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1. [REQUEST] Better MCC Destruction! - in General Discussions [original thread]
We have been thinking about stuff similar to this. It ties into "immersion through scale" idea that I'm very fond off. The MCC explosion is a great example of this where the current effect is underwhelming. When a giant vehicle like this explodes...
- by CCP Android - at 2014.05.14 02:52:00
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2. [official] all links to DUST/Legion/FF info and reactions - in General Discussions [original thread]
Cat Merc wrote: Your engine is inferior because there is a 3 after it, instead of 4. 3 < 4. Ahh, just like the Matrix movies proved ( In the sense that newer == better)
- by CCP Android - at 2014.05.08 09:22:00
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3. [official] all links to DUST/Legion/FF info and reactions - in General Discussions [original thread]
Regis Blackbird wrote: New question regarding map design: Do you see any limitations in your engine when it comes to huge environments, which is almost required for the sandbox experience in Legion? Are you still committed in "maps" (however h...
- by CCP Android - at 2014.05.08 08:51:00
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4. [official] all links to DUST/Legion/FF info and reactions - in General Discussions [original thread]
We are running on a heavily modified UE3 engine. Heavily modified means that we have taken almost all parts of it and extended or changed them. Take our lighting for example, we have completely moved to fully dynamic lighting that supports bounce...
- by CCP Android - at 2014.05.08 05:12:00
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5. Warning do not buy the W.A.R. Kit - in General Discussions [original thread]
Hi, We just deployed a fix to this problem so the next time you log in you should see these items looking correctly.
- by CCP Android - at 2013.10.23 11:51:00
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6. [1.4 BUG] Vehicles Dropped from high and destroyed - in Technical Support/Bugs [original thread]
We have a fix lined up for this, it will be deployed very soon
- by CCP Android - at 2013.09.04 07:04:00
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7. How long til Terrain is fixed CCP? - in General Discussions [original thread]
Iron Wolf Saber wrote: I still get caught on edge of some sockets every so often. We are also working on fixing this
- by CCP Android - at 2013.08.15 03:25:00
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8. How long til Terrain is fixed CCP? - in General Discussions [original thread]
Hey, I hate to be the guy to say SoonGäó but... SoonGäó Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expe...
- by CCP Android - at 2013.08.15 03:24:00
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9. Dust memes! - in General Discussions [original thread]
Dev version: http://www.quickmeme.com/meme/3vhqh3/
- by CCP Android - at 2013.08.14 05:06:00
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10. Minimap Improvements - in Feedback/Requests [original thread]
This is fantastic feedback, I-¦m thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas. How would you see skills play into this. For example,...
- by CCP Android - at 2013.07.30 05:20:00
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11. Minimap Improvements - in Feedback/Requests [original thread]
This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea
- by CCP Android - at 2013.07.29 08:52:00
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12. Environmental additions - in Feedback/Requests [original thread]
I keep hearing the Urban map request. What would an urban map provide, functionally that we don't have in our current maps. Please don't open the MQ door. Its Richmond's room. Richmond is not supposed to be out of his room. :)
- by CCP Android - at 2013.07.26 04:54:00
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13. Amarr Jump Gates.... - in General Discussions [original thread]
just came here to say that you are all, mostly wrong :)
- by CCP Android - at 2013.07.26 04:42:00
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14. Sticky:Iron Delta Domination Feedback - in Domination Gamemode [original thread]
Quote: Is this something you could catch programatically? Definitely!, something like if 1 pixel is black and the next pixel is white its probably an error. We plan to create a large amount of environments in a short amount of time so creati...
- by CCP Android - at 2013.06.14 03:30:00
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15. Sticky:Iron Delta Domination Feedback - in Domination Gamemode [original thread]
From Costa Rica wrote: I now feel obligated to fall in this hole. You need to do it fast because we fixed this last night internally, It'll hopefully be deployed in the next patch. In 5 years you can be one of the Dust vets saying "I reme...
- by CCP Android - at 2013.06.08 08:34:00
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16. Suns and Moons - in Feedback/Requests [original thread]
Aran Abbas wrote: How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'l...
- by CCP Android - at 2013.06.08 04:36:00
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17. Suns and Moons - in Feedback/Requests [original thread]
Tallen Ellecon wrote: During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in...
- by CCP Android - at 2013.06.07 11:24:00
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18. Sticky:Iron Delta Domination Feedback - in Domination Gamemode [original thread]
xp3ll3d dust wrote: Laser orbital bombardments. Actually, its Pods from EVE that don't burn up in the atmosphere First off let me say thanks for pointing this out, we confirmed this in our internal builds and it will be fixed and deployed...
- by CCP Android - at 2013.06.07 08:41:00
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19. Objectives in redline zone??? - in General Discussions [original thread]
Hi, Thanks for pointing this out. This sadly slipped into the release. We will be deploying a fix for this as soon as possible
- by CCP Android - at 2013.05.14 15:36:00
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20. Just saw a flying grey/blue, flat square - in Technical Support/Bugs [original thread]
That sounds strange There is a bug where there is a checkered square in a location that is very difficult to get to and see (and I made the mistake of thinking "It'll be fine... nobody will notice" ) But that square is not shooting, and should n...
- by CCP Android - at 2013.05.14 12:53:00
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