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Aighun
Zumari Force Projection Caldari State
717
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Posted - 2013.04.03 23:46:00 -
[1] - Quote
A while back I was reading Caliban's War. A passage where the main character prepares to risk her life in battle and considers how her strengths and weaknesses match up against the monster she is about to fight stuck with and got me thinking about dropsuits in DUST 514. Here is Bobbie considering how her suit stacks up against the monster:
"Unfortunately her armor had a lot of the same restrictions it had. While it made her very fast when she wanted to be, it was not particularly good at lateral movement. Most things built for speed weren't. Cheetah's and horses didn't do a lot of sideways running. She was strong in her suit, but not nearly as strong as it was. She did have the advantage with firearms in that she could run away from the creature while continuing to attack from range. The creature could not throw a massive object at her without stopping to anchor itself. It might be ungodly strong, but it still weighed what it weighed, and Newton had a few things to say about a light object throwing a heavy one."
from James S.A. Corey, Caliban's War
Reminded me of a lot of things I was looking to find in Dust. One of the burning questions that this game raises is always "How do I overcome a more powerful enemy?" And also not always with as much success, "What do I have to sacrifice in one area, in order to get more out of another?" I read the quoted passage during the great strafing debates. And it got me thinking, "Why can't we have suits with much faster strafing speed, if they have to sacrifice something else to get that speed?" And also made me realize how simplistic and ultimately shallow the current movement scheme of scout = fast, Assault = medium fast, Logistics = medium slow, heavy = slow really is. Why not have a heavy suit that can turn as fast as a scout, but limit the arc of that turn to about 60 degrees? Why not have an assault suit that can strafe more quickly than a scout suit, but can only sprint as fast as a heavy suit?
WIll we see anything like this on May 6th? Have the suits that are in beta been used to establish some basic parameters for suits in general and will we see many iterations that offer a lot of different options? When the new dropsuits are released, will they differ drastically from suit to suit, or will all medium framed suits play about the same as other medium framed suits? Hopefully we will see a lot of different options, and hopefully this will bring more depth to gameplay. Especially with character movement.
When the new suits are released, I would like to be able to see stats on forward movement speed. Backward movement speed. Lateral movement speed. And turn speed.
It seems like there is a lot of room to come up with interesting combinations of speeds and offer players a lot of options for more dynamic, deep, and exciting gameplay. And It would make sense if this was dictated by EVE for each racial variant on a specific type of drop suit. It would do the game nothing but good to have more options for character movement. And to keep things balanced, for each increase in movement speed in any direction, a particular suit would have to sacrifice movement speed in some of the other areas.
Some examples: Minmatar Scout suit: could have the fastest forward speed in game. Very slow lateral movement very fast turn speed when standing still, slow turn speed while moving. Very quick forward bursts while sprinting. Low stamina.
Gallente Scout could do with some reductions in speed, as it is overall the fastest suit in the game in every direction at this point.
But as I am not overly familiar with EVE, any more in depth knowledge on how each races strengths and weaknesses would affect dropsuit movement would be appreciated.
It would be great to see an assault suit that could equip a lateral burst module, or had increased lateral movement, decent forward movement, decent turn speed, but very slow reverse speed.
A heavy suit with very fast turn speed, almost no ability to move laterally, no ability to sprint.
In addition to lots of iterations on movement speed and the viewable stats already available it would also be great to see stats and have suits with different options for armor resistance and shield resistance. Or to at least be able to purchase modules to change armor and shield resistance.
And it would also be great if we could have active modules for dropsuits. An armor resistance module that drained power such that any weapons that used the suit power pack as a per source would do less damage. Shield boost modules that would reduce movement speed.
And finally, more options for melee. It would be awesome if each suit had a different melee attack. One suit could allow you to perform a no damage attack that would stun your opponent. Another could perform a take down or throw and toss an opponent to the ground. And all of these abilities should come at some cost. There should always be some sort of trade off. |
Ops Fox
ZionTCD Legacy Rising
199
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Posted - 2013.04.04 00:26:00 -
[2] - Quote
Beyond basic cpu/pg shield/armor difference that are already go to differentiate the suit (speculation, based off EVE its self) I would like to see different movements speeds for suits of a much broader range of areas rather than just walking or sprinting speeds. however these difference may add to a suits feel and would do wonders for making each suit feel different to the user they wont change up(and shouldn't) how the suits preform overall. ei. heavies wont become infamous for turning on a dime. |
The Robot Devil
BetaMax. CRONOS.
63
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Posted - 2013.04.04 12:36:00 -
[3] - Quote
http://wiki.eveonline.com/en/wiki/Item_Database:Ships
Start with frigates and look at the racial bonuses and role bonuses per ship. All races have the same general ship role bonuses but they a racially focused.
