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P14GU3
The Southern Legion
287
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Posted - 2013.08.06 18:53:00 -
[1] - Quote
Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!"
And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? |
P14GU3
The Southern Legion
288
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Posted - 2013.08.06 19:09:00 -
[2] - Quote
Bethhy wrote:The problem is with the fundamentals of the mass driver to begin with. It does crap damage to 200 shield but will two shot 600 armor.
Now that statement in itself has nothing wrong with it to be honest.
The problem is the way the mass driver was designed around the classes. Currently there is still massive stale mates happening on non CQC maps, Basically your enemy and you close to the effective AR range and no side advances.
The immediate ground between the two sides is a death zone for anyone trying to bridge the gap. This is what The Heavy class was created for, for massive infantry tanks with medic support that can push and bridge the gaps.
This became a problem when people who didn't understand heavy started to chime in on its balances, Heavy shouldn't be an offensive based class it should be defense and survivability and it just isn't right now.
Mass drivers are a problem because they conflict with how the game's framework was set out. They have a massive armor damage bonus and stupid range which in case is the problem for the Heavy class. Heavies main threat should be a flanking shotgunner because the AR aren't covering them, a sniper... same cover issue.
The Heavy class should not have the gank ability to kill an assault/medic without them having the option to get away, And the assault and medic should not have the ability to kill the heavy without severe ammo/time consumption, basically the heavy needs half the damage, double the range and triple the survivability on the field.
Fixing the flux blast radius and buffing the mass driver is the double buff on things that have to stop in patches. Was like LAV Buff where you made them crazy strong and made AV tracking and registry horrific. One
Forge gun's are tricky because the heavy class only has two weapon choices really. But tank and dropship inbalances are completely due to Forge guns. Having Militia gun that can one shot kamehameha any Infantry was always a stupid idea... if its a completely stationary target? Sure. But a moving target at over 8meters /s? and your hitting full damage? CCP basically needs to hire a Gun Nut who lives sleeps and breaths guns, so tactical and realistic world representations for futuristic guns can be created. All I got out of that was
The heavy suit is broken Armor is broken (Both true)
And you dont like the idea of a heavy sniper? If a FG hit you running at over 8 m/s he was a good shot. If you lower dmg on the forge tanks and dropships will be OP again. Splash has already been nerfed a couple times iirc and is in a pretty good place now.
AV grenades are what really break the vehicle balance and should be nerfed/removed imo.
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P14GU3
The Southern Legion
289
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Posted - 2013.08.06 19:29:00 -
[3] - Quote
Your not getting 1 shotted by splash unless your a scout. And its called "leading your target." Quit running in a straight line.
Heavys are broken, quite blaming the MD.
And AV grenades rock anything that isn't a dropship, or rail-sniping. You should actually have to spec into AV, not spec into core locusts and get proto AV as a bonus. |
P14GU3
The Southern Legion
289
|
Posted - 2013.08.06 19:33:00 -
[4] - Quote
FLAYLOCK Steve wrote:P14GU3 wrote:Daxxis KANNAH wrote:Bojo The Mighty wrote:TEBOW BAGGINS wrote:he got killed with madd driver all week- that's some hard numbers and solid data right there, CCP will surely take note Yes, 100% of the time, some one was killed by a weapon that was broken for ages, has travel time, and gets out DPS by a lot of weapons, for a straight week. In all seriousness I was using the Mass Driver since mid-Codex. If because an increase in people using the weapon causes it to get nerfed, then that is wrongful nerf. The Flaylock was OP, because as a sidearm it could kill in two shots not particularly aimed well. My mass driver takes 3 shots for a lot of these health stackers and it's a Light Weapon. I can't just drop this weapon to save it, I have been using it for ages through thick and thin. Right now, I can honestly say that it's getting to a good spot. Not OP, not UP, almost just right. What calls for a Nerf is when the weapon at hand can beat all others hands down. The mass Driver is far from that. Go out to 30-40 meters and you can see exactly where it is going and avoid it. I can't magically slow down time and see where AR fire is going. But words for words, the Mass Driver has AOE, which makes people angry and does in fact cut down on aiming skill (but it still has travel time). Funny - how come nobody tried this when facing flaylocks despite the same argument being made. A big part of the population playing this game dont want to alter tactics so they QQ until they get what they want. The flay was OP because of RoF, so they nerfed splash and dmg to make it nearly useless because everyone screamed "Its a sidearm!" And you all realize the MD has been nerfed and buffed more than any other weapn in the game, and they finally have it just about right. I will admit splash is to big. The assault (which I use as a support logi) has way too big of a splash. It should be about where the regular is splash wise now. Maybe a little more. 6 meters is plenty for area denial. Why 8? But the assault mass driver has lower damage. I think it's a fair trade off. I don't own the assault mass driver. I'm just a level 3 I'm saying they should all be lowered. The assault should have the splash of the regular, the regular the splash of the breach, and the breach should just be removed lol
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P14GU3
The Southern Legion
289
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Posted - 2013.08.06 19:53:00 -
[5] - Quote
@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. |
P14GU3
The Southern Legion
292
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Posted - 2013.08.06 20:17:00 -
[6] - Quote
Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same..
