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xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 20:09:00 -
[61] - Quote
Look i just got the ARSR its fun before that I was using the flaylock but that people like you were pisses off at a side arm that killed people and look it still dose .because everyone is a sp junky and can't play for fun they go team easy just to kill someone.so keep one singing and abusing thesi when the nurf happens witch it will we will see if its skill or so called nube tube |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 20:12:00 -
[62] - Quote
Something to think about- Isn't it possible that the person who killed you is better than you? With the ego of the average gamer, you people assume that every time you die is a fluke. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:12:00 -
[63] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you.
I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with.
To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616
BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. |
P14GU3
The Southern Legion
292
|
Posted - 2013.08.06 20:17:00 -
[64] - Quote
Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same..
And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit.
Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon? |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:18:00 -
[65] - Quote
semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not?
We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates?
|
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:20:00 -
[66] - Quote
P14GU3 wrote:Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same.. And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit. Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon?
If you beleive a game we have shields and armor and build "tanks" on suits, should have guns that one shot u regardless... i don't know what to say? There are plenty of other games that fit that bill with quick scoping and all that fun.
Shoot your feet and see how many shots it takes to eat your health with the MD, then repeat with a red dot same health. Repeat with flaylock.
*EDIT Officer weapons are always an exception |
Scheneighnay McBob
Bojo's School of the Trades
2701
|
Posted - 2013.08.06 20:20:00 -
[67] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****. |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:24:00 -
[68] - Quote
Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates?
Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time.
Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one.
So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds. |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 20:25:00 -
[69] - Quote
Is it hard to say that the gun is over used . If more people use it get more kills with it they could possibly balance the gun that's all I'm saying when you going against a team which half of them use massdrivers that seems to say to many people are using them its not op. Look when the TAC AR and flaylock where on the chopping block it was because to many people wher using them because they where elective how is that hard to see |
semperfi1999
Internal Error. Negative-Feedback
731
|
Posted - 2013.08.06 20:28:00 -
[70] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****.
LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either. |
|
P14GU3
The Southern Legion
294
|
Posted - 2013.08.06 20:28:00 -
[71] - Quote
All hail the MD god!
Video or it didn't happen.
Btw I picked up the scrambler rifle last week. Its easy mode. My k/d has improved since I stopped using the MD |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 20:31:00 -
[72] - Quote
semperfi1999 wrote:Bethhy wrote:semperfi1999 wrote:
Triple the HP....you want heavies to run around with 3000+ HP? Yea that would completely break this game.
If they want to max out a tank like the current 1k+ armor heavies they can be a slow walking target why not? We aren't shooting an LAV with little damage recognition and no hitboxes for damage multiplyer's. How much health would you think an infantry "tank" would need to bridge AR range stalemates? Um well first off....everyone would spec into heavies as there would be no reason to be anything else if you are a slayer. If your mainly a support guy then you would probably just run a repairer and sit behind your superman.....you realize the repair guns can repair 100+ hp per second right.....and I think maybe even to 2 different targets at the same time. Also CCP stated that the heavies were designed to be a mobile defensive platform.......not an offensive one. So yea a 3000+ HP heavy would be basically invincible......until everyone was one. Then all we would have is a slow lumbering players using the HMGs trying to kill eachother and constantly failing. TTK would probably be changed to minutes instead of seconds.
Sadly i wish the actual repair gun repaired that much i think its more around 30hp/s and the one that can lock on two targets is similar, the monster health repair comes from the proto nanohives pumping out 70hp/s
The heavy I was saying needed considerble less damage, its a defensive character not an offensive one.. its ment to take a hit. will heavies moving foward with medics aat their back be bad ass? hell yeah. will they be able to turn around and stop a shotgunner? or two AR's hitting the big slow moving head?
