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9381. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
True Adamance wrote: So and interesting phenomenon I have noticed and I wonder if other have noticed it as well. Occasionally on Iron Delta, Map with the Central Bridge, and the secondary compound. More often than not where we see the Orbital ...
- by CCP LogicLoop - at 2013.08.16 00:51:00
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9382. map ideas - in Outposts [original thread]
*Not sure how well this fits with the Eve / Dust cannon. But we all like the idea. Environment artists have done some concepts with similar idea for "future possible ideas and inspirations". *Do you mean a natural bridge? *Possible, except that pa...
- by CCP LogicLoop - at 2013.08.16 00:46:00
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9383. Sticky:Feedback/Suggestions - Weekly Updates on the DUST 514 Beta - in Feedback/Requests [original thread]
[REQUEST] Minimum Arming Distance on Mass Driver - https://forums.dust514.com/default.aspx?g=posts&m=1157781#post1157781 Status: This a decent idea, we may take this into account next time we look at the Mass Driver. [REQUEST] Additional Lo...
- by CCP Logibro - at 2013.08.15 23:49:00
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9384. Sticky:Bug reports - Weekly Updates on the DUST 514 Beta - in Technical Support/Bugs [original thread]
[BUG] Animation Issue when using Nanite Injector - https://forums.dust514.com/default.aspx?g=posts&m=1134357#post1134357 Status: Comment: CanGÇÖt reproduce this issue internally, but we will continue monitoring. [BUG/BY DESIGN?] Quickly Tap...
- by CCP Logibro - at 2013.08.15 23:46:00
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9385. Why does almost every thread I read have Plantside 2 in it somewhere? - in General Discussions [original thread]
Moved to The Locker Room.
- by CCP Logibro - at 2013.08.15 17:12:00
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9386. To all you people who think PS2 is going to blow this game out of the water. - in General Discussions [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.15 16:52:00
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9387. The first nail in the coffin. . . - in The Locker Room [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.15 16:51:00
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9388. looks like we will get PVE, Persistent World, Economy and player owned structures.. - in General Discussions [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.15 15:47:00
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9389. looks like we will get PVE, Persistent World, Economy and player owned structures.. - in General Discussions [original thread]
Moved to The Locker Room
- by CCP Logibro - at 2013.08.15 15:47:00
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9390. Cal logi CPU nerf was too much - in General Discussions [original thread]
Moved to Feedback/Requests
- by CCP Logibro - at 2013.08.15 15:23:00
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9391. To D.A.R.K. L.E.G.I.O.N. - in The War Room [original thread]
I have deleted some trolling from this thread.
- by CCP Eterne - at 2013.08.15 11:04:00
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9392. Bye Guys - in General Discussions [original thread]
Locking this. Leaving posts are not allowed on General Discussions.
- by CCP Eterne - at 2013.08.15 10:39:00
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9393. Just deleted Dust514 from my PS3 - in General Discussions [original thread]
Locking this. Leaving posts aren't allowed on General Discussions.
- by CCP Eterne - at 2013.08.15 10:38:00
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9394. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Updated the OP with the following: Quote: UPDATE 15-08-13: At downtime today we'll be increasing the Academy WP cap from 400 to 1500, to see what impact this has on our metrics. Characters who log in after downtime and have scored between 400...
- by CCP Greyscale - at 2013.08.15 08:27:00
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9395. Market glitch. - in Technical Support/Bugs [original thread]
Hello, I've passed this issue onto the storefront operators, it's something they're looking into :)
- by CCP Hybrid - at 2013.08.15 05:03:00
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9396. How long til Terrain is fixed CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: I still get caught on edge of some sockets every so often. We are also working on fixing this
- by CCP Android - at 2013.08.15 03:25:00
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9397. How long til Terrain is fixed CCP? - in General Discussions [original thread]
Hey, I hate to be the guy to say SoonGäó but... SoonGäó Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expe...
- by CCP Android - at 2013.08.15 03:24:00
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9398. heads up for some armour and movement updates - in General Discussions [original thread]
BL4CKST4R wrote: CCP Wolfman wrote: Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is...
- by CCP Wolfman - at 2013.08.15 02:57:00
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9399. heads up for some armour and movement updates - in General Discussions [original thread]
Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is this intended, Wolfman? Noticed a few ...
- by CCP Wolfman - at 2013.08.15 02:28:00
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9400. Iron Wolf Saber the Punk Azz Bhitch - in General Discussions [original thread]
Locked for trolling.
- by CCP Logibro - at 2013.08.14 22:37:00
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