Pages: 1 2 3 4 5 6 7 8 9 10 |
261. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
What level do you think the sp cap should be? As far as I can see the current set up, and any proposal that keeps the ceiling too low, means buying boosters are pointless. And I would have thought it would be hardcore not the casuals that will p...
- by xAckie - at 2012.10.16 06:38:00
|
262. Cavity Thukker - in Feedback/Requests [original thread]
never used them, but if everyone who has says they are open to abuse then they will be like the RE's in the last patch. Not sure why they exist - the explosion on impact is the point of cooking grenades, what's the point in that feature then? i w...
- by xAckie - at 2012.09.19 08:00:00
|
263. Detonate on impact grenades! - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: I shout" pay 2 win" over coms everytime I throw them and its not got old yet lolz. Needs some major balance I mean they do epic dmg and you cant really miss. If impact nades stay they need a massive reduction in dmg. ...
- by xAckie - at 2012.09.15 11:48:00
|
264. Compass - in Feedback/Requests [original thread]
Would quite like the letters to orientate around the mini map too. I find the mini map for location impossible to use except for location of players
- by xAckie - at 2012.09.12 19:33:00
|
265. [Request] Buff the Type-I Assault, A-Series, vk0 armor - in Feedback/Requests [original thread]
I can only talk about assault. Type 2 assault seems to do what it needs to do quite well. Its a balanced suit that enables a player to have a balanced mix of weapons. Without allowing the player to field a set of proto weapons etc. and at the hi...
- by xAckie - at 2012.09.11 10:01:00
|
266. Cavity grenades should be taken out. - in Feedback/Requests [original thread]
but why balance down. Isnt the point of AUR items to access the next tier of weapons quicker. So for those who want to pay its helps avoid the grind, rather than solely about P2W. Cant remember the stats exact but pretty sure the proto grenades ar...
- by xAckie - at 2012.09.08 10:32:00
|
267. Cavity grenades should be taken out. - in Feedback/Requests [original thread]
yep they are pretty good arent they. Before removing them I would like to see the below. If we could skill for specific types we may see less of the cavity ones. And as a bonus get anti AV on to the field quicker. Basically, I would rather they s...
- by xAckie - at 2012.09.08 08:40:00
|
268. [Feedback] Grenades - in Feedback/Requests [original thread]
level 4 AV grenades are not sticky/ attracted to tanlks. Why is that? I think they should be like the level 1 grenades. Also distance for AV level 4 grenades is rubbish. The should be like the level 4 locus ones. I would like to point out there i...
- by xAckie - at 2012.09.06 16:52:00
|
269. Tanks - too easy to skill into - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: xAckie wrote: yes. yes. thats right. its much harder and much more sp. Thats why the games full of them. ah, sarcasm. yes. next time try responding with facts, but whatever, fighting an uphill battle with ...
- by xAckie - at 2012.09.03 19:00:00
|
270. Tanks - too easy to skill into - in Feedback/Requests [original thread]
yes. yes. thats right. its much harder and much more sp. Thats why the games full of them.
- by xAckie - at 2012.09.03 18:46:00
|
271. Swarm launchers V2.0? - in Feedback/Requests [original thread]
Good list. Some quick thoughts. Whats your thinking on why the heavy class should have the best AV route? I like AV. I want to use those swarms to take out HAVs. The heavies have forge guns as well.. The assault: I like dumb fire. I used it a lo...
- by xAckie - at 2012.09.03 18:01:00
|
272. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Dewie Cheecham wrote: xAckie wrote: also: if 4 miliion proto suit is a stupid player- does that mean top tank drivers are too? Right now, with the ISK rewards being what they are, and the only income are from ISK rewards, then yes. Field...
- by xAckie - at 2012.09.03 17:17:00
|
273. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Tony Calif wrote: 678k for a "terrible" tank. 4mil for a lolProtosuit. Who wins? lolSuit or a 678k tank. Tank. It has 10k ehp and will 1 shot the protosuit. Anyone who can't see the problem is A.) chronically stupi...
- by xAckie - at 2012.09.03 16:55:00
|
274. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Cpl Quartz wrote: Waruiko DUST wrote: well we could combine all skill mods to see just how far apart they are. Proficiencies not to be included Tanks (12x) HAV (1x) Vehicle Command (1x) Turret Operation (1x) Turret Upgrades (1x) Small Hybri...
- by xAckie - at 2012.09.03 16:14:00
|
275. Tanks - too easy to skill into - in Feedback/Requests [original thread]
Paran Tadec wrote: Sorry, your milita gear should never be able to take down my 1million ISK gunnlogi unless there are 6 of you hitting it at the same time. where was this mentioned...
- by xAckie - at 2012.09.03 15:10:00
|
276. Tanks - too easy to skill into - in Feedback/Requests [original thread]
EnglishSnake wrote: Nice i noticed you missed out half of the skills Such as anything to do with armor and also some of the shield skills, the mobility skills are not listed either, also all the prof skills for the 2 weapons you specialize in...
- by xAckie - at 2012.09.03 14:45:00
|
277. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Sees-Too-Much wrote: xAckie wrote: 2x SP gain for vehicles. Infantry lose out. is this vehicle warfare or an FPS?: It's warfare. Don't get me wrong, you make a lot of good points, but this one needs attention called to it. This is not ...
- by xAckie - at 2012.09.02 16:09:00
|
278. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
@iron this forum is full of reasons why this game fails at FPS. And as people say we all get told to go back to (insert game) when mentioning something. personally the big things for me are (assault class): weapons should not become more power...
- by xAckie - at 2012.09.02 14:48:00
|
279. Tanks and AV balancing - in Feedback/Requests [original thread]
Kyy Seiska wrote: Grenade skill is expensive as hell but needed for AV-nades. too expensive in my view
- by xAckie - at 2012.09.02 11:31:00
|
280. Tanks and AV balancing - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: two things baffle me.... for some reason people seem to forget a tank has three people in it. common sense dictates you should attack it with at least three av guys to counter.... secondly, where are you people gett...
- by xAckie - at 2012.09.02 11:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |