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421. Racial Dropsuits: greater depth or superficial differences? - in General Discussions [original thread]
Aighun wrote: The Robot Devil wrote: http://wiki.eveonline.com/en/wiki/Item_Database:Ships Start with frigates and look at the racial bonuses and role bonuses per ship. All races have the same general ship role bonuses but they a racially ...
- by trollsroyce - at 2013.04.04 13:53:00
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422. Racial Dropsuits: greater depth or superficial differences? - in General Discussions [original thread]
Halador Osiris wrote: The Robot Devil wrote: Lots and lots of ships. Proof . Each one of those tiny things is a ship too, so don't forget to zoom in and look at the frigates. The MCC is the approximate size of a destroyer or a very sma...
- by trollsroyce - at 2013.04.04 13:11:00
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423. Tibus Heth angrily denounces Caldari Prime DMZ, blasts Ishukone and SuVee partic... - in General Discussions [original thread]
I picture the speech as given by a russian FC, with an omnipotent propaganda tone.
- by trollsroyce - at 2013.04.04 11:34:00
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424. Gunnlogi dies by myron in under 10 seconds? - in General Discussions [original thread]
It's cool, a gank Soma will pop the dropship in 1 shot, or the blaster tank will kill the gunners instantly if you get a nice uphill lean on the ship. Still love to see the mini turrets being put to good use :)
- by trollsroyce - at 2013.04.04 11:32:00
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425. LR out ranged by an AR? - in General Discussions [original thread]
I suppose it works like the falloff mechanic in EVE. Optimal is max damage, beyond optimal it gets halved every falloff. Falloff is just not mentioned in weapon stats, if it's there it should be.
- by trollsroyce - at 2013.04.04 11:16:00
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426. Looking for feedback: Leaderboard Reset - in General Discussions [original thread]
I'd rather just have them removed and moved to fansites by API.
- by trollsroyce - at 2013.04.03 22:19:00
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427. Planetary Conquest is Magic! - in General Discussions [original thread]
The one thing that limits the game is one of its design principles: Even sided matches. This principle does not belong to PC. It does not belong to New Eden. Things like stalling large corporations from dominating artificially only moves the s...
- by trollsroyce - at 2013.04.03 17:31:00
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428. UPRISING: sharpshooter must not make first shots a game of luck. - in General Discussions [original thread]
mikegunnz wrote: trollsroyce wrote: Rise up comrades. Either I got April trolled or uprising sharpshooter will affect long range accuracy. Now this better not be first shot accuracy. The best thing dust has going for it gameplay wise is the...
- by trollsroyce - at 2013.04.03 15:31:00
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429. UPRISING: sharpshooter must not make first shots a game of luck. - in General Discussions [original thread]
That derail is a prelude to how skill will be derailed from dust if guns won't hit where you point them.
- by trollsroyce - at 2013.04.03 12:14:00
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430. UPRISING: sharpshooter must not make first shots a game of luck. - in General Discussions [original thread]
Rise up comrades. Either I got April trolled or uprising sharpshooter will affect long range accuracy. Now this better not be first shot accuracy. The best thing dust has going for it gameplay wise is the ability to land the first shot with count...
- by trollsroyce - at 2013.04.03 09:55:00
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431. Tips for Mass Driving - in General Discussions [original thread]
Eat a lot of sugar and fat. Then U grow big and the mass won't drive U.
- by trollsroyce - at 2013.04.02 09:46:00
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432. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
Catering to small corps is artificial and doesn't happen in New Eden. Small corps should go mercenary or renter. Alternately they should be good enough to hold the districts even while losing the siege battles.
- by trollsroyce - at 2013.04.02 07:25:00
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433. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
Awesome idea. This would give a meaningful thing to do for a lot of leftover players. Lorewise it seems just as functional as 16 mercs flipping over districts of millions.
- by trollsroyce - at 2013.04.02 07:21:00
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434. why - in General Discussions [original thread]
It's a valid question, though. If the clone survives, there is no death. Neither is there a kill. It would be good for the game to make it so. Would introduce a mini game of finishing off dying clones to make sure you get the frag.
- by trollsroyce - at 2013.04.02 07:04:00
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435. Move afk farming to pve. - in Feedback/Requests [original thread]
Make it possible to afk farm in pve for same/better rewards than pvp. Make pve not affect win/loss ratio. Should end the majority of it in publics.
- by trollsroyce - at 2013.04.02 06:54:00
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436. AFK cloaking - in General Discussions [original thread]
Coming this may.
- by trollsroyce - at 2013.04.02 06:31:00
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437. Let's discuss The Cloak... - in General Discussions [original thread]
Finally, afk farming equipment.
- by trollsroyce - at 2013.04.02 06:29:00
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438. Infamous Weapon Users - in The War Room [original thread]
I'd say The Dark Cloud is the infamous laser fella for me. When I started dust at Xmas he was the first name-weapon link I made. ICECREAMK1NG gets a mention for fooling around in LAV back in those days, drove me over a dozen times.
- by trollsroyce - at 2013.04.01 17:28:00
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439. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
I whined about this earlier. In EVE, low sp pushovers can go get tackle in a frigate. That tackle can escalate into a capital grinding machine. I had my first solo officer spawn kill at under 1M sp in hostile nullsec, flying a ratting daredevil. ...
- by trollsroyce - at 2013.04.01 13:22:00
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440. Full release in May? (Not April Fools, I Promise) - in General Discussions [original thread]
I'm starting to believe the player market and transactions are in. This is adding more than half the game dust is now :)
- by trollsroyce - at 2013.04.01 12:54:00
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