And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit.
Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon? |
P14GU3
The Southern Legion
294
|
Posted - 2013.08.06 20:28:00 -
[7] - Quote
All hail the MD god!
Video or it didn't happen.
Btw I picked up the scrambler rifle last week. Its easy mode. My k/d has improved since I stopped using the MD |
P14GU3
The Southern Legion
294
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Posted - 2013.08.06 20:41:00 -
[8] - Quote
Seymor Krelborn wrote:its my understanding that a mass driver is a crowd control weapon, it should have a large splash dmg radius with low direct dmg and be a mid to long range weapon.
users at the moment can shoot it almost directly at their feet to take out targets without killing themselves I think the splash dmg should be increased to prevent this
as a crowd control weapon it should not (even at proto level) be able to kill in 2-3 shots, I would suggest lowering its rate of fire by 1/3 and increasing its clip size. at proto level, instead of any dmg increase I thing splash radius and rate of fire should be increased...
that's my 2 cents.... and yeah be prepared the nerf bat is coming, and the result will probably not be this sensible.
Proto md can only kill proto assualt in 2-3 shots if they are armor tanked and get direct hit everytime.. how is that an issue? If you but headshots on me with an ar for 1 second, you beat me. AR way outdamages the MD. By like 100hp per sec.
And like I said the MD has already been nerfed to hell and back. I don't expect much more than a radius nerf tbh. Which they just gave it back, what a month or two ago? |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 22:00:00 -
[9] - Quote
Bethhy wrote:P14GU3 wrote:Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same.. And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit. Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon? If you beleive a game we have shields and armor and build "tanks" on suits, should have guns that one shot u regardless... i don't know what to say? There are plenty of other games that fit that bill with quick scoping and all that fun. Shoot your feet and see how many shots it takes to eat your health with the MD, then repeat with a red dot same health. Repeat with flaylock. *EDIT Officer weapons are always an exception Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
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P14GU3
The Southern Legion
296
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Posted - 2013.08.06 23:01:00 -
[10] - Quote
Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Ill match it.
Edit: also the fact that he backs up his claim of not being an AR nerd, by saying he uses a ScAR. Dude Assault Scrambler Rifle |
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P14GU3
The Southern Legion
296
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Posted - 2013.08.06 23:26:00 -
[11] - Quote
Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue.. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:34:00 -
[12] - Quote
Bethhy wrote:P14GU3 wrote:Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue.. No, obviously I was talking about battle academy. Must just be gallente then |
P14GU3
The Southern Legion
297
|
Posted - 2013.08.06 23:46:00 -
[13] - Quote
FLAYLOCK Steve wrote:Rynoceros wrote:I get killed by MD more than anything lately (it's a CQC thing) but I don't want t. Ym nerfed. Or anything. Just learn to deal with it or create the neverending pillow fight interrupted by AR fire.
You wanna learn a trick to kill them. Either throw a grenade at the or run away in a straight line at first than start zigzag, you'll get hit but you won't die and you can also pick him off at the distance. I do this all the time. sometimes i back away from tje wall ajd wait until i count 6 shots. Than rush with a flux and kill Also if you are really close and have a faster suit, you can run straight at them with an smg (or melee) and watch them kill themselves. (If I know I'm beat, I do it on purpose so you only get an assist)
My assault has 8 shots btw. |
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