weapons get nerfed. Because they're OP, not because they're popular. So you're saying the Mass Driver is OP. Ha okay, do you realize the Mass Driver was nerfed the most out of every gun? They made it so bad it barely wasn't usable. And yes ccp do nerf mostly based on popularity. The only reason the ar doesn't get nerf is because it's the "golden standard" of dust. It makes the money for dust. The assault rifle has the most bpos. It's the easiest gun to use. That's why it isn't nerfed and won't be nerfed. Your argument is almost a decent one but yet you still ignore the facts. I bet you that if everyone starts using the laser rifle again it will get cried about and ccp will notice a spike in its performance (kills) thus it will get nerfed. Look at how the flay lock got nerfed, I'm not by no means saying it wasn't OP. But the fact that they based the nerf on mainly how many kills only shows that when a weapon other than the assault rifle gets popular it will get nerfed. It's almost a given deal. So please don't try to impress us with your fancy words and a huge paragraph that is basically saying the same thing over and over. Heck I bet that even the new fotm became the smg, shot gun (after they fix the hit detection) it will get nerfed. Not because it's OP but because people are becoming deadly with it. So please don't write a other book about the same thing. You know I'm right, CCP has to fix other things. Add new content to the game. Etc. Some weapons need buff. The aiming system needs to be fixed which once it's fixed we are going to see even more nerf threads. So again keep this in mind. Thank you
*sigh* Read it again,: I never said the mass driver was OP. I use it a lot, and appreciate it's efficacy in the right situations. What I AM saying is that the whole premise of this thread is false: Not all popular weapons get nerfed, just the ones that are popular because they are OP. I think the MD is just fine how it is, aka, functioning as intended. It's popularity alone should not induce any nerfing, so there is no point in not using it, which is basically what the OP is implying we should do. |
|
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.07 17:00:00 -
[111] - Quote
But wouldn't you thank that it happens in all games take BF3 the usas with 12g frag rounds that was a form ... Nurfed it shoots grenades and did same splash as a grenade. Or the famas AR it wads good so people used it it wasn't in any way op but because popularity it was nurfed. So saying that what would ccp not put it under a microscope for a possible nurf just because so many people use it. It happens in every fps I play.and yes the at is the most used weapon. It is because its in every gam its good for all rouls and there is never a situation it shouldn't be in. Hell when ever you se a AR you know what you get. WHAT THIS THREAD IS ABOUT IS ITS TOO POPULAR THATS IT . I don't want a nurf and saying populer wepons don't get nurfed is crap . Ccp wants diversity hell I want diversity not to just see the nube tube every corner I take. Yes I know the AR is most used but that's not what I'm talking about. I'm not a great player but I can hold my own and when I get murder by a random mass driver 100 meters away or more that's crap |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |