Pages: 1 2 3 4 5 6 7 8 9 10 |
281. Tanks and AV balancing - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Kyy Seiska wrote: The whole "you need team work to take down a tank" argument blows big time. Giving one player that kind of power and survivability just breaks the whole balance and pretty much makes the game Pay or Gri...
- by xAckie - at 2012.09.02 09:15:00
|
282. [request] AV grenades - in Feedback/Requests [original thread]
to CCP: please let us run and throw grenades. Not stop and then throw. You changed the ability to sprint from down position so... to playerbase - looking for some advice. Has anyone speced to Lvl 4 /5 grenades. Are the level 4 and proto AV gren...
- by xAckie - at 2012.08.25 14:55:00
|
283. PSN ID in character info! - in Feedback/Requests [original thread]
just create a new user at the XMB. This will create another online ID - an alt. You can have lots of PS ids. Just download dust when out for free to all these accounts, as I presume the beat code is linked to the individual online id. Your friends...
- by xAckie - at 2012.08.13 13:06:00
|
284. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
@templar agree with everything. Especially ADS. It makes no sense to me that when I aim down the sight on an AR say my whole field of vision is narrowed. I presume the idea was to make it feel more immersive for the gamer. However, on maps tha...
- by xAckie - at 2012.07.11 10:23:00
|
285. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I have to agree with the buff statement to the other guns you want to get them to a point everyone wants to use any of them its just a matter of fitting play style. Typically I would love a burst type but with 5 rounds ea...
- by xAckie - at 2012.07.10 21:31:00
|
286. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Jack McReady wrote: problem is the breach rifle accuracy. it is a headshot machine even with hipfire. if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins i...
- by xAckie - at 2012.07.10 13:20:00
|
287. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Norian Andedare wrote: GoD-NoVa wrote: Omg stop posting stuff like this, i mean think about what this game actually is. Im sorry, i dont mean to be an a**hole but DUST is supposed to be a game that requires a grand amount of time to be able ...
- by xAckie - at 2012.07.10 08:10:00
|
288. [Feedback] triangles over players heads (and HUD) - in Feedback/Requests [original thread]
@Seran never thought about load on resources. Interesting point @Garret Sorry if I my post wasnt clear. I understand how / why the triangles are there. I just dont think they should exist at all. They get in the way - generally. What I meant by...
- by xAckie - at 2012.07.09 13:12:00
|
289. [Feedback] triangles over players heads (and HUD) - in Feedback/Requests [original thread]
I am sure there is already a post on this but a quick search didnt bring anything up (it was quick!) I think the triangle over players heads should be removed it interferes with the game play/ immersion/ environment/ and is generally annoying. P...
- by xAckie - at 2012.07.09 09:18:00
|
290. E3 build feedback (Very Long post) - in Feedback/Requests [original thread]
I still find the ADS still slugggish and often fails to 'pop-up'. We need smaller sights. It would also allow ADS to be quicker. I dont know how bad the heavies have been nerfed - they might be. But I would suggest until we play a map like the...
- by xAckie - at 2012.07.08 11:01:00
|
291. So Holding down R2 - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: NO! It is great how it works now. I myself would be fine if they got rid of the tap cycle. I love how easy and quick the wheel works. It is quite easy to develop a muscle memory and quickly change between things. Especially...
- by xAckie - at 2012.07.05 08:43:00
|
292. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
RoBoJerk wrote: SMGs are automatic weapons with short barrels that fire pistol cartidges. If your primary weapon is a launcher that shoots 4 rockets at a time, then a SMG is a sidearm. Agree on that set up but, a bit odd i can have an AR an...
- by xAckie - at 2012.07.03 15:05:00
|
293. (request/ feedback) anti tank mines - in Feedback/Requests [original thread]
Are they already planned? I havent seen/ read anything about it but I presume CCP are. Or are they the remote explosives? with the tanks and jeeps etc. a/ms would make sense to me.
- by xAckie - at 2012.07.03 11:19:00
|
294. dropsuit slots (request) - in Feedback/Requests [original thread]
possibility to decide whether I want my sidearm as the primary or the assault say as the secondary. Some games I may want to run round with the scrambler etc. just for fun. though I haven't had to use my sidearm once on the current maps cant re...
- by xAckie - at 2012.07.03 11:11:00
|
295. A very long list of [REQUEST]s - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: It would be nice to have something like a blue plasma flame thrower that does close range burning damage. +1
- by xAckie - at 2012.07.02 13:15:00
|
296. A very long list of [REQUEST]s - in Feedback/Requests [original thread]
see below
- by xAckie - at 2012.07.02 13:14:00
|
297. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
Baal Roo wrote: Don't change how it works, just put it in a visual language console gamers are more used to. exactly. Visual Language doesn't have to dumb things down. It can make information clearer and used widely o convey complex in de...
- by xAckie - at 2012.07.02 12:49:00
|
298. team killing in vehicles - in Feedback/Requests [original thread]
Nite Terrors wrote: you need to add a penelty for vehicle team kills, ive had to many morons or lazy ases destroy my vehicles. either they cant fly and fly right into my dropship or they are lazy and dont wanna wait and run over my lav with a t...
- by xAckie - at 2012.07.02 12:43:00
|
299. Dropship Pilot SP Gain / KD Ratio - in Feedback/Requests [original thread]
how about sp for amount of time ship is in the air. And keep 25sp for half kills? Or bonuses for kills at marked objectives?
- by xAckie - at 2012.07.02 12:41:00
|
300. Weapon skill book - in Feedback/Requests [original thread]
Datura Sandatsu wrote: What? Once the multiplayer has... gone? Am pretty sure we are on a multiplier of 4x for the beta - but maybe they changed it from the last build?
- by xAckie - at 2012.07.01 09:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |