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Gunner Needed
The Southern Legion RISE of LEGION
141
|
Posted - 2013.05.16 07:53:00 -
[91] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them. As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead. There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did.
Killzone 2 = great controls, Resistance = great controls, Uprising.....nowhere near these games |
Himiko Kuronaga
SyNergy Gaming EoN.
436
|
Posted - 2013.05.16 10:20:00 -
[92] - Quote
I rented killzone 2 back in the day and the controls made me cry.
They were not this bad, though.... |
Zyrus Amalomyn
Militaires-Sans-Frontieres
150
|
Posted - 2013.05.16 10:45:00 -
[93] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them. As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead. There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did.
Well, add me to the list of 'if they don't fix the mouse aiming in this, they've lost a paying player.'
I will NOT settle for a virtual joystick. Mice don't work like that. If CCP wants to keep me, they need to give us an option to adjust acceleration or remove it entirely... and get rid of the virtual joystick.
I won't settle for less, and neither will a lot of other mouse users. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.16 15:39:00 -
[94] - Quote
Himiko Kuronaga wrote:I rented killzone 2 back in the day and the controls made me cry.
They were not this bad, though....
I loved kz2, but as you said, this feels NOTHING like that at all.
|
Vrain Matari
ZionTCD Unclaimed.
525
|
Posted - 2013.05.16 16:11:00 -
[95] - Quote
Garrett Blacknova wrote:supersayinb wrote:Iron Wolf Saber wrote:VLIGHT5 wrote:CCP says they don't think there's anything wrong with aiming. Make of that what you will. They obviously know what they're talking about. Obviously you don't listen too well. CCP does know mouse aiming is fubared and they're currently bug hunting the one haunting the mouse users now. DS3 is mostly done-ish though probably a few more minor tweaks. DS3 is mostly done-ish? Can we get an option to turn off the acceleration? I second this question. It's about the only problem left on that end. I'm pretty sure that CCP didn't change the controller curve for Uprising. They just hid it behind the suit's rotation acceleration.
Regardless of whether they changed it or not, it still has a 'kink' in it. Grrrrr.....
Which means that it will still be the same old abrupt, bad-twitchy aiming at that point of stick deflection. And so removing suit rotation acceleration is basically a return to Chromo aiming.
My issue with this isn't personal - I did pretty good with Chromo aiming(it was still bad-twitchy, tho). There's a written and video record on our forums and more importantly in external reviews of DUST where we can see consistent negative comments regarding the aiming mechanics.
A return to Chromo-style aim mechanics is not good enough and will hurt the game in the long run.
I'm not fighting against your request to have the option to disable suit acceleration(although i hate to see a universal physics violated), i'm pointing out the real underlying problem: the controller response curve. |
Operative 1171 Aajli
PSU GHOST SYNDICATE DARKSTAR ARMY
15
|
Posted - 2013.05.16 16:19:00 -
[96] - Quote
Throw away that crap Sony controller and mod it! Get the Splitfish FragFX Shark. Much better. |
Mike Poole
Kirkinen Risk Control Caldari State
12
|
Posted - 2013.05.16 18:40:00 -
[97] - Quote
Aiming would be less of a total ****fest if they could properly tune even the basic settings.
Using a mouse/keyboard the sensitivity settings are a joke. At 90% it's still so sluggish you can barely turn but at 100% things get ridiculously jerky so you can barely aim.
I'm forced to decide if I want to be able to hold the sights on a target or even be able to turn around in time to see them. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.05.16 18:47:00 -
[98] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I understand that much, and it's going to take some time to get out of the boat we're in now.
Just don't let them make excuses every step of the way. I've known them for a decade and some of them get incredibly defensive about their bad decision making.
I would wager right now that they are still attempting to salvage this virtual joystick debacle rather than just giving us raw input with turning limits. Not because it's the right to do, but because, well... "Pride, son! It was a good idea and I'll go down with the ship at the cost of everyone elses fun!"