It is very interesting and deep. Lots and lots of ships. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
124
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Posted - 2013.04.04 12:57:00 -
[4] - Quote
The Robot Devil wrote:Lots and lots of ships. Proof. Each one of those tiny things is a ship too, so don't forget to zoom in and look at the frigates. |
trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.04 13:11:00 -
[5] - Quote
Halador Osiris wrote:The Robot Devil wrote:Lots and lots of ships. Proof. Each one of those tiny things is a ship too, so don't forget to zoom in and look at the frigates.
The MCC is the approximate size of a destroyer or a very small cruiser, btw. |
Medic 1879
The Tritan Industries
96
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Posted - 2013.04.04 13:14:00 -
[6] - Quote
I just want a logi suit where I can see out of both eyeholes. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
327
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Posted - 2013.04.04 13:20:00 -
[7] - Quote
All we can really do is speculate. It would be really interesting if there were some sort of racial match bonus.
So if you got something like a dropsuit line for each class for each race, but then they each had a little bit of armor, shield, speed, PG/CPU, slot, and profile variations by +/- 10-15% in each category.
What you could end up with is each race having an A series and B series suit, but some races really being bad at being a shield heavy. For example, Caldari are traditionally are shield tankers and Amarr are armor tankers. So the Amarr A series heavy suit could be much better than the Caldari A Series, while the Caldari B series could be better than the Amarr B series.
Does that make sense? Like I said though, we haven't really heard much yet. Having 24+ suits for each race will take a while to really balance. T1 racial ship classes in Eve have been around for 8-10 years and they have just now really started to refine and balance them. |
The Robot Devil
BetaMax. CRONOS.
63
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Posted - 2013.04.04 13:21:00 -
[8] - Quote
Halador Osiris wrote:The Robot Devil wrote:Lots and lots of ships. Proof. Each one of those tiny things is a ship too, so don't forget to zoom in and look at the frigates.
http://m.youtube.com/#/watch?v=d8Ke1P3m4nU&desktop_uri=%2Fwatch%3Fv%3Dd8Ke1P3m4nU
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Aighun
Zumari Force Projection Caldari State
718
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Posted - 2013.04.04 13:36:00 -
[9] - Quote
The Robot Devil wrote:http://wiki.eveonline.com/en/wiki/Item_Database:Ships
Start with frigates and look at the racial bonuses and role bonuses per ship. All races have the same general ship role bonuses but they a racially focused.
It is very interesting and deep. Lots and lots of ships.
Yes. My hope is that we get something like this with dropsuits, vehicles, and installations. I believe the game will be much more interesting and fulfilling in the long term if there is a lot of stuff in game like you see in EVE.
I would much rather see a vast and varied gamescape than one that is flat, simple, easy to grasp at first glance then reveals nothing more.
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trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.04 13:53:00 -
[10] - Quote
Aighun wrote:The Robot Devil wrote:http://wiki.eveonline.com/en/wiki/Item_Database:Ships
Start with frigates and look at the racial bonuses and role bonuses per ship. All races have the same general ship role bonuses but they a racially focused.
It is very interesting and deep. Lots and lots of ships. Yes. My hope is that we get something like this with dropsuits, vehicles, and installations. I believe the game will be much more interesting and fulfilling in the long term if there is a lot of stuff in game like you see in EVE. I would much rather see a vast and varied gamescape than one that is flat, simple, easy to grasp at first glance then reveals nothing more.
You can have both. Description and show info separated so that as far as interface goes, its simple but allows digging deeper. E.g "Gallente assault suit: excels in close range combat due to nimble movement and bonuses to hip fire bullet spread." Show info would reveal all relevant stats. Slot layout could be coded in the suit icon. |
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Iron Wolf Saber
BetaMax. CRONOS.
3340
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Posted - 2013.04.04 13:57:00 -
[11] - Quote
Suits will be very different between races. In terms of properties, feel, theme, stats, slots, and bonuses. While its possible one suit will have the slots of another suit it will be entirely different in feel.
Even more-so. the skills important to each suit will be entirely different between races even though they are the same class. |
The Robot Devil
BetaMax. CRONOS.
63
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Posted - 2013.04.04 15:17:00 -
[12] - Quote
Dust bunny giggles. |
Monty Mole Clone
Shiv M
24
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Posted - 2013.04.04 16:21:00 -
[13] - Quote
Aighun wrote: Some examples: Minmatar Scout suit: could have the fastest forward speed in game. Very slow lateral movement very fast turn speed when standing still, slow turn speed while moving. Very quick forward bursts while sprinting. Low stamina.
Gallente Scout could do with some reductions in speed, as it is overall the fastest suit in the game in every direction at this point.
But as I am not overly familiar with EVE, any more in depth knowledge or insight on how each race's strengths and weaknesses would affect dropsuit movement would be appreciated.
It would be great to see an assault suit that could equip a lateral burst module, or had increased lateral movement, decent forward movement, decent turn speed, but very slow reverse speed.
A heavy suit with very fast turn speed, almost no ability to move laterally, no ability to sprint.
interesting ideas, nice and simple but could really change how you could play the game. a type of scout that cant straff but is stupid quick would be hilarious. |
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