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        |  Sgt Kirk
 SyNergy Gaming
 EoN.
 
 531
 
 
      | Posted - 2013.04.04 04:42:00 -
          [31] - Quote 
 
 Zekain Kade wrote:Sgt Kirk wrote:They called me crazy when I skilled into armour dropships with blaster turrets. BUT WHO'S LAUGHING NOW JOE! WHO'S LAUGHING NOW
 that forge gun that's pelting you from 300 meters away. Oh, and those three vollys of milita swarms. And maybe that sniper tank that's hiding in the redline. I shrug off Forge guns less than proto and Militia swarms are just pest.
 However, I've died more from friendly dumbass bluedots thinking that they can fly a dropship too than actual enemy actions.
 
 P.S. The sniper thank is my only legitimate fear.
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        |  Dante Vento
 The Shadow Cavalry Mercenaries
 
 0
 
 
      | Posted - 2013.04.04 04:52:00 -
          [32] - Quote 
 Quite right Sgt Kirk!
 
 Tanking in front of 3 sets of militia swarms.....DIE ANTS! DIE!!
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3339
 
 
      | Posted - 2013.04.04 05:03:00 -
          [33] - Quote 
 Breaking news, seeing AV LAVs winning against HAVs.
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        |  Takahiro Kashuken
 Intara Direct Action
 Caldari State
 
 184
 
 
      | Posted - 2013.04.04 11:14:00 -
          [34] - Quote 
 Ive flown a DS and managed to have my gunner rain enough small missiles to annoy them but not fully destroy them from distance and above them
 
 Problem is at the time i was tanking 2 sets of swarms
 
 In your situation he had no AV to worry about at all, ive had ppl do this against me and ive been lucky and escaped in an armor tank
 
 But you were in a gunlogi, it should have been easy to zip away and get into cover plus have your top gunner shoot at him since he had to be low
 
 Overall tho its rare that it happens
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        |  Yagihige
 Crux Special Tasks Group
 Gallente Federation
 
 205
 
 
      | Posted - 2013.04.04 11:20:00 -
          [35] - Quote 
 I don't know who it was but Jason Pearson teamed up with Jack Boost could've achieved that easily.
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        |  Medic 1879
 The Tritan Industries
 
 96
 
 
      | Posted - 2013.04.04 11:20:00 -
          [36] - Quote 
 I saw this the other day a guy called in a DS right off the bat and his corp mates jumped in the gunner seats and they flew straight at the enemy side captured their objective and then provided anti-tank duties they were excellent at it and most enemy players then switched to AV which allowed us infantry to really hammer them. Then enemy tankers all gave up on tanks or quit the match so the DS guys just started flying harrassment while we mopped up the infantry, Ironically their only death and dropship loss came from a friendly RDV.
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        |  Rupture Reaperson
 Deadly Blue Dots
 RISE of LEGION
 
 77
 
 
      | Posted - 2013.04.04 11:25:00 -
          [37] - Quote 
 
 Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs.  I think it was an anti infantry variant, still OP got owned.
 
 True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker.
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        |  ChromeBreaker
 SVER True Blood
 Unclaimed.
 
 347
 
 
      | Posted - 2013.04.04 11:26:00 -
          [38] - Quote 
 Proto Assault Forge Gun with double complex dmg mods... fire time 1.5sec... does more dmg than anything short of a glass cannon rail gun tank
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        |  trollsroyce
 Seraphim Initiative.
 CRONOS.
 
 261
 
 
      | Posted - 2013.04.04 11:32:00 -
          [39] - Quote 
 It's cool, a gank Soma will pop the dropship in 1 shot, or the blaster tank will kill the gunners instantly if you get a nice uphill lean on the ship.
 
 Still love to see the mini turrets being put to good use :)
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        |  Soozu
 5o1st
 
 48
 
 
      | Posted - 2013.04.04 11:33:00 -
          [40] - Quote 
 To me (and the devs I am sure) this is what DUST is all about. People specializing and becoming deadly in anything. I'm sure they're reading your post and saying... "FINALLY someone did it"
 
 I'm also assuming he had dedicated gunners.. lucky guy.
 
 On a side note. I was wondering why a DS was hovering over my armour tank the other day. At the time I figured he may have been trying to land on me in suicide fashion but now I'm thinking it easily could have been the same guy just doing his thing.
 Good stuff.
 
