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961. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
I don't want to dwell on CCP's epic fails but adding extreme cultural differences into an already complex effort to create their first FPS and link it with EVE was a big mistake. Like I said before, I lived in China for five years and I love China...
- by zzZaXxx - at 2013.08.17 17:25:00
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962. Harsh but true... - in General Discussions [original thread]
Yup
- by zzZaXxx - at 2013.08.17 13:49:00
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963. heads up for some armour and movement updates - in General Discussions [original thread]
There's no variation for KBM. It's just stop go. Not sure about he smoothing. Well see about that aiming soon. Life might be getting harder for KBM folks.
- by zzZaXxx - at 2013.08.17 06:17:00
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964. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Whaaat? No. Logis like me will not be able to hit guys when they come too close.
- by zzZaXxx - at 2013.08.17 05:55:00
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965. heads up for some armour and movement updates - in General Discussions [original thread]
Shotty GoBang wrote: zzZaXxx wrote: Will Kinetic Catalyzers increase strafe speed due to the fact that strafe speed will be 90% of sprint speed? CCP Wolfman wrote: ... 90% of the max run (not sprint) speed of the dropsuit you are usi...
- by zzZaXxx - at 2013.08.16 19:15:00
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966. heads up for some armour and movement updates - in General Discussions [original thread]
Quick question for the Wolfman: Will Kinetic Catalyzers increase strafe speed due to the fact that strafe speed will be 90% of sprint speed?
- by zzZaXxx - at 2013.08.16 18:26:00
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967. Announcement:Community Spotlight: DUST Fitting Tool - in Announcement and Events [original thread]
Why are there 3 grenade slots?
- by zzZaXxx - at 2013.08.16 18:22:00
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968. Announcement:Community Spotlight: DUST Fitting Tool - in Announcement and Events [original thread]
Oh wow that's great news! Many thanks to those who put it all together! Now if we had some new dropsuits and weapons we'd have something to use it on. We all know everything there is to know about the current suits. Anyways I'm looking forward to ...
- by zzZaXxx - at 2013.08.16 18:19:00
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969. The Road to Nullsec - A Future History of Dust - in General Discussions [original thread]
Good stuff. Yeah it's kind of more fun to imagine at Dust could be at this point. I'm working on someone in that vein that ill share soon.
- by zzZaXxx - at 2013.08.15 15:57:00
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970. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I sure hope that when armor gets balanced with shields, especially if they give a penalty to extenders, that my Cal Logi can have his CPU back.
- by zzZaXxx - at 2013.08.15 06:06:00
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971. heads up for some armour and movement updates - in General Discussions [original thread]
SponkSponkSponk wrote: zzZaXxx wrote: if Ferroscale Plates are changed to your proposed numbers no one will ever use them. Ever. I have mentioned before how basic plates are out of whack , which throws off the entire reactive and ferrosc...
- by zzZaXxx - at 2013.08.15 05:52:00
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972. heads up for some armour and movement updates - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: Wolfman - Are you happy with armor repair speeds as they currently stand? Or are you wanting to see how the current changes pan out first? Repair speed is still very slow currently, and this issue will be exacerba...
- by zzZaXxx - at 2013.08.15 05:49:00
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973. heads up for some armour and movement updates - in General Discussions [original thread]
Wolfman, a quick note here on Ferroscale Plates. Now that movement penalties on armor plates have been reduced, while both plates have been given more hp, the benefit of ferroscale plates is greatly diminished. Which of the following do you think ...
- by zzZaXxx - at 2013.08.15 05:04:00
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974. heads up for some armour and movement updates - in General Discussions [original thread]
CCP Wolfman wrote: Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is this intended, Wolf...
- by zzZaXxx - at 2013.08.15 04:46:00
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975. [Suggestion] New heavies coming in 1.4! (tell me what you think) - in Feedback/Requests [original thread]
Last one :)
- by zzZaXxx - at 2013.08.14 16:18:00
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976. Heavy lasers please - in Feedback/Requests [original thread]
Bump
- by zzZaXxx - at 2013.08.14 16:13:00
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977. Knights Of Ender Now Recruiting - in Corporation Recruitment [original thread]
MRBH1997 wrote: Ya because some random new a in my corp joined preventing the real squads from joining, also take that to the right forum section please. Don't sweat it. We almost lost our whole planet. It's an up and down thing and there's...
- by zzZaXxx - at 2013.08.14 02:14:00
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978. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: Shadow of War88 wrote: b straight with me, is dust dying? I think the appropriate analogy is that a sick patient has been stabilized in the operating room for the time being, but the CPM wants to make sure t...
- by zzZaXxx - at 2013.08.13 04:08:00
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979. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
Buster Friently wrote: Listen, I had decided not to comment on this anymore, but I just can't abide this BS. You guys were clueless before you were appointed by CCP, just like an elected body would have been. There's no magic that you have. ...
- by zzZaXxx - at 2013.08.13 04:04:00
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980. Am I Logi-ing Properly? - in General Discussions [original thread]
LT SHANKS wrote: I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to st...
- by zzZaXxx - at 2013.08.13 02:58:00
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