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P14GU3
The Southern Legion
287
|
Posted - 2013.08.06 18:53:00 -
[31] - Quote
Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
32
|
Posted - 2013.08.06 18:55:00 -
[32] - Quote
Killar-12 wrote:BLKDG wrote:Ya'll realize that:
This particular cycle of FOTM happens to be on MD and FG?
Before this it was Flocks
Before that it was ...
And way back missiles were op
Its a cycle of laughs... The community sees an increase in a particular kill...maybe due to map type, play style, etc and it becomes too much. Begs nerd, gets nerd.
Next FOTM
over and over.
I've been in MD and FG for a while, mostly as a way for area defense (MD) or to solve mario cart 514 (FG).
This is part of the Darwinistic lifecycle of the Dust/eve universe. If ccp wants to relax a little. work on cor content, stop wasting time and energy on this c***. If you don't like FG<---SNIPE, if you don't like MD<----get to higher ground, get cover.
D**, play smart, squad up, get a mic and don't blast your music while playing. maybe people would want to play with you (instead you are on mute and wonder why no one talks) But these people have IQ's over 9000...
I think your missing a decimal point there some where "IQ's over _____" |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 18:56:00 -
[33] - Quote
The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created. |
P14GU3
The Southern Legion
288
|
Posted - 2013.08.06 19:09:00 -
[34] - Quote
Bethhy wrote:The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created. All I got out of that was
The heavy suit is broken Armor is broken (Both true)
And you dont like the idea of a heavy sniper? If a FG hit you running at over 8 m/s he was a good shot. If you lower dmg on the forge tanks and dropships will be OP again. Splash has already been nerfed a couple times iirc and is in a pretty good place now.
AV grenades are what really break the vehicle balance and should be nerfed/removed imo.
|
Booby Tuesdays
Ahrendee Mercenaries EoN.
263
|
Posted - 2013.08.06 19:10:00 -
[35] - Quote
In the dark ages of Uprising 1.0 and 1.1, the MD was laughed at. It was comically broken. Now that it works again, and people have another weapon type to worry about, they want it nerfed. The MD works just as it is intended to. Sure, you can slay with it when you throw some damage mods on your shield tank, but that goes for every weapon. I am A-OK with them taking the blast radius back to Uprising levels, 3 meters instead of 4. The range and damage are already less than they were in Chrome. I swear, these forums are nothing but kittening and moaning about everything. I can count on one hand how many helpful threads have been made recently, and the ones that are turn into this cesspool. I'm going on vacation, good riddance QQers. |
hackerzilla
Defenders of the Helghast Dream
182
|
Posted - 2013.08.06 19:11:00 -
[36] - Quote
It's not easy to use *sigh* that moment when AR users say that the MD is easy to use... THE IRONY! |
Jade Hasegawa
Intrepidus XI EoN.
39
|
Posted - 2013.08.06 19:16:00 -
[37] - Quote
Aquinarius Zoltanus wrote:Jade Hasegawa wrote:since the flaylock nerf I have seen a massive increase of Mass driver use particularily the scrubs that camp CRU and as sson as you move from spawn BOOM
Seriously, you need a mass driver to killme fine,but to camp a spawn point to do so, LAME This has absolutely nothing to do with the fact that they were using a mass driver, and everything to do with the fact that they were camping. You can camp with any gun.... except theonly pplI ever se ecamping a CRU are MD users or redline snipers:P |
Jake Bloodworth
DUST University Ivy League
64
|
Posted - 2013.08.06 19:16:00 -
[38] - Quote
Medic 1879 wrote:Jake Bloodworth wrote:The MD becomes OP when you cannot effectively assault the user because he is in a difficult to reach, elevated area. People don't complain about elevated AR users because you can use cover. The MD splash radius reduces your ability to take cover to near zero.
Snipers, forge guns, dropships and thats just 3 off the top of my head. If it was an uncounter-able tactic I would agree with you but taking the high ground has been a military tactic since the primary weapon was a pointy stick. Also allot of these people trying this actually have really bad aim. I was in a game last night and it was the B is a mushroom map and some dude was firing at me from the roof with his MD, fair enough you know what I did? I fired back, two direct hits later and the nugget who stood perfectly still trying to get me is dead. Unless your running around on your own it is easy to catch the lone roof MDer when he is targeting someone else and worst case scaring him off a bit and highlighting him for a friendly sniper.
