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801. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Sleepy Zan wrote: Keep KDR and add more stats such as kills and WP per hour logged, WP per death, etc. That way it just seperates the people who generally die less and help the team and the ones how just pad things like KD. More stats the bet...
- by trollsroyce - at 2013.02.09 17:19:00
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802. Why does revive still count as death? - in General Discussions [original thread]
Alaika Arbosa wrote: Well, I have to say that I can't begrudge you setting goals to strive for, it is something we should all do. I do have to say that I tend to agree with you there, though if you listen to a lot of the talk from L33T PVPers a...
- by trollsroyce - at 2013.02.09 15:35:00
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803. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
iceyburnz wrote: trollsroyce wrote: TLDR: topic KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay. The correct replacement is a...
- by trollsroyce - at 2013.02.09 14:33:00
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804. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Pays 2 Win wrote: trollsroyce wrote: TLDR: topic KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay. The correct replacement is ...
- by trollsroyce - at 2013.02.09 14:31:00
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805. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Per hour (in match) is muct more telling than per match (short one sided match? low WP) or per death (go shoot installations or players in start, hide until end).
- by trollsroyce - at 2013.02.09 13:11:00
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806. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Ten-Sidhe wrote: I favor adding more stats to game and leaderboards for them. kills per match would also be nice. looking at this along side kdr would help tell if player is aggressively looking for enemy or hiding looking for safe kills. wp ...
- by trollsroyce - at 2013.02.09 13:08:00
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807. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
TLDR: topic KDR statistics and leaderboard needs to go. The only thing these statistics encourage people to, is not to die. Avoiding deaths leads to chicken kitten gameplay. The correct replacement is a statistics that leads to active and blood...
- by trollsroyce - at 2013.02.09 12:16:00
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808. Insult to injury - in General Discussions [original thread]
Captain Save-a-Hoe wrote: Getting killed by a pistol. The scrambler pistol kills most things with 1 headshot, and is to me the most poweful close quarters weapon.
- by trollsroyce - at 2013.02.08 22:22:00
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809. Insult to injury - in General Discussions [original thread]
Calling an LAV drop on an enemy that's chasing you around. Haven't succeeded yet, but have tried dozen times.
- by trollsroyce - at 2013.02.08 22:19:00
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810. Impact Granades - in General Discussions [original thread]
If there is pay to win in dust, fused nades are as bad or worse than boosters :) Next tournament will see exclusively fused nades and av nades.
- by trollsroyce - at 2013.02.08 22:15:00
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811. Why does revive still count as death? - in General Discussions [original thread]
Alaika Arbosa wrote: ISK efficiency > KDR This will become the true measure for recruitment. This isn't saying that high KDR/ high IE are mutually exclusive, just you'll be able to tell who the real tryhards are once we can see IE as a stat...
- by trollsroyce - at 2013.02.08 22:04:00
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812. Why does revive still count as death? - in General Discussions [original thread]
James Thraxton wrote: KDR matters for corp recruiting, a person with one over 4.0 can get recruited into top kill corps, i count that as a real factor as in the future background checks on applicants will become almost mandatory (as it is in Ev...
- by trollsroyce - at 2013.02.08 21:58:00
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813. soo i just figured out - in General Discussions [original thread]
Scout shield recharge kicks in faster. If you are tickled every kill, the scout is ready for the next one quicker.
- by trollsroyce - at 2013.02.08 12:45:00
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814. Corporate Burn Out - in General Discussions [original thread]
Alternatively, internet space mercs is just for fun :)
- by trollsroyce - at 2013.02.08 11:30:00
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815. Corporate Burn Out - in General Discussions [original thread]
I respect your perspective here, op. However, the biggest thing to earn in New Eden is, IMHO, a name for yourself. In a staying universe your worth is what your name is worth. A grunt in a large corp becomes an excellent grunt when he achieves a ...
- by trollsroyce - at 2013.02.08 11:28:00
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816. External Recruiting - in General Discussions [original thread]
Excellent idea, and you can also provide replacements for corp matches as a ringer matchmaking service :)
- by trollsroyce - at 2013.02.07 20:32:00
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817. Increase all base movement speed. - in General Discussions [original thread]
Partially agree. I would increase the gap of classes instead of all base: heavy speed is bottom, every class base increment 150% of the current. E.g. Heavy 4, assault from 5 to 5.5, scout from 6 to 7.
- by trollsroyce - at 2013.02.07 17:55:00
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818. internet space mercenaries is serious business - in General Discussions [original thread]
nt
- by trollsroyce - at 2013.02.07 00:24:00
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819. [Feedback & Request] Sniper rifle variety and better integration. - in Feedback/Requests [original thread]
The problem snipers face is being able to contribute consistently. A frontline soldier is always contributing, whereas a sniper's worth is dependant on the map and enemy positions. Skim junction, and manus peak are the maps where snipers can be re...
- by trollsroyce - at 2013.02.07 00:09:00
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820. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Not the right way to go about it IMHO. - random reset strongly favors charge sniper and Thales - sniping is fine, because sniper kills are not as wothy as frontline kills near objectives, generally. also kills are all that snipers do, except for...
- by trollsroyce - at 2013.02.06 23:21:00
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