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221. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
cosmetic items and repsecs. I know you all dont want to hear that. But people will be dropping cash to undue the SP they spent to learn this game - when they wont spend money for in game SP boosters etc. Could limit to a one time repsec before 7 ...
- by xAckie - at 2013.12.03 17:50:00
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222. Need help with Proto Minmatar Assault - in Rookie Training Grounds [original thread]
Mk0 3 complex shield 2 complex damage mods 1x duvolle 1 green 1 basic armour basic smg nanos locus
- by xAckie - at 2013.11.29 10:53:00
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223. Scanners make this game so polar... An appeal to your sensibilities - in General Discussions [original thread]
scanners should be removed. The dampner and scanner skill trees reworked to be meaningful - and modules should be used if you want more 'active' scan.
- by xAckie - at 2013.11.27 10:21:00
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224. Remove Scanners as equipment already - in Feedback/Requests [original thread]
remove scanners as an equipment slot. It was a stupid idea to implement them in first place, as was said on these forums at the time. Their stupidity is continually shown as time goes on. Instead. Fix the broken scanners/ dampner skill trees. W...
- by xAckie - at 2013.11.26 10:27:00
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225. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
rather than buff shield modules they should look at dropsuit bonuses to add buffs/ benfits. CCP buffed armour plates - and as was said at the time, it was stupid because then everyone just adds armour plates to their suits If bonuses to modules ...
- by xAckie - at 2013.11.12 11:58:00
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226. Scanner leading to a kill - in Feedback/Requests [original thread]
Doc Browner wrote: xAckie wrote: so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than a kill. Seriously, ...
- by xAckie - at 2013.09.25 07:44:00
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227. Scanner leading to a kill - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bendtner92 wrote: xAckie wrote: so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than ...
- by xAckie - at 2013.09.24 20:55:00
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228. Scanner leading to a kill - in Feedback/Requests [original thread]
Talos Alomar wrote: xAckie wrote: so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than a kill. Seriously,...
- by xAckie - at 2013.09.24 10:34:00
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229. Scanner leading to a kill - in Feedback/Requests [original thread]
so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than a kill. Seriously, do you not want anyone to play the obje...
- by xAckie - at 2013.09.24 09:33:00
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230. warhammer online bites the dust - in General Discussions [original thread]
Rei Shepard wrote: I got a whole heap of hopes for EQ Next, but we all know they will have dumbed it down for this generations kids, no more corpse recoveries that made you miss a days work, because your corpse decays in 24 hours and you all ...
- by xAckie - at 2013.09.20 07:55:00
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231. Hannari's Guide to Scanning - in Rookie Training Grounds [original thread]
CCP FoxFour wrote: Man... I need to get me an active scanner... One of the worse pieces if equipment introduced into dust. Breaks 2 skill trees.
- by xAckie - at 2013.09.19 22:17:00
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232. hand held scanner - in Feedback/Requests [original thread]
Talos Alomar wrote: Passive scanning needs a big buff. But just leave my active scanners alone. Passive scanning and active scanning fill two different roles on the field. active scanning is best for reaching out and finding targets for the te...
- by xAckie - at 2013.09.18 14:36:00
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233. hand held scanner - in Feedback/Requests [original thread]
Cross Atu wrote: Sensor skills are far from useless, sensor dampening is the most effective but the others help out too. How can you say that. Dampners do nothing if you are scanned by a handheld. You will still show up.
- by xAckie - at 2013.09.18 14:35:00
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234. Noob - in Rookie Training Grounds [original thread]
not sure how much sp you have or what you have spent it on. maximise HP for SP as qucik as possible. get shield extenders to lvl 5 armour plate lvl 1 passive HP skills can be done at a later date get a C/1 - so much better for so little cost ...
- by xAckie - at 2013.09.18 08:51:00
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235. hand held scanner - in Feedback/Requests [original thread]
is a really stupid idea. I have over 1.5m SP sitting there, if the numbers of previous builds still stood I would be thinking about skilling up my passive scanning skills (and dampening is pointless too). What is the point. The passive scanning ...
- by xAckie - at 2013.09.18 08:30:00
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236. See player count isn't actually that much changed. - in General Discussions [original thread]
soulreaper73 wrote: Surt gods end wrote: soulreaper73 wrote: I could care less about player count. I enjoyed Mag for a long time. However, Mag was just like Dust, it lost players quickly and then retained a small but loyal fan base and be...
- by xAckie - at 2013.09.15 14:41:00
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237. PC and CPU weapon requirements are already skill modified or not? - in Rookie Training Grounds [original thread]
Rei Meix wrote: Justicar Karnellia wrote: ....are the values we see on the weapons in the marketplace the real values for the CPU/PG fitting requirements or are they already modified by your skills? Since no one has directly answered you...
- by xAckie - at 2013.09.15 12:58:00
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238. 1.6? - in General Discussions [original thread]
if 1.4 was a major infantry patch then god knows what they are going to do to vehicles. No proper bonuses to suits. example: increase armour buff across the board - not a specific bonus to the gallantee suit. No reworking of modules - or stack...
- by xAckie - at 2013.09.15 09:38:00
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239. Chromozone (sp) was better than uprising. agree or disagree? - in General Discussions [original thread]
chromosone was terrible. its just rose tinted spectacles. Uprising was a such a disappointment to the community because after all that closed beta time the launch was nothing more but the same - with even worse aiming and core FPS mechanics. Wh...
- by xAckie - at 2013.09.14 10:01:00
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240. Cal logi vs Cal assault... - in General Discussions [original thread]
KingBabar wrote: RevoItZ wrote: What was the total amount of HP for both suits? I use a Cal Logi, got around 950 hp, proto uplinks/nades/ar and a K2 nanohive Surely you don't need 2 damage mods? people die fast enough lol Logi: 798 Assa...
- by xAckie - at 2013.09.13 16:03:00
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