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Thread Statistics | Show CCP posts - 60 post(s) |
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CCP Cmdr Wang
C C P C C P Alliance
1904
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Posted - 2013.04.15 07:39:00 -
[31] - Quote
Hi gang, below is the list of bugs that the dev team discussed last week.
[BUG] Internal Error at character selection: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=67035 Status: This issue is now resolved.
[FORUM BUG] Can't like posts: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=67401 Status: Tracked and fixed.
[BUG] Restock does not give full fitting: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=67645 Status: This may be the case of players not seeing correct math (Example: 2x turrets fitted of the same type will give you 10x of that turret, making it 5x2, not 10x2). There is also fixed issue in the Uprising regarding the restock option.
[BUG] Freezing in squad (chat channels causing freezes): https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66732
Status: We have multiple bugs fixed in the Uprising regarding freezes with chat channels and more stability fixes.
We'll have more updates for you later this week so stay tuned! |
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CCP Cmdr Wang
C C P C C P Alliance
1905
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Posted - 2013.04.18 14:00:00 -
[32] - Quote
Below is the list of bugs that the dev team discussed this week.
[BUG] Invisible remote explosives on objectives: https://forums.dust514.com/default.aspx?g=posts&t=68212&find=unread Status: Please provide a video of this bug in the thread listed above to help us better ID the source of this bug.
[BUG] Marketplace switch different language: https://forums.dust514.com/default.aspx?g=posts&t=68192&find=unread Status: A hotfix for this issue has been deployed on Tuesday.
[BUG] Lost items in reward assignment screen: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=68547 Status: We are deploying a hotfix for this bug this week.
[BUG] Flux grenade + Jumping causes instant kills: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=67646 Status: This is fixed in Uprising.
[BUG] Green screen on the leaderboards screen in war room: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=67898 Status: Not reproducible. Possibly machine dependent.
That's it for this week. We'll be back next week with more updates! |
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CCP Frame
C C P C C P Alliance
702
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Posted - 2013.04.19 01:51:00 -
[33] - Quote
Dear players,
DUST 514 Community Team will be attending Fanfest 2013 for the next two weeks so there will be an hiatus on the weekly updates until May 9th. We will resume the weekly updates around that time. Thank you. |
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CCP Cmdr Wang
C C P C C P Alliance
1907
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Posted - 2013.05.09 05:37:00 -
[34] - Quote
Here's this week's update on dev discussions regarding bugs and issues with the Uprising deployment.
[BUG] Possible tank missile/railgun turret glitch - source - Youtube http://www.youtube.com/watch?v=tjR7Sgf9cYQ Status: We are working on a fix for this.
[ISSUE/BUG] SP Cap & Booster Issue - does active booster increase SP cap? Status: We are investigating the design for this feature and will have updates soon.
[BUG] Fittings not loading after restocking: https://forums.dust514.com/default.aspx?g=posts&t=62915&find=unread Status: Under investigation, might be caused by UI changes.
[BUG] Getting stuck on stairs - Skim Junction Uprising: https://forums.dust514.com/default.aspx?g=posts&t=73452&find=unread Status: We are looking into this, please help us by providing screen shots or videos in the thread link above.
[BUG] Legacy items disconnecting players from redeem screen: https://forums.dust514.com/default.aspx?g=posts&t=73742&find=unread Status: Under investigation.
That's it for this week. We'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
2025
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Posted - 2013.05.16 09:42:00 -
[35] - Quote
Below is the list of bugs that the dev team discussed this week.
[BUG/ISSUE] LAV barrel rolling is excessive: CPM feedback Status: We've deployed hotfixes to address this already and will continue to monitor player feedback on this.
[BUG] Changing dropsuits at supply depot consumes current suit sometimes: https://forums.dust514.com/default.aspx?g=posts&t=74446&find=unread Status: Testing for this is ongoing.
[BUG] Orbital strikes missing their target: https://forums.dust514.com/default.aspx?g=posts&t=74940&find=unread Status: This is due to the changes made in how OB strikes work. Targets on the surface of structures will receive damage, but not targets beneath structures.
[BUG] Plasma image retention: https://forums.dust514.com/default.aspx?g=posts&t=68630 Status: Under investigation.
[BUG] K/D stats still remaining the same after Uprising - some stats not logging in some matches: https://forums.dust514.com/default.aspx?g=posts&t=74349&find=unread Status: We are doing testing on this issue.