I'm merely saying, don't let that happen. I am not their boss however, most I can do is make them listen and consider. If they still want acceleration for whatever reason that's up them. As a DS3 user myself I hardly notice the acceleration, its not like the pegged movements of killzone 2 or jerkfest fighting the controller that Resistance had, I can understand why a mouse user would despise such system and for a Dual Shock User the uses are dependent on the players, some feel they need it to gain some edge and are used to the rate of gains. Some players like yourself would like a solid rate of turn instead. There is a reason why I normally don't play shooters on the PS3, Dust 514 doesn't have the same aiming problems the others did. This. It is a godsend that this game has little to no turn acceleration on ds3. Please keep it like this CCP. |
Sephirian Fair
Defensores Doctrina
57
|
Posted - 2013.05.16 18:58:00 -
[99] - Quote
The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous. |
IMPAIRS YOUR ABILITY
Goonfeet
30
|
Posted - 2013.05.16 19:10:00 -
[100] - Quote
Sephirian Fair wrote:The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous.
Have you tried adjusting the deadzone to 0 or very low on the move settings? I felt similar issues and killed all of the move setting and it seemed to help, as to why one affects the other, no clue. |
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Muramasa Armads
Defensores Doctrina
11
|
Posted - 2013.05.16 19:13:00 -
[101] - Quote
I still havenGÇÖt figured out this aiming system and it seems like IGÇÖm never going to adjust to it. I have tried manipulating the X and Y settings multiple times this build, but I canGÇÖt seem to find the right combination. I hope they do something about the aim mechanics because itGÇÖs very frustrating to play this game right now. Chromosome had its issues when it came to aiming, but they were more annoying than harmful. UprisingGÇÖs aiming system is terrible to the point of being a game breaker for me. Who asked for the aiming system to be completely overhauled? |
Parson Atreides
Ahrendee Mercenaries
335
|
Posted - 2013.05.16 19:19:00 -
[102] - Quote
Yup, it still sucks. Aiming by moving your character instead of the crosshairs themselves is the only way to do anything anymore. I'm almost afraid to even touch the right analog stick.
Reviewers have noticed this too, so I'm not sure why CCP hasn't either reverted or given the option to use one or the other because some people think this is better while others think it's unplayable. |
ZiwZih
The Tritan Industries RISE of LEGION
146
|
Posted - 2013.05.16 19:24:00 -
[103] - Quote
Why was it a problem at first place not to include detailed set-up options for all input methods... Like Garrett suggested. All... acceleration, scaling, deadzones...
It was only sane choice for a corporation that is new in FPS game-making, to try and give their best and impress people how competent they are even without experience in the field.
If that was so hard to do, at least leaving Chromo settings would be enough. Servicable but better than this submarines with no fine adjustment we have now. |
WhiskeyJack Otako
The Southern Legion RISE of LEGION
44
|
Posted - 2013.05.16 19:25:00 -
[104] - Quote
It's broken Ina new way everyday since the 6th.. Getting fatigued relearning the aim system each and every day... Revert!! |
Vrain Matari
ZionTCD Unclaimed.
525
|
Posted - 2013.05.16 19:34:00 -
[105] - Quote
Operative 1171 Aajli wrote:Throw away that crap Sony controller and mod it! Get the Splitfish FragFX Shark. Much better. Very cool that you should mention my most desired peripheral. I'm sticking with DS3 for now 'cause i never used one before and need to learn how.
But the splitfish is defo in my future.
Any advice you'd like to share? |
Vrain Matari
ZionTCD Unclaimed.
525
|
Posted - 2013.05.16 19:39:00 -
[106] - Quote
There is only one final answer worthy of DUST, New Eden, CCP and the playerbase: user-customizable control curves for the DS3.
This coupled with realistic suit physics will make us the best in the business.
HTFU |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.05.16 20:24:00 -
[107] - Quote
So not a single dev response? |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
74
|
Posted - 2013.05.16 20:47:00 -
[108] - Quote
This so reminds me of the whole battlefield 3 input lag saga, don't expect any fixes anytime soon if at all. It might even be your tv that's at fault ;-) |
axis alpha
Red Star. EoN.
