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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
192
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Posted - 2013.09.05 10:38:00 -
[31] - Quote
ladwar wrote:General Erick wrote:You guys just can't give it a rest? CCP fixed something so give them applause instead of hate and get out of your murder taxi and on the battlefield. naw i'll just AFK till they fix the reward system. but the point stands a LAV going that fast hitting infantry should kill that infantry without question and caving in was bad move on CCP to do. they messed up on this one by using a band aid rather then fixing the problem that has been stated to them repeatedly. Sure it should kill the infantry, but to be balanced your LAV would have to take a lot of damage as well. Especially when you hit a heavy, because of course a ton of shielded armor is going to blow out the radiator when you hit it! |
Repe Susi
Rautaleijona Top Men.
643
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Posted - 2013.09.05 10:48:00 -
[32] - Quote
ladwar wrote:
3. its removing depth and skill from the game, its also removing WP from a already low WP gain role.
Wat?
A thousand x Wat?
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J Lav
OSG Planetary Operations Covert Intervention
197
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Posted - 2013.09.05 11:36:00 -
[33] - Quote
So much crying in this thread...
I run a LLAV as a support vehicle, always have since I got one. Not a murder taxi.
Scanners provide valuable intel, while picking up and quickly relocating troops. LAV's are not meant to kill people with turrets, the turrets do less damage than an AR and are horribly inaccurate with no protection at all. In fact just hitting the LAV with a blaster turret will kill the driver.
And for the record, hitting someone in any suit at full speed will kill them. Been there, done that, it's just not a viable tactic to try and run down the whole enemy team anymore. That is a good thing.
As for their durability, it doesn't matter anymore about killing them, since they can't kill you unless you stand in the middle of a road, and if they were made of glass, they wouldn't be of any use for transport. |
pegasis prime
BIG BAD W0LVES
779
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Posted - 2013.09.05 13:22:00 -
[34] - Quote
WeapondigitX V7 wrote:ladwar wrote:KING CHECKMATE wrote:ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage."
full speed run over only deal around 300-400 damage. a base MLT suit can live past that, is this really intended or did you just go overboard with things like you guys normally do. If it was me ,LAVs couldnt do 1 EHP damage even at full speed, Just push people around. so be grateful you can at least run oer scouts... if it was me your gun would explode in your face the minute you spawn in so be grateful you can shoot. I read somewhere that the devs have put a mechanic in patch 1.4 or 1.5 that is meant to kick AFKers from the match after a set time. if you put nitro on a vehicle maybe that would increase the damage at max speeds.
It dose my new murder taxi is an aberon with a light repper jovian and a nitro you get to a much higher speed much quicker and has made for some exeelent cqc ramming. |
Draco Cerberus
Hellstorm Inc League of Infamy
272
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Posted - 2013.09.05 13:32:00 -
[35] - Quote
I still get OHKed by murder taxis in my proto armor fit with EHP over 600hp. Yeah I get pushed but then i hit a wall and the pushing stops, I am then falling to the ground dead. |
Protected Void
STRONG-ARMED BANDITS
82
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Posted - 2013.09.05 15:09:00 -
[36] - Quote
T8R Raid wrote:I took 18M damage from a murdertaxi once, thank you CCP for the LAV bumber damage BALANCE. a heavy should get stuck on the hood, get pissed, pull a sidearm and pop that dumb@ss driver for dragging him along. a smart driver is gonna go out looking for scouts to bumber mash, cause an assaulter should survive too and do the same thing just more beat up afterwards.
The coolest anti-murdertaxi tactic I've seen is a scout jumping up on the hood of the LAV and then shotgunning or nova knifing the driver :-D |
lithkul devant
Legions of Infinite Dominion
51
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Posted - 2013.09.05 22:09:00 -
[37] - Quote
ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage."
full speed run over only deal around 300-400 damage. a base MLT suit can live past that, is this really intended or did you just go overboard with things like you guys normally do.
Let me speak for all those people who have been hit by LLAV's for the last few months, while they have little to no risk. Tough **** you whiny little drivers, get some actual skill with guns, you were meant for recon work, which isn't really to much in the game right now and for logistical work, you were never intended to be able to run over heavy suits and everyone else in your way. |
KING CHECKMATE
TEAM SATISFACTION
844
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Posted - 2013.09.05 22:35:00 -
[38] - Quote
Yesterday i was hit by an LAVs three times.
-The first one i didnt see the dude, he was full speed road raging and i was splattered with my 680 Amarr assault... -The second one was going around a curve, he didnt have enough speed to OHKO me. But obviously an adorable sniper took away all my shields and a couple of seconds later the LAV hit me and i died. But i had 300 HP left so im ok with that. -The third time the dude HAD JUST run over a blue and he turned around and hit me , he was just accelerating and i only got around 180 Damage. I could counter him with my Exo AV nades and he died.