[BUG] Draw distance inconsistent - causing invisible players on the battlefield: Draw distance inconsistent - causing invisible players on the battlefield][BUG] Draw distance inconsistent - causing invisible players on the battlefield Status: We are investigating this issue.
[BUG] List of market oddities: https://forums.dust514.com/default.aspx?g=posts&t=75993&find=unread Status: We have a list of bugs related to this and are in the process of addressing them.
That's it for this week. We'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
2032
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Posted - 2013.05.27 04:24:00 -
[36] - Quote
Below is the list of bugs that the dev team discussed last week.
[BUG] Low Framerate/Lag in Planetary Conquest matches: https://forums.dust514.com/default.aspx?g=posts&t=78449&find=unread Status: There is known issue with memory leak in battle finder in conjunction with this, but we do have patch coming up shortly to address this issue.
[BUG] Nanite injectors not reviving: https://forums.dust514.com/default.aspx?g=posts&t=74868 Status: This bug is reported and being investigated.
[BUG] Nanohives have no ammo indicator on weapon wheel: https://forums.dust514.com/default.aspx?g=posts&t=74000&find=unread Status: This will be brought back in the next update.
[BUG] Sound disappearing after longer run with charged scrambler rifle: https://forums.dust514.com/default.aspx?g=posts&m=813091#post813091 Status: A defect has been reported on this issue and a fix being worked on.
[BUG/BY DESIGN?] Plasma cannon variants - little to no difference: https://forums.dust514.com/default.aspx?g=posts&t=79204&find=unread Status: This is by design, the dev team will review this and apply tweaks accordingly.
[BUG] Militia Cardiac Stimulant - causing invalid fitting: https://forums.dust514.com/default.aspx?g=posts&t=78933&find=unread Status: We are investigating this issue.
[BUG] Win/Loss ratio not tracking stats accurately: https://forums.dust514.com/default.aspx?g=posts&t=79434&find=unread Status: The dev team will review the current system, right now this stat depends on how long you've been in battle.
Thank you for your support and interest, we'll be back later this week with more updtes! |
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CCP Cmdr Wang
C C P C C P Alliance
2040
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Posted - 2013.05.30 06:14:00 -
[37] - Quote
Below is the list of bugs that the dev team discussed this week.
[BUG/ISSUE] Increase in hard freezes after 1.1 patch: https://forums.dust514.com/default.aspx?g=posts&m=858365 Status: This is related to a memory leak issue. For more info please go to this thread: HYPERLINK "https://forums.dust514.com/default.aspx?g=posts&m=759326"https://forums.dust514.com/default.aspx?g=posts&m=759326#post759326
[BUG] Push to talk not working in War Barge during Pre-Game: https://forums.dust514.com/default.aspx?g=posts&t=80837&find=unread Status: A defect for this has been created.
[BUG] PS3 Crashing and Red light issue - reports from petitions Status: Under investigation.
[BUG] Explosive skill bonus not working - reports from petitions Status: A defect for this has been created.
[BUG] Infinite loading: https://forums.dust514.com/default.aspx?g=posts&t=81620&find=unread Status: A fix for this is under development.
[ISSUE] Update on low frame rate / slowdowns issue in PC battles: https://forums.dust514.com/default.aspx?g=posts&m=852350#post852350 Status: We have started to gather data from PC battles on TQ and working on a fix for this.
That's it for this week. We'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2041
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Posted - 2013.06.06 08:14:00 -
[38] - Quote
Below is the list of bugs that the dev team discussed this week.
[BUG] Stacking controls causes strafing to become twice as fast: http://www.reddit.com/r/dust514/comments/1fd8pc/i_found_a_bug_in_the_game/ Status: This is a low priority bug, expect a fix for this in a future update.
[BUG] High minus ISK values on some player wallets: https://forums.dust514.com/default.aspx?g=posts&t=83212&find=unread Status: Fixes for this has been deployed. Negative ISK is zeroed out, and assets purchased are kept in players' inventory.
[BUG] Passive scanning not working as intended: https://forums.dust514.com/default.aspx?g=posts&t=80728&find=unread Status: We are working on improving the UI for passive scanning so that players get better information.
[BUG] HMG destroying dropship not receiving war points: https://forums.dust514.com/default.aspx?g=posts&t=83193&find=unread Status: Known issue. This is due to dropships having a different destruction procedure than other vehicles. We are aiming to fix this in a future update.
[BUG/DESIGN ISSUE] Health bar not reflecting damage taken quickly enough: https://forums.dust514.com/default.aspx?g=posts&t=81892&find=unread Status: Known issue. One of our focus in future updates is to improve the UI.
[BUG] Activating modules & squad orders is misbehaving on Keyboard + Mouse controls: https://forums.dust514.com/default.aspx?g=posts&t=83858&find=unread Status: Known issue. We are working on a fix for this.
[BUG/EXPLOIT] Warpoints exploit with tank and RDV kills: https://forums.dust514.com/default.aspx?g=posts&t=84436&find=unread Status: We will investigate and fix RDV destruction issues related to this exploit.
Thank you for your support and interest, we'll be back later this week with more updtes!
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CCP Cmdr Wang
C C P C C P Alliance
2041
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Posted - 2013.06.06 08:28:00 -
[39] - Quote
Next week is the Dragon Boat festival in Shanghai and our Shanghai office will be on haitus from June 10-12. We will resume our weekly updates on June 20.
Thank you for your interest and support in DUST 514. |
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CCP Cmdr Wang
C C P C C P Alliance
2043
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Posted - 2013.06.20 09:41:00 -
[40] - Quote
Below is the list of bugs that the dev team discussed this week.
[ISSUE] Market downtime on 6.16 https://forums.dust514.com/default.aspx?g=posts&t=87730&find=unread Status: This has been resolved and the cause of this being investigated.
[BUG] Disconnect message in MCC while not actually disconnected https://forums.dust514.com/default.aspx?g=posts&m=914062#post914062 Status: This happens when a player is disconnected from the world server but is still connected to the battle server. The player will return to the merc quarter after a couple of minutes.
[BUG] Charybdis - hacked and frozen issue https://forums.dust514.com/default.aspx?g=posts&t=86888&find=unread Status: This should be fixed in the next update.
[BUG] RDV killing dropships https://forums.dust514.com/default.aspx?g=posts&m=917393#post917393 Status: RDVs have been tweaked and improvements will be in the next update.
[BUG] Inconsistencies with militia gear and turret damage amplifiers https://forums.dust514.com/default.aspx?g=posts&t=84876&find=unread Status: This will be fixed in hotfix after the Uprising 1.2 update.
That's it for this week. We'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2072
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Posted - 2013.06.28 09:18:00 -
[41] - Quote
Here's the list of bugs and issues that the dev team discussed this week.
[BUG/ISSUE] Nova Knife hit detection issues https://forums.dust514.com/default.aspx?g=posts&t=86108&find=unread Status: We were able to repro this in a high latency environment and are working on a fix for this.
[BUG] Players stuck on 0 armor and 0 shield https://forums.dust514.com/default.aspx?g=posts&m=972861#post972861 Status: There is a defect on this and we are working on a fix for this.
[BUG] Ejected from upside down vehicle and fell through environment https://forums.dust514.com/default.aspx?g=posts&t=88354&find=unread Status: There is a fix in progress for this bug.
[BUG] Plasma Cannon graphical glitch https://forums.dust514.com/default.aspx?g=posts&t=88095&find=unread Status: Still under testing and we will continue to monitor this.
[BUG] Visual artifacts around MCC forcefield https://forums.dust514.com/default.aspx?g=posts&t=88491&find=unread Status: A fix for this is in progress.
[BUG] Shield recharge delay https://forums.dust514.com/default.aspx?g=posts&t=88305&find=unread Status: A defect for this bug has been reported.
[BUG/EXPLOIT] Players suiciding to earn war points https://forums.dust514.com/default.aspx?g=posts&t=88514&find=unread Status: We will investigate this further as it is not apparent whether its an exploit or not.
That's it for this week. We'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2072
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Posted - 2013.07.04 06:55:00 -
[42] - Quote
It's time for our weekly update on bugs and issues that the dev team discussed this week.
[BUG] Aiming issues with HMG and other weapons https://forums.dust514.com/default.aspx?g=posts&t=90028&find=unread Status: We are aware of some of the HMG aiming issues in terms of crosshair and fixes are on our backlog.
[BUG] Negative skill points display https://forums.dust514.com/default.aspx?g=posts&t=90011&find=unread Status: Under investigation. The current work around is to relog and the negative SP display is corrected.
[BUG] Ambush games not ending when clone count reaches 0 https://forums.dust514.com/default.aspx?g=posts&t=90140&find=unread Status: This should be working as intended. The gamemode logic is that the match does not end when clone count reaches zero but ends when all clone reserves are killed.
[BUG] Synchronization issues https://forums.dust514.com/default.aspx?g=posts&t=88090&find=unread Status: We are still tracking this specific issue with logs and further testing.
[BUG] Losing vehicle at the end of match https://forums.dust514.com/default.aspx?g=posts&t=89887&find=unread Status: Should be fixed in the 1.2 update.
[ISSUE] Veteran pack shotgun https://forums.dust514.com/default.aspx?find=unread&g=posts&t=89399 Status: This has been addressed. The number of blueprint copies will be displayed in-game within the next few days.
[BUG] Assault Rifle fitting optimization not reducing PG usage https://forums.dust514.com/default.aspx?find=unread&g=posts&t=90003 Status: We are investigating this issue and doing more testing.
That's it for this week. We'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2094
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Posted - 2013.07.15 03:00:00 -
[43] - Quote
Here's the list of bugs and issues that the dev team discussed last week. Stay tuned for more updates later this week!
[BUG] Channel name length cap https://forums.dust514.com/default.aspx?g=posts&m=1005035#post1005035 Status: It will be fixed in Uprising 1.3. Cap will be increased to 60 just like in EVE.
[BUG] Black Screen issue/invisible players https://forums.dust514.com/default.aspx?g=posts&t=91734&find=unread Status: This is under testing and we will be deploying more hotfixes to address this issue.
[BUG] "Teleporting" players https://forums.dust514.com/default.aspx?g=posts&t=91563&find=unread Status: A fix for this is scheduled for the next update.
[ISSUE] AU/NZ region issues https://forums.dust514.com/default.aspx?g=posts&t=89154&find=unread Status: There are a couple of issues causing this. We will be reaching out to the community and gather more info to determin the real causes.
[BUG] Unknown players on contacts -> kills leaderboards https://forums.dust514.com/default.aspx?g=posts&t=87174&find=unread Status: We are working on a new leaderboard that should solve this issue.
[BUG] Ferroscale speed bonus? https://forums.dust514.com/default.aspx?g=posts&t=91636&find=unread Status: A bug has been filed on this defect.
[BUG] Flux grenade + LAV driver bug http://www.youtube.com/watch?v=HQS21Sdh3-U&feature=youtu.be Status: This is fixed in the next update.
Stay tuned for more updates later this week from the dev team!
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CCP Cmdr Wang
C C P C C P Alliance
2094
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Posted - 2013.07.19 03:25:00 -
[44] - Quote
Here's the weekly update on bugs and issues that the dev team discussed this week.
[LIVE ISSUE] 120+ k/d stats on TQ https://forums.dust514.com/default.aspx?g=posts&t=94474&find=unread Status: We have done some testing on this issue and are working on a fix to the exploit.
[BUG] Railguns stop rendering after about 300 meters https://forums.dust514.com/default.aspx?g=posts&t=92472&find=unread Status: According to our local tests turrets do render further than 300m. We were not able to reproduce this issue the way players specified. But we will continue investigating this issue.
[BUG] Disconnect issues with Comcast https://forums.dust514.com/default.aspx?g=posts&t=93398&find=unread Status: We will contact players to see if this is an issue specific to COMCAST users.
[BUG] Misleading text regarding dropsuit armor repairs https://forums.dust514.com/default.aspx?g=posts&t=93584&find=unread Status: Gallente bonus do not affect Minmatar dropsuits. This is by design.
[BUG] Vehicle armor reps repair 3x what they should https://forums.dust514.com/default.aspx?g=posts&t=90289&find=unread Status: A defect on this has been reported and a fix planned for in a future update.
[BUG] Drivers getting shot out of LAV by turret https://forums.dust514.com/default.aspx?g=posts&t=94426&find=unread Status: This is by design. Drivers are taking damage as intended.
[BUG/BY DESIGN?] Limbus locking on itself for repairs https://forums.dust514.com/default.aspx?g=posts&t=94376&find=unread Status: This is under testing.
That's it for this week. We'll be back next week with more updates! |
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CCP Frame
C C P C C P Alliance
1370
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Posted - 2013.07.26 04:14:00 -
[45] - Quote
[BUG] Nanite injector conflicting with hack - https://forums.dust514.com/default.aspx?g=posts&t=94998&find=unread Status: Fixed in patch 1.4.
[BUG] Switching weapons quickly causes weapon to stay and "stack" graphically with the previous one - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=94537 Status: Will be fixed for 1.4.
[BUG] Remote explosives and mines disappearing - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=94467 Status: This issue is currently being investigated by multiple teams.
[BUG] Dead clones still standing in attack position - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=91470 Status: A fix for this will be in 1.4.
[BUG] Unable to issue squad orders while in first person dropship perspective - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=95146 Status: We will investigate this issue. We are aware that there is something odd going on with giving squad orders in general while in vehicles.
[BUG] Forced weapon switch after nanite injector use - https://forums.dust514.com/default.aspx?g=posts&t=94989&find=unread Status: Will be fixed for 1.4. We want to tune this right and to work great as a final result. |
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CCP Logibro
C C P C C P Alliance
272
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Posted - 2013.08.02 10:18:00 -
[46] - Quote
[BUG] AV Grenades track friendly/own wrecks - https://forums.dust514.com/default.aspx?g=posts&m=1103869#post1103869 Status: Know issue possibly fixed in 1.4
[BUG] Plasma Cannon does not always reload properly after shooting - https://forums.dust514.com/default.aspx?g=posts&m=1094449#post1094449 Status: Known issue, should be fixed in 1.4
[BUG] MCC Wall can be walked through - https://forums.dust514.com/default.aspx?g=posts&m=1103624#post1103624 Status: Known issue, fix is currently in progress.
[BUG/BY DESIGN?] Laser Rifle has massive damage drop off in effective range - https://forums.dust514.com/default.aspx?g=posts&m=1096291#post1096291 Status: This will be reviewed in the weapon rebalancing efforts for 1.5
[BUG/BY DESIGN?] Dren weapon stat inconsistencies - https://forums.dust514.com/default.aspx?g=posts&m=1104167#post1104167 Status: Team Kong is investigating this issue
[BUG] Blaster turrets doing damage to the LAV driver first - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=92704 Status: This is being investigated, could be due to splash damage, however it may be that splash damage is not being applied correctly. Team Kong is investigating.
[BUG] M8 packed locus grenades not showing in Assets - https://forums.dust514.com/default.aspx?g=posts&t=97905&find=unread Status: Team Kong is working on a fix
[ISSUE] Objects sometimes not rendering at range - https://forums.dust514.com/default.aspx?g=posts&m=1121111#post1121111 Status: Team Kong is investigating the draw distance issue specifically for infantry attacking vehicles at long range. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
318
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Posted - 2013.08.08 11:26:00 -
[47] - Quote
Here's some of the we've been discussing with the team this week:
[BUG] Target reticle missing from repair tool since 1.3 - https://forums.dust514.com/default.aspx?g=posts&m=1119100#post1119100 Status: Known issue. We plan to get this fixed either in Uprising 1.4 or 1.5.
[BUG] First module starts stacking penalty - https://forums.dust514.com/default.aspx?g=posts&m=1119100#post1119100 Status: Known issue. Will be fixed in 1.5 part of the vehicle work.
[BUG] Mute not working properly since 1.3 - https://forums.dust514.com/default.aspx?g=posts&m=1130843#post1130843 Status: Mute all function will be removed in 1.4. Some players lacking their voice icon in the chat channel even though they are in the chat and thus not able to be muted is a known issue.
[BUG] 1.3 invisible player bug persists - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=98772 Status: A fix for this is still in the works, planned to be in 1.4
[BUG] Black Eagles fitting - invalid since 1.3 - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=98364 Status: Already hotfixed.
[LIVE ISSUE] Voice issues - lost connection, reconnecting Status: Our Voice provider has notified us that a number of ISPs were having network issues connecting to them. We are still monitoring the situation
[BUG] Active Scanner won't rescan after use - https://forums.dust514.com/default.aspx?g=posts&m=1122557#post1122557 Status: Bug not yet reproduced internally. Will continue to test this.
[BUG] Weapon switch while reloading bug - https://forums.dust514.com/default.aspx?g=posts&t=98616&find=unread Status: Team Kong is looking into this. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
480
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Posted - 2013.08.15 23:46:00 -
[48] - Quote
[BUG] Animation Issue when using Nanite Injector - https://forums.dust514.com/default.aspx?g=posts&m=1134357#post1134357 Status: Comment: CanGÇÖt reproduce this issue internally, but we will continue monitoring.
