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641. Command Structure of Dust - in General Discussions [original thread]
The endgame district warfare requires, IMHO, a slightly more complex command structure. Corp leadership has planetary command focus. Field commander is the equivalent of EVE FC, taking people to fights and arranging for allied synergy. This is ...
- by trollsroyce - at 2013.03.06 10:53:00
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642. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
TL; DR but read opening sentence and agree. Either make SP less meaningful, or provide future tiers that play along current but so that both are needed (e.g. Battleship dps with frigate tackle, frigate can be done well with low sp and both are nee...
- by trollsroyce - at 2013.03.06 10:39:00
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643. Tactical sniper or regular variant sniper? - in General Discussions [original thread]
Counter sniping and killing stationary targets - tactical. Field control sniping - standard. Tactical has lower damage per clip and won't OHKO things, but can kill semi tanked (700hp) snipers before they duck. Standard kills most non-heavies in 2...
- by trollsroyce - at 2013.03.06 09:29:00
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644. Skill Point's Reset - in General Discussions [original thread]
I would really love a reset when the game launches, but its just me. Just to give newcomers a chance, since there is no tiered progression. Won't happen though.
- by trollsroyce - at 2013.03.06 09:22:00
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645. What's Your Favorite Fit? - in General Discussions [original thread]
Player: trollsroyce Fit: Logi Balanced Thale Suit: vk0 logistics Weapon: Thale Grenade: packed AV High: 2 complex shield, 2 complex light damage Low: 3 std plate, militia armor rep bpo Equip: drop uplink, 2x nanohive, free slot with lots of cpu ...
- by trollsroyce - at 2013.03.06 09:13:00
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646. Opportunity Cost and Team Setup (Discussion) - in General Discussions [original thread]
This is the most common undersight on the forums, resulting in "nerf snipers" posts when there is only one map, where a sniper is currently a worthy pick (Manus Peak, where you can still just replace the sniper with a rail tank and get more done)....
- by trollsroyce - at 2013.03.05 21:30:00
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647. List Your Officer Weapons - in General Discussions [original thread]
30 Gastun HMG 20 Gastun Forge 32 Thale 20 Balac 10 Krin 50 Wolfman Scrambler < should make a pistolero alt...
- by trollsroyce - at 2013.03.05 21:16:00
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648. Concept: planetary combat drones - in General Discussions [original thread]
Phoenix Archer 128 wrote: Prob won't be able to have more than 1 or 2...should have a dedicated ship for ground support (damage bonus for OB turrets and can use OB drones or something)...maybe a destroyer. Risk vs. Reward: 1 drone from frig,...
- by trollsroyce - at 2013.03.05 18:14:00
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649. Concept: planetary combat drones - in General Discussions [original thread]
The image I have are fast, dropship sized (heavy drone fits the picture) drones hovering 500m above ground, shooting the painted area. Planetary gear for them should be expensive - making the things 1-2M a pop. What you'd get for risking that wou...
- by trollsroyce - at 2013.03.05 16:49:00
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650. Concept: planetary combat drones - in General Discussions [original thread]
A heavy slot might indeed be better, as planetary vessels take lots of engine space. The damage could be tuned (dust damage, not eve) so that its significantly better than any dust vessel, but not as strong locally as OB from eve.
- by trollsroyce - at 2013.03.05 16:05:00
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651. Concept: planetary combat drones - in General Discussions [original thread]
EVE item: Planetary Combat Drone I Volume: 10m3 Bandwidth: 10- Health: 2000EHP (1 rail tank shot) Optimal range: 1500m Damage: 600 per drone, splash radius 5m, accuracy 10m off paint ROF: 3sec Application: upon launching drones the OB link tells...
- by trollsroyce - at 2013.03.05 15:11:00
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652. Eterne, while you're at it (scanning questions and other things) - in General Discussions [original thread]
I'll take a wild guess at it. You have an active scan going towards where you aim, in a cone dependant on your scan strenght. This is why snipers can see enemies through walls from 600 meters. Picking targets in the cone depends on your scan stre...
- by trollsroyce - at 2013.03.05 12:38:00
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653. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
METR0 THE DESTR0YER wrote: So is this handheld or what? Sorry, Im confused. Weak rifle, strong turret.
- by trollsroyce - at 2013.03.04 18:09:00
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654. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
Example 1) A corp has brought a marauder into frontline, the defenders swap to AV with one guy dedicated to webbing the tank down while rest spam AV grenades to kill it. Example 2) An alliance has deployed 4 MCC's into a planetary fight. The def...
- by trollsroyce - at 2013.03.04 18:08:00
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655. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
A weapon that functions like a laser rifle for infantry (200m range) or unlimited range laser turret. The beam (infantry) slows down vehicles by 50% and prevents afterburner/nitro. The turret slows down by 90%, bringing aerial vehicles to a contr...
- by trollsroyce - at 2013.03.04 18:03:00
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656. Regarding the Active Omega-Booster - in General Discussions [original thread]
Think I'll write a couple bonus hours at the clients expense now... actually make it a years worth of boosters while at it :) Tbh I don't like this boosted p2w aspect; these should have a hard cap on the sp (no gains after 6M sp or similiar). Hop...
- by trollsroyce - at 2013.03.04 10:32:00
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657. Railguns on Tanks - in General Discussions [original thread]
My rail tank is almost as good as my sniper in Manus peak, but has the bonus of counter snipe invulnerability and killing all RDV trying to land. Im getting 40-50 infantry kills on a regular basis from my mountain with it. Railgun anti-infantry s...
- by trollsroyce - at 2013.03.04 07:54:00
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658. CPM Topic : WTF is the CPM? March 3/3 - in General Discussions [original thread]
TL; DR
- by trollsroyce - at 2013.03.03 20:28:00
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659. Request Completely remove SP - in Feedback/Requests [original thread]
Grinding one weapon system to excel in it would detach from having fun. I rarely snipe, because it becomes repetitive fast. Still its my chosen role which I want to excel in, when needed. The SP system should, IMHO, resemble the EVE system more. ...
- by trollsroyce - at 2013.03.03 15:44:00
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660. Merc packs give players 250 prototype suits - in General Discussions [original thread]
This is a valid concern. Keep it to yourself and make profit, this is New Eden.
- by trollsroyce - at 2013.03.03 13:55:00
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