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241. mass dc from pc match - currently now - in Technical Support/Bugs [original thread]
thanks - little bit early with the tech post - oops
- by xAckie - at 2013.09.13 13:32:00
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242. mass dc from pc match - currently now - in Technical Support/Bugs [original thread]
..
- by xAckie - at 2013.09.13 13:28:00
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243. Things that have beeing promised which we are still waiting for. - in General Discussions [original thread]
Gun Customisation. Design built and ready in September 2012. Promised for December 2012 https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
- by xAckie - at 2013.09.13 11:17:00
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244. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
Macchi00 wrote: KingBlade82 wrote: Lance 2ballzStrong wrote: inb4lock Sadly, no new content. How long are people expected to play on the same old maps? How long are people expected to use the same old guns, the same old suits? I admit ...
- by xAckie - at 2013.09.13 11:03:00
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245. PC and CPU weapon requirements are already skill modified or not? - in Rookie Training Grounds [original thread]
best way to see what the difference is by using Hydraslavs fitting tool. Its stickied above. And will let you know the changes over different skill levels. fitting tool: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread...
- by xAckie - at 2013.09.13 09:39:00
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246. The real shotgun hit detection problem? - in General Discussions [original thread]
bump
- by xAckie - at 2013.09.13 08:03:00
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247. Guide under construction - in Rookie Training Grounds [original thread]
Impressive writing. Just a quick one. I disagree on the below: "Hybrid Fits: The most common hybrid fits are to fit an armour repair on a shield tanked suit, or to mix Damage Modifiers with Shield Extenders. Speed modules might be used to help co...
- by xAckie - at 2013.09.13 07:53:00
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248. Matchmaking still sucks - in General Discussions [original thread]
there is no matchmaking - its a lie - either that, or the playerbase is too small to make matchmaking meaningful
- by xAckie - at 2013.09.11 18:28:00
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249. Soo.... Can we loose the 10% damage buff now? - in General Discussions [original thread]
Shadow Archeus wrote: Take the 10% away from ars.....keep it for hmg... lol
- by xAckie - at 2013.09.10 14:35:00
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250. Soo.... Can we loose the 10% damage buff now? - in General Discussions [original thread]
I think they removed it from weapons upgrade or whatever, cause everyone did that skill tree straight away to get the 10% increase in damage, rather than use it to unlock weapons. To change player behaviour they added it to damage. Check out the a...
- by xAckie - at 2013.09.10 14:34:00
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251. Soo.... Can we loose the 10% damage buff now? - in General Discussions [original thread]
there has been no damage buff you are all just shocked that you are being hit (blame previous builds) what you are now seeing is the CCPs planned TTK
- by xAckie - at 2013.09.10 14:26:00
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252. ISK - in General Discussions [original thread]
Garrett Blacknova wrote: xAckie wrote: Garrett Blacknova wrote: If you're losing ISK, you're doing it wrong. ISK profit is victory, even if you lose. not its not - you have lost. PC makes an attempt at economic warfare but the open wo...
- by xAckie - at 2013.09.09 12:08:00
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253. ISK - in General Discussions [original thread]
Garrett Blacknova wrote: Repe Susi wrote: 'Dont use what you can't afford' ? This would be my line. If you're losing ISK, you're doing it wrong. ISK profit is victory, even if you lose. not its not - you have lost. PC makes an attem...
- by xAckie - at 2013.09.09 11:40:00
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254. Allow ability to fit a dropsuit you dont have skills for - in Feedback/Requests [original thread]
you can do this with weapons - so why not the suit it would help with planning skill spends and what to do next
- by xAckie - at 2013.09.07 16:13:00
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255. Kinetic Catalyzers - in Rookie Training Grounds [original thread]
yes. thats true Though the biotic upgrades give you a basic module of green and red as a passive. Personally, I think core biotic upgrades are worth it. what you should do for your scout would depend on your playstyle and weapon of choice. what...
- by xAckie - at 2013.09.07 15:54:00
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256. Kinetic Catalyzers - in Rookie Training Grounds [original thread]
Smooth Assassin wrote: As kinetic catalyzers requires 2 mil SP to receive i'm wondering what should i get for my scout now, maybe a better one? This is stupid that kinetic catalyzers require 2 mil SP its same as a dropsuit or proto scout. ?...
- by xAckie - at 2013.09.07 15:27:00
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257. If aim- assist is going to be this strong... - in General Discussions [original thread]
Cosgar wrote: Bendtner92 wrote: Cosgar wrote: I haven't seen anywhere where they've said these are the intended TTK levels. Would you mind posting a link? Considering the damage values have been the same ever since December 2011 to now,...
- by xAckie - at 2013.09.06 10:51:00
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258. The reason why aim-assist should stay. - in General Discussions [original thread]
minmitar is the best logi suit going
- by xAckie - at 2013.09.06 10:48:00
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259. Turning speed is Slow with Move vs. Kb/m or ds3 - in General Discussions [original thread]
really - I tried it in 1.3 it was awful has it been reworked?
- by xAckie - at 2013.09.06 09:58:00
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260. If aim- assist is going to be this strong... - in General Discussions [original thread]
Cosgar wrote: Panther Alpha wrote: Cosgar wrote: Panther Alpha wrote: And leave people that "don't" want to use the aim-assist in a disadvantage ? What about KB/M users ? I didn't say change the aim-assist, I'm suggesting that we bal...
- by xAckie - at 2013.09.06 09:56:00
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