[BUG/BY DESIGN?] Quickly Tapping Fire With AR Drastically Raises Accuracy - https://forums.dust514.com/default.aspx?g=posts&m=1139981#post1139981 Status: This is by design
[BUG] Non-solid box on Ashland - https://forums.dust514.com/default.aspx?g=posts&m=1159012#post1159012 Status: Known issue, fixed in 1.4
[BUG] Charged scrambler hit detection - https://forums.dust514.com/default.aspx?g=posts&m=1144486#post1144486 Status: Likely related to hit detection, should be fixed/improved in 1.4 CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
534
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Posted - 2013.08.22 16:02:00 -
[49] - Quote
[BUG] Invincible Hackers - https://forums.dust514.com/default.aspx?g=posts&m=1189399#post1189399 Status: Cannot repro this bug. Waiting on more hitbox detection testing on Main server to gather data on this.
[BUG/Unintended behaviour] Assault Rifle Fitting Optimization is not reducing PG usage - https://forums.dust514.com/default.aspx?g=posts&m=985114#post985114 Status: Bug has been reported. QA will chase this with CCP Wolfman.
[BUG] Melee Glitch - https://forums.dust514.com/default.aspx?g=posts&m=1180359#post1180359 Status: Known issue. Fix planned for 1.5
[BUG] Specific sounds drop out at times - https://forums.dust514.com/default.aspx?g=posts&m=1161961#post1161961 Status: From team Earworm, this bug is caused by fragmented HD. Solution is to restore your HD. (see post: https://forums.dust514.com/default.aspx?g=posts&m=1194176#post1194176)
[BUG] Spawning inside MCC walls - https://forums.dust514.com/default.aspx?g=posts&m=1184458#post1184458 Status: Defect is reported, there is a fix for this in 1.5 CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
1035
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Posted - 2013.08.30 15:54:00 -
[50] - Quote
[BUG] Disconnected then placed in wrong type of quarters - https://forums.dust514.com/default.aspx?g=posts&m=1218608#post1218608 Status: Reproduced, fix in 1.5
[BUG] All ISK variants of Amarr commando suit have same appearance - https://forums.dust514.com/default.aspx?g=posts&m=1179484#post1179484 Status: Fixed in 1.5
[BUG/BY DESIGN?] Armor is restored when getting a new suit type from a supply depot - https://forums.dust514.com/default.aspx?g=posts&m=1181005#post1181005 Status: Currently by design, but we want to make changes in the future regarding swapping suits while being attacked to be healed
[BUG] Changing suits at supply depot resets unsafe zone timer - https://forums.dust514.com/default.aspx?g=posts&m=1219861#post1219861 Status: Fixed in 1.5
[BUG] Changing suits at Supply Depot Results in Lost Equipment slots - https://forums.dust514.com/default.aspx?g=posts&m=872653#post872653 Status: Fixed in 1.5 CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
1532
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Posted - 2013.09.07 20:04:00 -
[51] - Quote
Sorry about the late feedback, we've all been busy with Uprising 1.4.
[BUG] End-of-Match Kill Count Mismatch - https://forums.dust514.com/default.aspx?g=posts&m=1234342#post1234342 Status: This will be fixed in 1.5. This is due to Client not picking up data from Server in time. It is just UI bug.
[BUG] GÇÿNecromancerGÇÖ KIN-012 Nanite Injector has Proto stats - https://forums.dust514.com/default.aspx?g=posts&m=1229190#post1229190 Status: Fixed in 1.5.
[BUG/BY DESIGN] Gallante Light basic and scout frames slot progression - https://forums.dust514.com/default.aspx?g=posts&m=1237271#post1237271 Status: By design
[BUG] Sprint not working on spawn - https://forums.dust514.com/default.aspx?g=posts&m=1230676#post1230676 Status: Unable to reproduce. Please send in more details if you experience this bug
[BUG] Allies on turrets can be pushed with vehicles and still maintain control of turrets - https://forums.dust514.com/default.aspx?g=posts&m=1233177#post1233177 Status: Was fixed earlier and can't reproduce in 1.4, if you are able to please state as such. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
1722
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Posted - 2013.09.12 15:39:00 -
[52] - Quote
[BUG] Killed by Dropship mid-air when exiting dropship - https://forums.dust514.com/default.aspx?g=posts&m=1273215#post1273215 Status: Functional bug, it's on the to squish list
[BUG/BY DESIGN] Not all of team's drop uplinks are always available - https://forums.dust514.com/default.aspx?g=posts&t=108777 Status: Should be already hotfixed, please post back with details if you have more issues
[BUG] Friendly dying in revive range will cancel hacks in progress - https://forums.dust514.com/default.aspx?g=posts&m=1275793#post1275793 Status: Fixed in 1.5
[BUG] Unlimited Equipment using Supply Depots - https://forums.dust514.com/default.aspx?g=posts&t=108231&find=unread Status: We're aware of this issue and it's on the backlog to be fixed
[BUG] Sliding/unstable equipment on the ground - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=108023 Status: We've got a bug and repro, just waiting on a fix CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
2086
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Posted - 2013.09.20 14:25:00 -
[53] - Quote
[BUG] First item shown as "unknown" in the last battle screen in MQ - https://forums.dust514.com/default.aspx?g=posts&t=109636&find=unread Status: Should be fixed in 1.5
[BUG/BY DESIGN?] Corp wallet being overpopulated with tax logs - https://forums.dust514.com/default.aspx?g=posts&t=109827&find=unread Status: We're looking at adding filters to the corp wallet to fix this.
[BUG] Unavoidable Orbital Strike - https://forums.dust514.com/default.aspx?g=posts&t=109574&find=unread Status: If a player stands next to the window, OB will hit player, and this is by design. Also, splash can kill you. However, we need more information on where players were exactly on the map before we can rule either way.
[BUG] "Fairies" in dust - https://forums.dust514.com/default.aspx?g=posts&t=109643&find=unread Status: All fairies (and butterflies) will be exterminated by 1.6
[BUG] Exiting HAV bug - taking constant fall damage - https://forums.dust514.com/default.aspx?g=posts&t=107660&find=unread Status: Caused by a camera issue, will be fixed in 1.6
[BUG] Planetary conquest performance since Uprising 1.4 - https://forums.dust514.com/default.aspx?g=posts&m=1309798#post1309798 Status: We're aware of complaints, but exact cause is hard to nail down. Still looking into this. Recent playtests with equipment spam didn't show dramatic performance hits. More information from players on circumstances and conditions would be useful. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
2312
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Posted - 2013.09.27 10:27:00 -
[54] - Quote
[LIVE ISSUE] Player disconnection due to internal error - https://forums.dust514.com/default.aspx?g=posts&t=111425&find=unread Stauts: Code fix for this issue was deployed on the 25/9.
[BUG] Squad deployment - https://forums.dust514.com/default.aspx?g=posts&m=1306723 Status: Work around was deployed for this issue, and we're still looking at a long term fix.
[BUG] Remote explosive scanning - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=110747 Status: We're aware of this issue. The scan is working, but the icon appears to be missing. This should be fixed in the future.
[BUG] Joining match with one side full and other empty - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=110055 Status: Team True Grit is working on fixing this, and they assume it's related to the squad deploy bug. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
3016
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Posted - 2013.10.21 14:28:00 -
[55] - Quote
Sorry for the delay, we've had lots of people in and out of the office over the last week or so. Weekly updates will be back to normal this week.
[BUG] Matches not filling in correctly - https://forums.dust514.com/default.aspx?g=posts&t=110055&p=2 Status: CCP Nullarbor from True Grit said that they have plans for some fixes for early November.
[BUG] Draw distance inconsistency in 1.5 - https://forums.dust514.com/default.aspx?g=posts&t=114403&find=unread Status: We found more issues and will apply more fixes in 1.7. And we will address GÇ£invisible swarmsGÇ¥ in 1.7 as well.
[BUG] Suit change at supply depot results in lost equipment (ongoing) - https://forums.dust514.com/default.aspx?g=posts&t=82599&find=unread Status: Fixed in 1.7
[BUG] Show info option UI freezes - https://forums.dust514.com/default.aspx?g=posts&t=114505&find=unread Status: Fixed in 1.6
Dropship camera problems still persisting - https://forums.dust514.com/default.aspx?g=posts&t=114373&find=unread Status: This may be hotfixable, and we will take a look into it. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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CCP Logibro
C C P C C P Alliance
3130
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Posted - 2013.10.28 14:29:00 -
[56] - Quote
[BUG] Visual stacking of weapons - https://forums.dust514.com/default.aspx?g=posts&t=116073&find=unread Status: Should be fixed in 1.8
[BUG] Persistent voice issues - affecting new players - https://forums.dust514.com/default.aspx?g=posts&t=115407&find=unread Status: Team Earworm fixed this in 1.6.