*EDIT slow lumbering players that are hard to kill was kinda the purpose of a tank class. |
Seymor Krelborn
DUST University Ivy League
467
|
Posted - 2013.08.06 20:32:00 -
[73] - Quote
its my understanding that a mass driver is a crowd control weapon, it should have a large splash dmg radius with low direct dmg and be a mid to long range weapon.
users at the moment can shoot it almost directly at their feet to take out targets without killing themselves I think the splash dmg should be increased to prevent this
as a crowd control weapon it should not (even at proto level) be able to kill in 2-3 shots, I would suggest lowering its rate of fire by 1/3 and increasing its clip size. at proto level, instead of any dmg increase I thing splash radius and rate of fire should be increased...
that's my 2 cents.... and yeah be prepared the nerf bat is coming, and the result will probably not be this sensible.
|
P14GU3
The Southern Legion
294
|
Posted - 2013.08.06 20:41:00 -
[74] - Quote
Seymor Krelborn wrote:its my understanding that a mass driver is a crowd control weapon, it should have a large splash dmg radius with low direct dmg and be a mid to long range weapon.
users at the moment can shoot it almost directly at their feet to take out targets without killing themselves I think the splash dmg should be increased to prevent this
as a crowd control weapon it should not (even at proto level) be able to kill in 2-3 shots, I would suggest lowering its rate of fire by 1/3 and increasing its clip size. at proto level, instead of any dmg increase I thing splash radius and rate of fire should be increased...
that's my 2 cents.... and yeah be prepared the nerf bat is coming, and the result will probably not be this sensible.
Proto md can only kill proto assualt in 2-3 shots if they are armor tanked and get direct hit everytime.. how is that an issue? If you but headshots on me with an ar for 1 second, you beat me. AR way outdamages the MD. By like 100hp per sec.
And like I said the MD has already been nerfed to hell and back. I don't expect much more than a radius nerf tbh. Which they just gave it back, what a month or two ago? |
xLT Green
Damage Core corp. The Superpowers
18
|
Posted - 2013.08.06 21:22:00 -
[75] - Quote
1sec is a long time to stand still at a distance |
Promethius Franklin
DUST University Ivy League
148
|
Posted - 2013.08.06 21:29:00 -
[76] - Quote
xLT Green wrote:1sec is a long time to stand still at a distance That's ok, it really doesn't take a full second. |
Aquinarius Zoltanus
0uter.Heaven EoN.
252
|
Posted - 2013.08.06 21:30:00 -
[77] - Quote
semperfi1999 wrote:
LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either.
The reason that you'd need to provide a video is because the claims you are making are wildly different than the experiences of 99% of the player base. It's on YOU to prove that with a video, or no one will believe you.
In my experience, no freaking way does that standard MD with no SP in proficiency kill a full health proto in 3 shots. That is just pure absolute fiction.
We can even do the math right now. The standard MD does about (I'm not logged in to see exact numbers) 110 splash damage per shot. When damaging shields, the shots do 70% damage, so roughly 80 splash damage per shot. 6 shots = 480. I'm guessing that most Caldari Proto suits have around this much shields. So not 3-4 shots, but ALL 6 shots will not even pierce the proto's shields.
And that is not even going into the question of what the heck is the enemy doing while you pound them will a full clip of Mass Driver rounds? It will take 6-10 seconds to get all of those rounds off. If you're hitting with every single one, I'm guessing you're within 20 meters of them, otherwise if they aren't standing completely still you'll probably miss once or twice. The answer is you'd probably be destroyed by then.
semperfi1999, you can't just make wildly exaggerated claims and expect anyone to believe them. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 22:00:00 -
[78] - Quote
Bethhy wrote:P14GU3 wrote:Bethhy wrote:P14GU3 wrote:@Bethhy
I run gallente logi with about 600 ehp. Over 400 of that is armor. ANYTHING explosive rocks me. I kill myself with my massdriver at least 1 or 2 times a day (hence why I say splash is way too big.) Your not getting the point that armor is broken period. All plates need about 50% more hp to make it competitive. Until armor is fixed you can't blame the MD.
