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481. Heavy Maser Rifle - Amarr Heavy Weapon - in Feedback/Requests [original thread]
+1 to big laser I would love the AV to work on a heat channeled fusion blast principle: GÇó press and hold left to stream, dealing EM Therm damage GÇó click right while streaming to fire fusion nuggets along stream that hurt vehicles but only 2...
- by trollsroyce - at 2013.03.23 21:07:00
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482. Who else wants the Shiigeru to burn in orbit tomorrow? - in General Discussions [original thread]
Plz learn to theory folks Its simply going to get skyfire cannoned to promote dust for eve after which planet becomes the biggest ship and ppl try to suicide gank them.
- by trollsroyce - at 2013.03.21 20:17:00
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483. Mechs - in General Discussions [original thread]
iMTAC
- by trollsroyce - at 2013.03.21 19:40:00
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484. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
The unlimited (sensitivity limited with no hard cap?) turning speed is required for mouse to work at all. I think the core issue is with the odd turn speed limitation for suits being just an artificial cap. There is gameplaywise no reason to limit...
- by trollsroyce - at 2013.03.21 12:12:00
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485. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I would like the defenders to start with all installations and NULL cannons blue. This would make sense lorewise and give a much needed advantage to defense. After this kind of boost, if attackers win they deserve the spoils and if defenders lose...
- by trollsroyce - at 2013.03.21 05:58:00
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486. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
He ran out of all the 5 hours in "Keeping customers happy" project. Just kidding, awesome work and a nice improvement lately CCP! <3<3<3<3<3<3
- by trollsroyce - at 2013.03.20 18:30:00
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487. Request: New Mercenary Pack type - in Feedback/Requests [original thread]
Sup, Id love to buy a pack for all my spy accounts that includes: 30 day PASSIVE booster
AUR
a couple nice BPO's
- by trollsroyce - at 2013.03.20 18:27:00
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488. Planetary Conquest: DUST University wants to take a small part. - in General Discussions [original thread]
An option: make courses with entrance fee used to purchase a genolution pack on splinter corp. The trainees can manage it and learn, when it dies course is over. Certain mercenary outfits can be used to liberate a district for you - if you are in...
- by trollsroyce - at 2013.03.20 15:46:00
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489. What is your K/D ? - in General Discussions [original thread]
In public skirmish, 80-100 as a redline tanky sniper, under 10 as frontline. Showing 40-50 on boards now iirc, but that's from before I started burning Thale rifles.
- by trollsroyce - at 2013.03.20 15:14:00
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490. Planetary Conquest and the 3 uses for alt corps - in General Discussions [original thread]
Have been suggesting similiar things based on the same perception. I think a certain amount of openness about these "secret strategies" is in order just to alleviate the metagaming needs for competitive groups when PC launches. Having 10 alt corps...
- by trollsroyce - at 2013.03.20 13:56:00
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491. Seraphim Initiative. Who/where are these guys..! - in General Discussions [original thread]
Jack Boost wrote: Seraphim Initiative are like ponycorns ... Everybody knows.. no one seen it ;) Where is my horse-radish... fixed
- by trollsroyce - at 2013.03.20 13:36:00
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492. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders control all installations in the beginning o...
- by trollsroyce - at 2013.03.19 14:28:00
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493. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Also, with the mechanics currently in place, there will be Bounty Hunter(z) corporations in PC that will be using the genolution mechanic if it goes live as is. They will be hired to shut down competition or just to cause issues to certain unwante...
- by trollsroyce - at 2013.03.18 14:22:00
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494. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: It's a bit of a double edged sword. In the long term, once everything's settled, the only way to get into PC if you've not already, is to use a genolution pack. If you only get 100 clones, that's not going to be enough to t...
- by trollsroyce - at 2013.03.18 14:10:00
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495. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There ar...
- by trollsroyce - at 2013.03.18 14:02:00
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496. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Hey, was the remote clone bomb topic beat to death already? Has it been discussed? Planned mechanic loveliness: Attacking 6 clone jumps gives a survival rate of 20%, making this the business of the very best out there. The clone projection make...
- by trollsroyce - at 2013.03.18 13:28:00
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497. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost. There are a few reasons for this, bu...
- by trollsroyce - at 2013.03.18 13:13:00
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498. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
So, the extent of alt corp usage for the very wealthy big corp looking to safe expand: 1) create enough 1man ringer corps to claim a planet. 2) settle main corp on planet. 3) reinforce main district by burning new alt corp genolution packs for 20...
- by trollsroyce - at 2013.03.18 12:13:00
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499. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Couple of questions, sorry if I missed an earlier answer: 1) An important mechanic will be the queue on "who gets to attack". How would this be iterated? 2) Will the maps be enlarged from the skirmish of present, or perhaps in later versions of PC?
- by trollsroyce - at 2013.03.18 12:05:00
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500. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django's method here is kind of feasible; lockdown from attacks while gaining clones. Kind of a corp "reinforce mode" burning isk. Taking notes...
- by trollsroyce - at 2013.03.18 11:50:00
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