[BUG] Contacts leaderboards not showing contacts - https://forums.dust514.com/default.aspx?g=posts&t=116277&find=unread Status: Known issue, still being worked on.
[BUG] Recruiter SMG damage output not correct - https://forums.dust514.com/default.aspx?g=posts&t=95991&find=unread Status: Known, and currently by design. We will be leaving as is for now.
[BUG] Hard freezes before deployment - https://forums.dust514.com/default.aspx?g=posts&t=115816&find=unread Status: Battleserver host was broken that day, issue was resolved later that day.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
3231
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Posted - 2013.11.04 05:09:00 -
[57] - Quote
[BUG] Cooked grenades going back to inventory - https://forums.dust514.com/default.aspx?g=posts&m=1339802#post1339802 Status: Might be fixed in 1.7
[BUG] Assisted suicide -50 WP - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=116509 Status: Weren't able to reproduce this one.
[BUG] EVE Vegas (tactical edition) code not working for some players - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=116750 Status: Marketing is looking into this. This has something to do with wrong region codes.
[BUG] Vehicle modules randomly entering cooldown when activated - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=116499 Status: This is not a bug, as you are able to stop modules early to begin the cooldown. However, GD is planning to improve module select option.
[BUG] Description of Amarr sentinel bonus is not per level - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=115710 Status: Might be fixed in the future, should be per level.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
3468
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Posted - 2013.11.26 10:45:00 -
[58] - Quote
[BUG] "Sticky Tank" code applying to friendlies and enemies - https://forums.dust514.com/default.aspx?g=posts&t=119586&find=unread Status: By design
[BUG] Blue foliage/mood graphical bugs - https://forums.dust514.com/default.aspx?g=posts&t=119497&find=unread Status: Team Trollbridge is looking into this.
[BUG] SCR Overheat animation bypass/glitch/exploit - https://forums.dust514.com/default.aspx?g=posts&t=120632&find=unread Status: Should be fixed in 1.7. CanGÇÖt repro in 1.7.
[BUG] "Vehicle Type Unknown" - https://forums.dust514.com/default.aspx?g=posts&t=120477&find=unread Status: Fixed in 1.7.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
3468
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Posted - 2013.11.26 10:54:00 -
[59] - Quote
[BUG] Animation: Swarm launcher fires on reload - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=120658 Status: We were not able to repro this, but we asked players on forums to give us more info.
[BUG] Turbo controller being able to avoid recoil from assault rifle - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=121423 Status: Will be fixed in 1.8.
[BUG] Random MQ change - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=119742 Status: This is bug, and we will investigate this further. Your MQ should be depending on location, not favorite dropsuit.
[BUG] Railgun turrets issue - https://forums.dust514.com/default.aspx?g=posts&m=1466243#post1466243 Status: We have multiple bugs on this and 1.8 will have multiple bug fixes on this.
[BUG] Respawn issue - https://forums.dust514.com/default.aspx?g=posts&t=121339&find=unread Status: Fixed in 1.7
[BUG] RDV still dropping vehicles from too high or sometimes not dropping them at all - https://forums.dust514.com/default.aspx?g=posts&t=121025&find=unread Status: Improved in 1.7.
[BUG] Script errors involving corp wallet - https://forums.dust514.com/default.aspx?g=posts&t=119978&find=unread Status: Defect is filed for this
[BUG] Drop uplink attaching to players - https://forums.dust514.com/default.aspx?g=posts&t=121809 Status: Unable to reproduce this in 1.7, we'll keep looking into this.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
3906
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Posted - 2013.12.05 13:55:00 -
[60] - Quote
[BUG] Uplinks inside of a Null cannon - https://forums.dust514.com/default.aspx?g=posts&t=122151 Status: Fixed in 1.7
[BUG] Remote Explosives not triggering - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=122008 Status: Player is not waiting for animation to finish to detonate. This is by design. The second case is that it takes time for RE to GÇ£settleGÇ¥ on the ground if ground is not even.
[BUG] Hostiles instantly disappearing on minimap when using scanner - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=121053 Status: Will be fixed in 1.8. We reproduced this issue.
[BUG] Persistent Planetary Conquest framerate issues - https://forums.dust514.com/default.aspx?g=posts&t=115264 Status: Ongoing investigation is ongoing.
[BUG/BY DESIGN?] Active scanner results overwriting each other - https://forums.dust514.com/default.aspx?g=posts&t=122479&find=unread Status: By design. Confirmed by GD.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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