I think Collision system is at is finest.....TBQH |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1648
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Posted - 2013.09.06 01:25:00 -
[39] - Quote
ladwar wrote:True Adamance wrote:ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage."
full speed run over only deal around 300-400 damage. a base MLT suit can live past that, is this really intended or did you just go overboard with things like you guys normally do. No Lad its great no more LAV OHKO bullshit. Its about time our dropsuits were paying off. i guess dropsuits are going to get the next round of nerfs then. *shrug* oh well NERF 514. Why do dropsuits need nerfs? |
KING CHECKMATE
TEAM SATISFACTION
858
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Posted - 2013.09.06 02:45:00 -
[40] - Quote
You really have to ask WHY a person who is defending Murder taxis is requesting a nerf for dropsuits? SRSLY ? LOL
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ladwar
Dead Six Initiative Lokun Listamenn
1495
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Posted - 2013.09.06 04:02:00 -
[41] - Quote
KING CHECKMATE wrote:You really have to ask WHY a person who is defending Murder taxis is requesting a nerf for dropsuits? SRSLY ? LOL
clearly you support this or you would not keep bumping it, so just come out and say im right like you know it. |
KING CHECKMATE
TEAM SATISFACTION
871
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Posted - 2013.09.06 04:13:00 -
[42] - Quote
ladwar wrote:KING CHECKMATE wrote:You really have to ask WHY a person who is defending Murder taxis is requesting a nerf for dropsuits? SRSLY ? LOL
clearly you support this or you would not keep bumping it, so just come out and say im right like you know it.
you're funny ladwar, +1 for funny boy here. And you must be grateful, i never give likes to murder taxi defenders : *
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Slender Night
Dead Six Initiative Lokun Listamenn
0
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Posted - 2013.09.06 05:44:00 -
[43] - Quote
my oppinion on the murder taxi problem would be this: why not let the taxi do a ton of damage (maybe a heavy can withstand it) BUT the LAV takes damage equal to say whatever the infantry has left in hp or at least armour. in real life if u hit someone incased in armour in sure youd smash the front of the vehical up enough to cause serious damage. |
excillon
united we stand x
61
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Posted - 2013.09.06 06:23:00 -
[44] - Quote
Slender Night wrote:my oppinion on the murder taxi problem would be this: why not let the taxi do a ton of damage (maybe a heavy can withstand it) BUT the LAV takes damage equal to say whatever the infantry has left in hp or at least armour. in real life if u hit someone incased in armour in sure youd smash the front of the vehical up enough to cause serious damage.
This.
As an occasional murder taxi driver, and a guy who got killed by many, I like the idea of making it harder.
However, I do think an LAV at full or almost full velocity, hitting a guy on the ground not jumping, should be a OHK. If a guy gets pinned against a wall, he should be squished. If he's under an LAV when it falls on him, he should get splatted. A scout or assault guy should definitely die faster than a Heavy.
CCP, while making a move in the right direction, really needs to look at the physics of this a lot closer. I hope they do and put it in 1.5. |
Flux Raeder
WarRavens League of Infamy
225
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Posted - 2013.09.06 06:51:00 -
[45] - Quote
ladwar wrote:KAGEHOSHI Horned Wolf wrote: The whole point of a turret (a freaking mounted gun) is too shoot and kill people... If CCP didn't intend it to kill, then they would not have put them on LAVs.
I didn't say all OHK are unbalanced, I'm saying they have the danger of potentially being OP. There needs to be balancing factors to prevent OHK from being OP. How do you not see that being OHK by something coming out of nowhere with extremely high speeds s fast that there is not time to react, with thousands of HP, and resistant to most weapons would not be a balance problem?
You still haven't provided one reason why it would actually benefit the game to have OHK roadkills. I thought you were just butthurt about your crutch being nerfed, so now I think you're just trolling, so I'm done here.
1. they put the turret on for self defense that is different from an attack role. look at assault dropship if you need a better example of a small turret meant to kill and the small turrets on tanks for self defense. 2. you want to treat the symptoms and not the reason. I HATE BAND AIDS TO PROBLEMS, THEY JUST COME BACK. you can look around and see the real problem is in the base 30% resistance that LLAVs have. fix that, that should not be there, it makes them harder to kill then HAVs for no reason. another case of a band aid rather then fixing is in the AFK vs reward system. it rewards players for just showing up and not getting kicked off the game greater then actually playing. that is why people AFK in this game and you don't see it much if at all in other games. 3. its removing depth and skill from the game, its also removing WP from a already low WP gain role.
