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4181. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Aeon Amadi wrote: CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. What are the axes? They lack titles On the Y axis number 1 is all the high RPM full auto rifles, 2 is al...
- by CCP Rattati - at 2014.06.07 13:00:00
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4182. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
It's an IQ test as well x-axis is obviously range, and y-axis is pretty obviously just the grouping I described in my earlier post
- by CCP Rattati - at 2014.06.07 12:52:00
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4183. Grenades - in Feedback/Requests [original thread]
I already ran into problems after trying to do this for Assault. We need to add a grenade swap button so this is impossible without coding and client updates, so not on the table right now.
- by CCP Rattati - at 2014.06.07 12:18:00
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4184. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
A little chart I made. Hypothetical Max dps of Rifles Discuss.
- by CCP Rattati - at 2014.06.07 11:38:00
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4185. HMG ninja range increase? - in General Discussions [original thread]
No
- by CCP Rattati - at 2014.06.07 11:33:00
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4186. The AR is stunlocking like crazy now - in General Discussions [original thread]
The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF. We could have changed eve...
- by CCP Rattati - at 2014.06.06 14:34:00
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4187. Battlefield breakdown through market data - in General Discussions [original thread]
I hope this didn't take an incredible amount of time because this is all pretty much auto-generated daily, including consumption, in our data warehouse. I will and have made it a priority to share more data, if you noticed I have been seeding so...
- by CCP Rattati - at 2014.06.06 07:56:00
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4188. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and logi), and Aero (the king of commandos) agree on ...
- by CCP Rattati - at 2014.06.06 06:11:00
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4189. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Commando will not be removed, nor Assault given two weapons in DUST 514
- by CCP Rattati - at 2014.06.06 05:23:00
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4190. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
This is pretty cool, thanks Kagehoshi. I can also confirm that Rattati likes it. Might come back to you here with more info or post in a separate feedback thread soon. :) EDIT: He beat me to it!
- by CCP Frame - at 2014.06.06 04:53:00
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4191. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
This is exactly in line with what we did for armor, i,.e. boosting repair modules, and in line with where we will be going. Shield recharge should be equally viable as extra armor. Shield repairers also need to be viable.
- by CCP Rattati - at 2014.06.06 04:52:00
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4192. Announcement:A message regarding reported layoffs at CCP - in General Discussions [original thread]
Hey Guys, As some of you may have heard today, thereGÇÖs been reports of job cuts here at CCP in the gaming media. As part of our strategy to focus on the EVE Universe, today we conducted a restructuring that resulted in the layoff of 49 people i...
- by CCP Falcon - at 2014.06.05 15:14:00
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4193. Its great to see all the responses by the Devs - in General Discussions [original thread]
CCP Rattati is working closely with us and you guys to improve your experience in DUST as much as possible, and we're all glad that you guys like it. We will definitely keep the ball rolling on it! :)
- by CCP Frame - at 2014.06.05 13:00:00
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4194. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
superb
- by CCP Rattati - at 2014.06.05 12:20:00
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4195. Featured Promotions for Jun 10th 11:00 UTC through Jun 18th 11:00 UT... - in Featured Promotions [original thread]
All AUR Dropsuits @ 60% off
- by CCP Frame - at 2014.06.05 12:02:00
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4196. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Much appreciated, what a difference it makes to read and use like this
- by CCP Rattati - at 2014.06.05 11:59:00
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4197. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
pagl1u M wrote: CCP Logibro wrote: Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a muc...
- by CCP Logibro - at 2014.06.05 11:00:00
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4198. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks.
- by CCP Rattati - at 2014.06.05 10:13:00
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4199. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks.
- by CCP Rattati - at 2014.06.05 10:12:00
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4200. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks.
- by CCP Rattati - at 2014.06.05 10:12:00
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