I agree that there are ways to counter it. I was just pointing to the "source" from which most of the nerf cries are coming. I wanted to provide perspective in this argument. You nerf MD's for performing well from those areas and you will cut the legs out from under the MD everywhere else. That is, if you are not careful.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
106
|
Posted - 2013.08.06 19:19:00 -
[39] - Quote
TheAmazing FlyingPig wrote:FLAYLOCK Steve wrote:TheAmazing FlyingPig wrote:Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. Pff, so why haven't the assault rifle been nerfed? Why haven't they fixed the scouts or the shotgun? Again don't talk with out knowing. Just because they show you a pretty little chart doesn't mean they use that mainly. All they look for is "performance" as in kills. Um the assault rifle kills more than any other weapon in the game yet they see a "spike" in kills. Bullshyt. That's like saying they will nerf the nova knife once people start using it more. Bullshyt, people spent time to spec into this and that and they want to nerf it because a lot of players started using it? Um last time I checked almost everyone and their mom use assault rifles nerf nao please. They can't nerf just because it's being used more. That's a bullshyt excuse Have you thought that, perhaps, maybe, the general purpose weapon may generally be used? It's a weapon that's good at many things, yet is outclassed by many things. My LR is almost an instagib rifle in its optimal, whereas the AR would tickle at the same range. The MD is a much better area denial weapon than the AR. The scram rifle deals with shields much better than the AR. The shotgun is much better than the AR at extremely close ranges. The sniper is much better at extremely long ranges. The PC (lol)... really has no place. The AR is a weapon everyone has used in every other FPS game, and feels comfortable to use. It is an adaptable weapon, good at many things, yet is outclassed by other weapons when they fit their niche. Of course, you probably stuck your fingers in your ears and started yelling to drown me out, because god forbid I don't hop on the "AR is OP" train. Should add that I love my LR, and wouldn't trade it for any other weapon. I completely agree with you. My point is that they trying to nerf everything. So far now they trying to nerf the mass driver and now the forge gun also? Pathetic. And yes I used to laser on my alt. It's so fun to use lol . But get ready once I spec into it next week people will cry OP. Just a warning. Once they nerf the forge gun and mass driver people will use the laser rile and people will cry OP. Mainly people will use it because it's gonna be only thing left that wasn't targeted by the nerf hammer. And some will use it because of the new red dot which some will say is OP later down the road. Just saying. I so far own almost every light weapon at advanced level. Instead of specing into suits I use weapons because suits Imo are pointles due to me having the elite pack. Anyway I'm capped this week. Next week I'll get the laser rifle at level 3 or 4.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
298
|
Posted - 2013.08.06 19:20:00 -
[40] - Quote
P14GU3 wrote: The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8?
Agree big time and kept making that point on the FP.
On the MD, I could see a small reduction of radius OR a tiny reduction of splash damage. - I wouldnt want the blast radius on the standard ones to be much smaller than grenades. |
|
Chibi Andy
Forsaken Immortals Top Men.
416
|
Posted - 2013.08.06 19:20:00 -
[41] - Quote
i played a match where two full squads ran with MD's and as a heavy it became really annoying when 4 guys just spawn MD's at you from a distance. and then there's the spawn killing as well a full squad of guys camping the area >__> |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 19:23:00 -
[42] - Quote
P14GU3 wrote: All I got out of that was
The heavy suit is broken Armor is broken (Both true)
And you dont like the idea of a heavy sniper? If a FG hit you running at over 8 m/s he was a good shot. If you lower dmg on the forge tanks and dropships will be OP again. Splash has already been nerfed a couple times iirc and is in a pretty good place now.
AV grenades are what really break the vehicle balance and should be nerfed/removed imo.
If a blast radius based gun is hitting you for full damage while moving at that speed there is a problem in physics.
AV grenades and infantry AV have claimed how many vehicle kills in reality? it totals more then vehicle to vehicle..
MD work fine and perfect if Heavies didn't exist in the game, if the MD was an EMP based shield round they would work perfect.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
106
|
Posted - 2013.08.06 19:23:00 -
[43] - Quote
P14GU3 wrote:Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!" And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? But the assault mass driver has lower damage. I think it's a fair trade off. I don't own the assault mass driver. I'm just a level 3
|
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:29:00 -
[44] - Quote
Your not getting 1 shotted by splash unless your a scout. And its called "leading your target." Quit running in a straight line.
Heavys are broken, quite blaming the MD.
And AV grenades rock anything that isn't a dropship, or rail-sniping. You should actually have to spec into AV, not spec into core locusts and get proto AV as a bonus. |
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:33:00 -
[45] - Quote
FLAYLOCK Steve wrote:P14GU3 wrote:Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!" And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? But the assault mass driver has lower damage. I think it's a fair trade off. I don't own the assault mass driver. I'm just a level 3 I'm saying they should all be lowered. The assault should have the splash of the regular, the regular the splash of the breach, and the breach should just be removed lol
|
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 19:35:00 -
[46] - Quote
Bethhy wrote:The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created.
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
|
Posted - 2013.08.06 19:35:00 -
[47] - Quote
P14GU3 wrote:Your not getting 1 shotted by splash unless your a scout. And its called "leading your target." Quit running in a straight line.
Heavys are broken, quite blaming the MD.
And AV grenades rock anything that isn't a dropship, or rail-sniping. You should actually have to spec into AV, not spec into core locusts and get proto AV as a bonus.