It sounds like you are running scout so any opinion you have on the forge is mute. Scout is broken as well. If your not running a scout, you are being direct hit by a forge or wearing basic or lower gear. Both weapons are fairly balanced. Moreso than probably any other weapons in the game. They have also had the most tweaking since dusts inceptiin. Armor is interesting, flaylock does more armor damage, rail technology does more armor damage, heavy machine gun gets armor damage bonus, mass driver gets armor damage bonus. As far as killing yourself with MD... You already are receiving less damage at that range then an enemy would... making the gun broken there too... flaylock aswell, yes killing yourself is a side affect of using an AOE weapon but its less so in DUST. No scout ;) no lower gear ;) How exactly do I receive less damage than my enemy in CQC? If we are both armor fit we receive the same damage unless I get a direct hit, if they are shield fit, I receive more, or about the same.. And you seem to be skirting around the forge issue. The forge is the most powerful weapon in the game but has heavy drawbacks (pun intended.) It should 1 shot all but the toughest of infantry with splash (2m radius I believe?) And instakill infantry with direct hit. Will you complain if someone oneshots you with a mlt sniper rifle or standard plasma cannon? If you beleive a game we have shields and armor and build "tanks" on suits, should have guns that one shot u regardless... i don't know what to say? There are plenty of other games that fit that bill with quick scoping and all that fun. Shoot your feet and see how many shots it takes to eat your health with the MD, then repeat with a red dot same health. Repeat with flaylock. *EDIT Officer weapons are always an exception Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
|
THUNDERGROOVE
ZionTCD
139
|
Posted - 2013.08.06 22:06:00 -
[79] - Quote
It still gets less kills a game then an AR and you're complaining?
The mass driver is perfectly fine, move along. |
Awesome Pantaloons
Tech Guard General Tso's Alliance
6
|
Posted - 2013.08.06 22:25:00 -
[80] - Quote
Neither MD nor FG needs nerfing. They do what they should. Grenades need to hurt. If you don't want to die, buff your shields or run. Forge Guns are meant to do heavy damage, mainly because they make great anti-armor weapons. Most of my FG kills are from idiots who stand right in front of me, completely still, while I charge my shot. Or snipers. Keep moving and you will probably live. |
|
Thor Odinson42
Molon Labe. League of Infamy
825
|
Posted - 2013.08.06 22:37:00 -
[81] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Fuck off, AR scrub.
Unlike the **** you use, mass drivers actually take skill. I'm glad to see they're actually being used again- AR dominance is incredibly annoying.
I miss chromosome. The only balance issue was a broken stat; until AR scrubs complained and got an entire class of weapons nerfed. I knew you would go after mass drivers next. MDs and forge guns are the only non-ARs left that work the way they should. You get credit for making me laugh when you said MD takes skill. Congrats on that. Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it.
So you went God mode with the basic MD and decided against using it? You thought you'd be frowned upon by your peers?
We've had our share of OP weapons and in every case they've been flocked to in mass numbers. Yet MD users are still quite rare until recently.
It's not hard to use. It's just different. And it's the only weapon that you have to use a grenade with to be successful.
If you are claiming to take out a proto suit with only a standard MD without fluxing first then you are lying. It didn't happen. At least to a player that actually had a controller in their hand attempting to fight or seeking cover.
|
Thor Odinson42
Molon Labe. League of Infamy
825
|
Posted - 2013.08.06 22:44:00 -
[82] - Quote
^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. |
andreySYT
GunFall Mobilization Covert Intervention
17
|
Posted - 2013.08.06 22:50:00 -
[83] - Quote
The only reason a mass driver is deemed OP is because many people migrated to it, They got tired of the AR and went for something new. If 5 mass drivers are shooting at you, then youll probably die by a mass driver. It will be the same if many people migrated into an UP weapon. Lets say if everyone moved to the breach AR, If "everyone" was running the breach ppl would be screaming nerf. We need more diversity, CCP need to bring the other weapons like laser rifle and plasma cannon from the dead because I think people are tired of the AR. The AR was the only effective weapon, then the mass driver becomes slightly effective and people just want something new. So they all migrate to it. Not OP just over used. CCP needs to buff the other weapons so we would have more diversity. |
Cosgar
ParagonX
3954
|
Posted - 2013.08.06 22:50:00 -
[84] - Quote
Only thing you can really do to "nerf" such an already gimped weapon is to make the grenades arc like they used to. It'd probably stop all the FotM chasers into finding the next best thing and the damn thing will still be useful. Not like you guys want this to happen, you obviously all want to be able to freely blob from objective to objective in a conga line. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:01:00 -
[85] - Quote
Thor Odinson42 wrote:^ I can't get over this dude saying he ran around with a basic MD with no skills in MD and was 3 or 4 shoting proto suits with no flux.