35
|
Posted - 2013.05.16 21:01:00 -
[109] - Quote
Not for me. ever since they adjusted aiming on the 14th I set my sensitivity back to 10 and boom feels like how it did before uprising. Works fine. |
Sephirian Fair
Defensores Doctrina
58
|
Posted - 2013.05.16 21:07:00 -
[110] - Quote
IMPAIRS YOUR ABILITY wrote:Sephirian Fair wrote:The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous. Have you tried adjusting the deadzone to 0 or very low on the move settings? I felt similar issues and killed all of the move setting and it seemed to help, as to why one affects the other, no clue.
O_o
No, I hadn't. I'll give it a shot and even if it doesn't have an actual effect, maybe I can give myself a placebo effect. XD But whatever the problem is, they need to fix it soon. |
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Garrett Blacknova
Codex Troopers
3065
|
Posted - 2013.05.16 21:17:00 -
[111] - Quote
Sephirian Fair wrote:IMPAIRS YOUR ABILITY wrote:Sephirian Fair wrote:The DS3 aiming controls are still broken. I hope for the sake of this game that they don't truly believe they have "fixed" it.
The biggest issue is that there is too big of a deadzone when aiming with the DS3 right now. It either jerks or doesn't move at all. There's not precise, gentle movements anymore. Fix that and I'll be happy with the controls. I seriously hope they don't have to wait for another patch in order to fix it.
You can even test this. Go in-game and when ADS, start moving the stick slowly left or right. For a good few mm, despite the stick being tilted, the game doesn't register it. When you finally move the stick far enough, it registers a large, fast movement. The deadzone is ridiculous. Have you tried adjusting the deadzone to 0 or very low on the move settings? I felt similar issues and killed all of the move setting and it seemed to help, as to why one affects the other, no clue. O_o No, I hadn't. I'll give it a shot and even if it doesn't have an actual effect, maybe I can give myself a placebo effect. XD But whatever the problem is, they need to fix it soon. With Move deadzone turned to 0 in Chromosome, there was still enough of a deadzone to be problematic for me on the sixaxis.
With the same Move deadzone setting, my sixaxis feels like it has basically no deadzone. Pretty sure it'll help. It always did before. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.05.17 03:20:00 -
[112] - Quote
I gave aiming another chance and I have to admit, the latest patch has improved it.
Still... I really don't think it is as good as Chromosome's- especially when I'm close up. I guess I'll try to get better at this for now, but I don't really like it honestly. |
RINON114
B.S.A.A.
165
|
Posted - 2013.05.19 07:50:00 -
[113] - Quote
I find the problem to be entirely random. Some games I do great, getting 9/0, 10/1 and stuff like that but then I get into some matches and I can't aim to save my life, it's literally like my gun starts sliding over ice or something. |
WSixsmith Dust
Ultramarine Corp Orion Empire
2
|
Posted - 2013.05.19 08:00:00 -
[114] - Quote
Fine make suits turn slower. But for the love of god make my arms work at a decent speed at least. I feel like I'm moving them through pudding anytime I bring my weapon up.
For Genetically enhanced super soldiers wearing gear that's supposed to interface directly with the brain this stuff lags worse than a phone call to Mars. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1708
|
Posted - 2013.05.19 08:34:00 -
[115] - Quote
Vrain Matari wrote:Any advice you'd like to share?
all third party controllers are garbage, ALL. |
Alldin Kan
Imperfects Negative-Feedback
233
|
Posted - 2013.05.30 02:29:00 -
[116] - Quote
bump for fix...
hopefully not after 5 months. |
iceyburnz
Crux Special Tasks Group Gallente Federation
513
|
Posted - 2013.05.30 02:35:00 -
[117] - Quote
SlR KNlGHT wrote:You know a expensive hdmi sends the same signal that a cheap one does right? It either works or it dosnt. No dif.
This is why people who pay for beats earphones are universally ********. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
|
Posted - 2013.07.06 08:39:00 -
[118] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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