|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
semperfi1999
Internal Error. Negative-Feedback
725
|
Posted - 2013.08.06 18:09:00 -
[1] - Quote
Weapons arent nerfed due to their popularity. Of all the issues I have with CCP and how they balance weaponry I have yet to see them nerf a weapon just because it was popular. They have nerfed guns that werent "popular" because they were still unbalanced. So you reasoning is flawed. The only thing you can say is the more a weapon is used the more data CCP has been able to collect and the more data means the faster CCP can determine if a weapons looks balanced or if it is more effective then its supposed to be.....IE OP. |
semperfi1999
Internal Error. Negative-Feedback
726
|
Posted - 2013.08.06 18:32:00 -
[2] - Quote
TEBOW BAGGINS wrote:Thor Odinson42 wrote:xLT Green wrote:So I know the mass driver is fun and a great weapon that easy to usebut, ccp has been know to nurf ( so called balance) because I've over use. IV been murdered by it for a solid week now and I fore see this happening to the mass driver just like the flaylock, Just because over use . Given its a primary weapon I still see this happening. The tacAR was nurfed hard so don't think that it will never happen. The FOTM'S NEES TO STOP or risk a possible nurf. I wanna hear some feedback so lets talk. I've been using the MD for 9 months. It's as effective as it's ever been right now. Fixing the hit detection issues was huge for the MD. I think they could take a look at the splash radius personally. I've mentioned that to fellow MD users and they get pretty pissed, but I'd rather look at it honestly than see CCP come in with a nerf hammer on steroids. All that being said, before anyone QQ's about the MD try using it for a bit. There are guys that are using the flaylock to take down shields and follow up with the MD, but for the most part people are locked into Flux grenades, the MD, and a nanohive in their equipment slot. This of course being assault guys. For a logi (outside of the Amarr) you are stuck with the MD and it's limited ammo, the Flux, and nanohives have to be a huge part of the equipment you carry. I think the MD should be called the temporary flavor of the month, not because of a nerf causing people to seek out a new weapon but the limitations of the weapon being too much for many to use long term. same here, i didnt request respec to tac at the first of uprising i stuck with the broken MD, now the splash rad is just ez mode/retrrded, but we know that CCP won't fine tune the splash they'll take their normal dumbass approach and resmash the wep back down to nothing. just get the dam nerf over with already so we can go back to being oddities instead this FOTM sht
I dont think I could agree with you more.....unfortunately CCP does have a history over way overnerfing something. Make the fully upgraded radius the current starting radius and you have a weapon that still fullfills and is effective in its niche. |
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 19:35:00 -
[3] - Quote
Bethhy wrote:The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created.
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game. |
semperfi1999
Internal Error. Negative-Feedback
730
|
Posted - 2013.08.06 19:57:00 -
[4] - Quote
Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should.
You get credit for making me laugh when you said MD takes skill. Congrats on that. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:12:00 -
[5] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you.
I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with.
To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616
BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:24:00 -
[6] - Quote
Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates?
Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time.
Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one.
So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:28:00 -
[7] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****.
LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either. |
|
|
|