I'll throw down 5 million ISK to see it happen. Ill match it.
Edit: also the fact that he backs up his claim of not being an AR nerd, by saying he uses a ScAR. Dude Assault Scrambler Rifle |
DJINN leukoplast
Hellstorm Inc League of Infamy
935
|
Posted - 2013.08.06 23:10:00 -
[86] - Quote
To those who think the Mass driver is OP, in any way, go ahead... try it. Getting to advanced is relatively cheap in terms of SP. And after forcing yourself to use it over and over and over, you will come to a conclusion.
Which is: It isn't OP, requires skill to use and is highly situational. You will also find out that while it isn't as easy to kill with as the AR, it is more fun to use and getting kills is significantly more rewarding. |
Scheneighnay McBob
Bojo's School of the Trades
2704
|
Posted - 2013.08.06 23:11:00 -
[87] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:Scheneighnay McBob wrote:semperfi1999 wrote:
You get credit for making me laugh when you said MD takes skill. Congrats on that.
Use it. It fires on an arc and has a travel time, unlike your instant-hit easymode ARs. You can also kill yourself really easily in CQC, are tied to nanohives/supply depots, and you need to be extremely good with it to kill anyone above you. I did use it....and I laughed at the sheer carnage that 1 skill point into the MDs can do. Proto suits? There a joke when using the MD. Doesnt matter which protosuit....the only protosuit that survives more than 3 shots is the caldari.....and that takes 4. Its laughably easy to target. I consistently hit targets that a pretty far away....but then again as a nade master this is the same thing just easy moded. The 4 meter radius means I always hit the enemy unless there is some weird dip in the terrain that somehow blocks the shot....but even that is a rarity. Shooting people who are above you is a little more difficult and takes a little more skill but by and large its not as difficult as MD users note here. I wrote a long piece on the MD after using just the standard one and how much of a joke it is that people act like its hard to use. Dude if this is hard for dust players to use then the skill lvl of dust players is even lower than I thought.....and I thought the general skill level was low to begin with. To see my full statement regarding the mass driver https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616BTW you people keep claiming I use ARs. Hate to burst your bubble but no matter how often you say it this does not make it correct. I use the ASCR......get used to it. Video or it didn't happen. The standard mass driver is pure ****. LOL yes because its impossible for someone to be actually telling the truth..............not that I even have video capture device. You can ask Taste....he was there. Although he was drunk. I would say you could ask Stryker....but he fell asleep drunk while we were playing....so honestly I dont know how you would view those two. Kain Spero was there was well but I am sure you would not believe him either. I know you imps- never any good for the game. You just make up **** about how everything except what you use is OP, but never show good proof. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 23:15:00 -
[88] - Quote
P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should.
its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. |
P14GU3
The Southern Legion
296
|
Posted - 2013.08.06 23:26:00 -
[89] - Quote
Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue.. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
50
|
Posted - 2013.08.06 23:29:00 -
[90] - Quote
P14GU3 wrote:Bethhy wrote:P14GU3 wrote: Now who is assuming about another player? And there are plenty of weapons that 1 shot in this game. Shotgun, sniper rifle, forge gun, nova knives, grenades...
And as I have stated before I kill myself in CQC quite often. Sometimes the person I'm shooting at lives. Don't make assumptions because someone beat you in CQC with an MD. It damages the user as much as the target.
And no, snipers don't one shot proto's(excluding thales, balac's), nore do shotguns.... nore nova knives. A core locus or militia grenade will end everyone though, as a grenade thrown at a camping target should. its not assumptions silly, its fact. just go do it for yourself shoot your feet and then the enemy the damage values are different, the server bullet registry aside. Not sure what game your playing. Go into a PC match and tell me proto snipers,shotgunners and knifers don't OHK proto. With complex dmg mods 600-700 ehp is nothing for those weapons. Maybe armor just sucks that bad and only gallente have that issue..
No, obviously I was talking about battle academy. |
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