Lol assuming a players game skill is funny :D
and yes getting one shot with considerable HP buffer ;)
MD's armor damage bonus is the MD's problem, not the blast radius or the damage.... Heavies one racial armor based suit just highlights it. |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 19:36:00 -
[48] - Quote
Look I stated the mass driver works well great idea and everything it works well and I like it a lot. But come on ccp nurfed to weapons the flaylock and TACAR because people cryed about it too much about it because every one used them . And I'm seeing it with the MD now its team easy with put friendly fire on you can spam them without any repercussions. I'm tank armor and I get frustrated but I'm putting that to the side I also have a shield tank but I never get guned down by lasers or scrambler rifle witch I love that gun. All I'm am saying is too many people use and abuse it i never said it was op just used to much. |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 19:42:00 -
[49] - Quote
Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
298
|
Posted - 2013.08.06 19:45:00 -
[50] - Quote
xLT Green wrote:Look I stated the mass driver works well great idea and everything it works well and I like it a lot. But come on ccp nurfed to weapons the flaylock and TACAR because people cryed about it too much about it because every one used them . And I'm seeing it with the MD now its team easy with put friendly fire on you can spam them without any repercussions. I'm tank armor and I get frustrated but I'm putting that to the side I also have a shield tank but I never get guned down by lasers or scrambler rifle witch I love that gun. All I'm am saying is too many people use and abuse it i never said it was op just used to much.
Well if you dont think its op then just say so and make threads about how balanced it is and forces the enemy to change their tactics etc etc.
What do you want - people to not use them as much so only the select few can enjoy them??? |
|
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 19:48:00 -
[51] - Quote
TheAmazing FlyingPig wrote:Nerfs and buffs don't happen because of threads based on feels. Whenever they change a weapon, the explanation is accompanied with graphs and data that state why it should be changed.
If there's a spike in Mass Driver effectiveness, then yes, it'll get nerfed. In other words, if people start using it, it'll get nerfed.
The whole graph thing is incredibly broken logic. |
Robocop Junior
The Surrogates Of War
124
|
Posted - 2013.08.06 19:48:00 -
[52] - Quote
How come there isn't a militia MD for me to abuse:( |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
99
|
Posted - 2013.08.06 19:53:00 -
[53] - Quote
Lol... the MD is very easy to beat. Unless your surrounded by 8 other enemies with no help. Than I gues it's considered OP for team killing. Kinda like the breach AR, the burst AR, the tec AR, the shotgun, the flaylock,and the SMG. |
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:53:00 -
[54] - Quote
@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. |
WhiskeyJack Otako
The Southern Legion
115
|
Posted - 2013.08.06 19:55:00 -
[55] - Quote
Renerf the Mass Driver. It's op and its users are too happy. Make them sad CCP, make them sad! |
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 19:57:00 -
[56] - Quote
Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should.
You get credit for making me laugh when you said MD takes skill. Congrats on that. |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:00:00 -
[57] - Quote
BLKDG wrote:Ya'll realize that:
This particular cycle of FOTM happens to be on MD and FG?
Before this it was Flocks
Before that it was ...
And way back missiles were op
Its a cycle of laughs... The community sees an increase in a particular kill...maybe due to map type, play style, etc and it becomes too much. Begs nerd, gets nerd.
Next FOTM
over and over.
The pattern is obvious- FPS players are trained to hate explosive weapons, not matter how much skill they actually use. Come to think of it, missiles weren't actually OP- dropships were OP at the time, and missiles were the only small turrets worth using because small blasters and railguns were (and still are) broken.
Dust has a rock-paper-scissors system so f**ked up I've never seen anything like it before.
Normally- Rock is the most popular Scissors seem underpowered because rock is the most popular, so it's the least popular Paper seems overpowered because rock is the most popular, and there aren't enough scissors to control them
In Dust- Rock (infantry) is the most popular Paper (vehicles) gets nerfed into oblivion because the developers cater to rock Scissors (AV) is nonexistent, because rocks are everywhere and paper is too rare for it to be worth using scissors |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:02:00 -
[58] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:06:00 -
[59] - Quote
Jade Hasegawa wrote:Aquinarius Zoltanus wrote:Jade Hasegawa wrote:since the flaylock nerf I have seen a massive increase of Mass driver use particularily the scrubs that camp CRU and as sson as you move from spawn BOOM
Seriously, you need a mass driver to killme fine,but to camp a spawn point to do so, LAME This has absolutely nothing to do with the fact that they were using a mass driver, and everything to do with the fact that they were camping. You can camp with any gun.... except theonly pplI ever se ecamping a CRU are MD users or redline snipers:P Because those weapons are both set up as area denial, among other things for sniper rifles |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:09:00 -
[60] - Quote
P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin.
Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus.
As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST.
No scout ;) no lower gear ;)
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