Depth and skill? So in your opinion tearing around in a jeep and slamming into people adds "depth and skill"? They statement is so backward and absurd I cannot even think of an argument if that is truly what you think. Btw, the defined role of an LAV is a means of conveyance to carry friendly troops to areas that would take to long to get to on foot, with a turret to protect from attack and provide suppression in areas of skirmish. Nowhere in that role does it make sense to haul ass around the field the whole match trying to run people over, you just **** people off, friendlies and enemies alike as you are providing no subtantial worth to your team.
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ladwar
Dead Six Initiative Lokun Listamenn
1498
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Posted - 2013.09.06 07:02:00 -
[46] - Quote
Flux Raeder wrote:ladwar wrote:KAGEHOSHI Horned Wolf wrote: The whole point of a turret (a freaking mounted gun) is too shoot and kill people... If CCP didn't intend it to kill, then they would not have put them on LAVs.
I didn't say all OHK are unbalanced, I'm saying they have the danger of potentially being OP. There needs to be balancing factors to prevent OHK from being OP. How do you not see that being OHK by something coming out of nowhere with extremely high speeds s fast that there is not time to react, with thousands of HP, and resistant to most weapons would not be a balance problem?
You still haven't provided one reason why it would actually benefit the game to have OHK roadkills. I thought you were just butthurt about your crutch being nerfed, so now I think you're just trolling, so I'm done here.
1. they put the turret on for self defense that is different from an attack role. look at assault dropship if you need a better example of a small turret meant to kill and the small turrets on tanks for self defense. 2. you want to treat the symptoms and not the reason. I HATE BAND AIDS TO PROBLEMS, THEY JUST COME BACK. you can look around and see the real problem is in the base 30% resistance that LLAVs have. fix that, that should not be there, it makes them harder to kill then HAVs for no reason. another case of a band aid rather then fixing is in the AFK vs reward system. it rewards players for just showing up and not getting kicked off the game greater then actually playing. that is why people AFK in this game and you don't see it much if at all in other games. 3. its removing depth and skill from the game, its also removing WP from a already low WP gain role. Depth and skill? So in your opinion tearing around in a jeep and slamming into people adds "depth and skill"? They statement is so backward and absurd I cannot even think of an argument if that is truly what you think. Btw, the defined role of an LAV is a means of conveyance to carry friendly troops to areas that would take to long to get to on foot, with a turret to protect from attack and provide suppression in areas of skirmish. Nowhere in that role does it make sense to haul ass around the field the whole match trying to run people over, you just **** people off, friendlies and enemies alike as you are providing no subtantial worth to your team.
WOOOHMMMM AR scrub- HM what was that squadmate- you just got ran over because you stood in the road AR scrub- oh well that was annoying 3 seconds later WOOHMMMM AR scrub- hm again, w/e i still have over half my armor time to drop a rep hive squadmate- maybe you shouldn't stand in the road 6 seconds later WOOHM AR scrub- what hit me? squadmate- same LAV that hit you before AR scrub- ah well my shields ate that one completely time to go back spraying with my never miss AR for kills ....WOORRRRRrrr...r /guy in LLAV gets out and died before firing a shot stupid noob AR or GTFO and the newly fixed shotgun.
me- wow.. guess i'll just shoot from way up here with my MLT forge gun since they made it easier to snipe with. |
ugg reset
Molon Labe. RISE of LEGION
380
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Posted - 2013.09.06 08:07:00 -
[47] - Quote
It's harder to splat people, so what. It's also 100x's harder to know that I'm coming thanks to squad vision being disabled. my vehicle has a scanner that can sniff out most suits out no sweat and to better effect then most hand held scanners. GL |
Kira Lannister
Ancient Exiles
1174
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Posted - 2013.09.08 05:50:00 -
[48] - Quote
ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage."
full speed run over only deal around 300-400 damage. a base MLT suit can live past that, is this really intended or did you just go overboard with things like you guys normally do.
Get out of the car scrub. Shoot like a real man. Hell you don't even need to shoot, the aimbot will do that for you.
Just hold r1 baby girl. |
ladwar
Dead Six Initiative Lokun Listamenn
1525
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Posted - 2013.09.08 05:51:00 -
[49] - Quote
Kira Lannister wrote:ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage."
full speed run over only deal around 300-400 damage. a base MLT suit can live past that, is this really intended or did you just go overboard with things like you guys normally do. Get out of the car scrub. Shoot like a real man. Hell you don't even need to shoot, the aimbot will do that for you. Just hold r1 baby girl. thank you 4 bumping my post. |
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