 Soozu
 
 Edit, what you REALLY need to worry about next time is the four AV guys hopping out of that DS while his turrets are going.. Eventually DUST is gonna get messy.
 Great stuff.
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        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1204
 
 
      | Posted - 2013.04.04 11:44:00 -
          [41] - Quote 
 i still prefer cyclic missiles as AV weapon on a dropship.
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        |  Judge Rhadamanthus
 Vacuum Cleaner. LLC
 
 46
 
 
      | Posted - 2013.04.04 12:06:00 -
          [42] - Quote 
 
 Nguruthos IX wrote:No dropship can hover in a single spot with any AV firing at it, at all. 
 
 well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe.
 
 
 Nguruthos IX wrote:Swarms will knock it into a wall/ground death collision and if nothing else, displace it's position over the tank to where that heavy turret will obliterate the ds 
 Nope. The knock is not that bad and you can see it coming so move into it slowly to counter the push back. In a Caldari ship it's harder but in a Grim its annoying to a skilled pilot and only fatal to a beginner.
 
 
 Nguruthos IX wrote:even a militia forge gun will either single handedly kill any max fitted DS, while also knocking it around like a swarm. 
 No it cant. It hurts but can be delt with.
 
 So yes I will get knocked about a bit and I will leave with low health but I can live long enough to do my damage. Plus why would I even get close? Cycled missile launchers from up high does the job and removes some risk.
 
 
 
 
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        |  Halador Osiris
 Dead Six Initiative
 Daringly Inserting Large Dangerous Objects
 
 124
 
 
      | Posted - 2013.04.04 12:45:00 -
          [43] - Quote 
 
 Nguruthos IX wrote:Correction: Shield tanked myron can hover and take swarms for a good long while. When I'm harassing a tank, I hover where the tank is just about at the edge of my blaster range (gives me a larger cone above the tank I can operate in), so swarms bumping me around isn't bad. Rails and forges can seriously mess me up, though.No dropship can hover in a single spot with any AV firing at it, at all. Swarms will knock it into a wall/ground death collision and if nothing else, displace it's position over the tank to where that heavy turret will obliterate the ds.
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        |  Halador Osiris
 Dead Six Initiative
 Daringly Inserting Large Dangerous Objects
 
 124
 
 
      | Posted - 2013.04.04 12:52:00 -
          [44] - Quote 
 
 Judge Rhadamanthus wrote:God... Nobody understands how to tank a vehicle. You do NOT go half and half. You go all one or all the other. Why? When you're into armor, that shield booster and hardener are absolutely useless. When you're still in shields, those armor hardeners and repper aren't doing a thing. You're wasting module slots. I'm assuming you're using a Gallente DS, so armor tank the thing and throw yourself an AB, CRU, active heat sink, anything because you'll get a lot more mileage out of them than that measly shield.well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe. 
 If you're shield tanked, throw some PDU's in the lows as they'll give you not only extra PG, but a little more shield too.
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        |  gbghg
 L.O.T.I.S.
 Legacy Rising
 
 1031
 
 
      | Posted - 2013.04.04 17:50:00 -
          [45] - Quote 
 
 Halador Osiris wrote:Judge Rhadamanthus wrote:well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe. God... Nobody understands how to tank a vehicle. You do NOT go half and half. You go all one or all the other. Why? When you're into armor, that shield booster and hardener are absolutely useless. When you're still in shields, those armor hardeners and repper aren't doing a thing. You're wasting module slots. I'm assuming you're using a Gallente DS, so armor tank the thing and throw yourself an AB, CRU, active heat sink, anything  because you'll get a lot more mileage out of them than that measly shield. If you're shield tanked, throw some PDU's in the lows as they'll give you not only extra PG, but a little more shield too. Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim
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        |  Sentient Archon
 Red Star.
 
 911
 
 
      | Posted - 2013.04.04 18:09:00 -
          [46] - Quote 
 
 General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either. 
 No offense I have seen you tank and I can safely say that the problem is not with the Myron. Your tanking needs a lot of work. I have seen your tank get blown up by a dude face to face with militia swarm launchers.
 
 PS: Its also very clear to me that you don't know how to fit a Shield tank properly.
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        |  Rasatsu
 Much Crying Old Experts
 
 566
 
 
      | Posted - 2013.04.04 18:15:00 -
          [47] - Quote 
 
 gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL...
 
 It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road.
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        |  gbghg
 L.O.T.I.S.
 Legacy Rising
 
 1031
 
 
      | Posted - 2013.04.04 18:23:00 -
          [48] - Quote 
 
 Rasatsu wrote:gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL... It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road. I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
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        |  Mithridates VI
 Circle of Huskarl
 Minmatar Republic
 
 607
 
 
      | Posted - 2013.04.04 20:15:00 -
          [49] - Quote 
 
 Rupture Reaperson wrote:Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs.  I think it was an anti infantry variant, still OP got owned. True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker. Honestly, I find blasters on a derpship make for better AV/anti-installation than rails do.
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        |  gbghg
 L.O.T.I.S.
 Legacy Rising
 
 1032
 
 
      | Posted - 2013.04.04 20:18:00 -
          [50] - Quote 
 
 Mithridates VI wrote:Rupture Reaperson wrote:Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs.  I think it was an anti infantry variant, still OP got owned. True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker. Honestly, I find blasters on a derpship make for better AV/anti-installation than rails do. Rails are crap, here's Bojo The Mighty's feedback thread on them, give it a quick read https://forums.dust514.com/default.aspx?g=posts&t=65499&find=unread
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        |  Icy TIG3R
 Universal Allies Inc.
 
 22
 
 
      | Posted - 2013.04.04 20:31:00 -
          [51] - Quote 
 Grodd, 9 K hp is nothing. If you're going for straight tank, you should have at least 2-3 k more than that, otherwise take off one of the armor plates for some resists or hardeners. I also doubt you had a repper on?
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        |  Alan-Ibn-Xuan Al-Alasabe
 Planetary Response Organisation
 Test Friends Please Ignore
 
 229
 
 
      | Posted - 2013.04.04 21:04:00 -
          [52] - Quote 
 
 gbghg wrote:I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
 Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful.
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        |  rebecca watson
 Krusual Covert Operators
 Minmatar Republic
 
 46
 
 
      | Posted - 2013.04.05 01:00:00 -
          [53] - Quote 
 
 Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote:I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
 Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. 
 From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod.
 
 The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage.
 
 
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1165
 
 
      | Posted - 2013.04.05 01:14:00 -
          [54] - Quote 
 http://www.quickmeme.com/meme/3tpem2/
 
 Last build, I tested out a prototype 20GJ railgun against a starter fit LAV.
 I **** you not, it took around 10 shots; and according to the efficiency rating, small railguns have a massive damage penalty against tanks.
 
 It was more than jusy a small railgun shooting at you- that's for damn sure.
 
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        |  Hunter Junko
 Bojo's School of the Trades
 
 66
 
 
      | Posted - 2013.04.05 02:20:00 -
          [55] - Quote 
 this is the point when dropship pilots become more in demand
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        |  gbghg
 L.O.T.I.S.
 Legacy Rising
 
 1039
 
 
      | Posted - 2013.04.05 02:28:00 -
          [56] - Quote 
 
 rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote:I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
 Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod.  The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage.  My grim's fit
 1x 60 mm plate (can't remember the name, its the 700HP one)
 2x light IG polarised armour reppers
 1x beta powergrid extender
 
 1x azeotropic ward extender
 1x light shield booster (again can't remember the name, but its the best one)
 
 this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly.
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        |  Nguruthos IX
 Kameira Lodge
 Amarr Empire
 
 190
 
 
      | Posted - 2013.04.05 02:44:00 -
          [57] - Quote 
 
 gbghg wrote:rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote:I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
 Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod.  The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage.  My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender 1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one) this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly.  
 
 Seems like it'd have a big downtime in safe windows. FG must be annoying on that build
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        |  gbghg
 L.O.T.I.S.
 Legacy Rising
 
 1039
 
 
      | Posted - 2013.04.05 02:58:00 -
          [58] - Quote 
 
 Nguruthos IX wrote:gbghg wrote:rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote:I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
 Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod.  The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage.  My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender 1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one) this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly.  Seems like it'd have a big downtime in safe windows. FG must be annoying on that build Yeah module cooldown is risky, but it lets me take damage when I really need to tank it, no point trying to spread my reps out if I die inside 1 module cycle, i've taken around 5 swarms in 15 seconds with that build and kept flying. FG's are incredibly annoying, but I do my best to be a hard target when one pops up, and try to get out the area as fast as possible.
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        |  Chances Ghost
 Inf4m0us
 
 37
 
 
      | Posted - 2013.04.05 06:33:00 -
          [59] - Quote 
 We in Inf4m0us have an anti tank dropship.
 
 we have skilled out gunners and have killed proto tanks with just proto blasters in a myron.
 
 not only possable, but downright awesome
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        |  Halador Osiris
 Dead Six Initiative
 Daringly Inserting Large Dangerous Objects
 
 127
 
 
      | Posted - 2013.04.05 12:39:00 -
          [60] - Quote 
 
 Rasatsu wrote:Well, honestly with dropsuits it's all about your buffer tank. There is NO way to active tank incoming bullets. The armor plate and shield extenders increase your buffer, and the armor reppers and shield regulators/rechargers keep them topped up. I think people fit their dropsuit and then say, "Huh, let's fit a vehicle that way because it works when I've got boots on the ground."gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL... It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road. | 
      
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