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41. CCP, Do you change the aiming system? - in General Discussions [original thread]
Ydubbs81 RND wrote: The aiming system was definitely changed and it is horrible. They need to remove it like they did with those older maps that caused huge frame rate issues. Revert the aiming system back to Chromosome's settings....there was ...
- by supersayinb - at 2013.05.19 06:21:00
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42. do the 3 inttelligence modules help a lot? - in General Discussions [original thread]
SpartanDog41 wrote: im wondering if i should use them because i dont know if they help alot. too easy.....
- by supersayinb - at 2013.05.18 17:00:00
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43. Alliance War Games - in General Discussions [original thread]
Iskandar Zul Karnain wrote: We need to be able to run simulated PC matches between alliance corps to teach the mechanics of PC without having to buy clone packs. These war games should give no sp, no ISK and not require clones while all other e...
- by supersayinb - at 2013.05.16 23:59:00
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44. Sticky:Aiming and control system in general - in General Discussions [original thread]
DJINN serious issues wrote: supersayinb wrote: Garrett Blacknova wrote: I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved. -Lack of aim scaling. Since the official release on the 14th, T...
- by supersayinb - at 2013.05.16 20:40:00
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45. Aiming still broken... - in General Discussions [original thread]
So not a single dev response?
- by supersayinb - at 2013.05.16 20:24:00
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46. Aiming still broken... - in General Discussions [original thread]
Himiko Kuronaga wrote: I rented killzone 2 back in the day and the controls made me cry. They were not this bad, though.... I loved kz2, but as you said, this feels NOTHING like that at all.
- by supersayinb - at 2013.05.16 15:39:00
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47. Aiming still broken... - in General Discussions [original thread]
Iron Wolf Saber wrote: VLIGHT5 wrote: CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aim...
- by supersayinb - at 2013.05.16 05:58:00
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48. Sticky:Aiming and control system in general - in General Discussions [original thread]
Garrett Blacknova wrote: I've had one key complaint about Sixaxis aim that, as of the release of Uprising, was still unsolved. -Lack of aim scaling. Since the official release on the 14th, THIS HAS BEEN FIXED. Unfortunately, they also added a...
- by supersayinb - at 2013.05.16 05:52:00
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49. a good tank vs forge battle - in General Discussions [original thread]
DropKickSuicide wrote: Far Fall wrote: Vaerana Myshtana wrote: Part of the reason that you see AVers so keen on soloing vehicles is because THAT is the only way for AV players to get rewarded. No killshot, no rewards. If there was some ...
- by supersayinb - at 2013.05.15 05:45:00
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50. Aiming still broken... - in General Discussions [original thread]
Garrett Blacknova wrote: Indy Strizer wrote: I use the DS3. I agree, we should just revert to chromosome's aiming, it was great. If i move the right analog stick a little to adjust my aim, it moves too much. I end up having to correct my o...
- by supersayinb - at 2013.05.15 05:16:00
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51. Sticky:Aiming and control system in general - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, WeGÇÖve just finished testing a further update to the aiming systems and we will be deploying this to you today. This time the changes are primarily focused on improving the DS3 controls but there are some little t...
- by supersayinb - at 2013.05.14 18:13:00
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52. Aiming still broken... - in General Discussions [original thread]
Gunner Needed wrote: ccp just revert the controls to how they were, we know you worked hard to change them but its pretty clear to most that the old settings were 100X better This^
- by supersayinb - at 2013.05.14 17:52:00
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53. Bring old aiming back - in General Discussions [original thread]
Ydubbs81 RND wrote: CCP Wolfman wrote: Hi guys, We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you...
- by supersayinb - at 2013.05.12 05:12:00
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54. Sticky:Aiming and control system in general - in General Discussions [original thread]
Please, for the love of God, revert back to the Chromosome shooting mechanics. The new control scheme is unbearable.
- by supersayinb - at 2013.05.12 05:05:00
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55. Sticky:Aiming and control system in general - in General Discussions [original thread]
It's nice to see the kb/m players getting some love (or at least attempting to get some love). Any word on when the DS3 controls get tweaked?
- by supersayinb - at 2013.05.10 22:52:00
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56. Official "Thank you" CCP - in General Discussions [original thread]
It is good to see some of the more obvious problems being fixed. My on concern is if they can get their aim system dialed in before we go to release.
- by supersayinb - at 2013.05.10 22:28:00
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57. Chromosome Vs. Uprising - in General Discussions [original thread]
Nstomper wrote: Look here https://forums.dust514.com/default.aspx?g=posts&t=72735&find=unread Let us hope they get the aiming fix out before the 14th. Releasing with these kind of fundamental shooter mechanic problems would do this...
- by supersayinb - at 2013.05.10 08:31:00
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58. Bring old aiming back - in General Discussions [original thread]
UPDATE: After going back and turning the aim assist off, it's still bad. Please roll back the shooting mechanics from the Chromosome build.
- by supersayinb - at 2013.05.09 19:35:00
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59. Bring old aiming back - in General Discussions [original thread]
I use a DS3 and my current settings are 80 horz/ 70 vert Since the update I've managed to log in quite a few games and in my experience I have found the current aiming mechanics to be very underwhelming. If I were to try and explain what it is ...
- by supersayinb - at 2013.05.08 20:49:00
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60. People Be Mad When They Don't Make The Cut - in General Discussions [original thread]
*popcorn *
- by supersayinb - at 2013.05.05 17:19:00
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