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661. It is kinda sad when... - in General Discussions [original thread]
TERMINALANCE wrote: It is kinda sad when... People still play PC? PC is great when its all people using proto and working together its the only time you get a true competitive challenge unfortunately CCP is completely inept at designing a s...
- by stlcarlos989 - at 2013.07.17 21:44:00
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662. Why bother with Plasma Cannon when I can do better with everything else? - in General Discussions [original thread]
Try the commando suit with dual plasma cannons.
- by stlcarlos989 - at 2013.07.17 21:39:00
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663. When does this event end? - in General Discussions [original thread]
Add another day to that
- by stlcarlos989 - at 2013.07.17 03:07:00
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664. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic bu...
- by stlcarlos989 - at 2013.07.16 17:06:00
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665. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: stlcarlos989 wrote: I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex ...
- by stlcarlos989 - at 2013.07.16 17:01:00
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666. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: stlcarlos989 wrote: Nemo Bluntz wrote: [quote=Cosgar] Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both....
- by stlcarlos989 - at 2013.07.16 16:52:00
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667. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: Cosgar wrote: Sloth9230 wrote: Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost wa...
- by stlcarlos989 - at 2013.07.16 16:46:00
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668. WTF? CCP are you serious?? GǣCavityGǥ M2 Contact Locus Grenade 20 AUR 10 AUR [50%... - in General Discussions [original thread]
CCP Eterne wrote: We'll actually have a dev blog out on Contact Grenades and their balance in the near future. Balance really? Most people who play don't even want them to begin with and you guys what to keep them. CCP how about you pay atte...
- by stlcarlos989 - at 2013.07.16 15:24:00
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669. A simple fix (Assault Logi) - in General Discussions [original thread]
Once they nerf the Cal Logi and the legitimate good killers (not ones relying on the logis HP) skill back into caldari assaults people will be calling them OP too. Especially the armor tankers who cry about shields being better than armor instead ...
- by stlcarlos989 - at 2013.07.16 07:08:00
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670. Vote for or against Contact grenades - in General Discussions [original thread]
Current Vote totals Remove: 64 Keep: 20 Nerf: 19 Public opinion on these is pretty evident CCP.
- by stlcarlos989 - at 2013.07.14 21:24:00
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671. Its not the Radius, its the Damage - in General Discussions [original thread]
R'adeh Hunt wrote: RKKR wrote: R'adeh Hunt wrote: RKKR wrote: Hey I already said I tried to look for the data but couldn't find it. You are the one that is too stuborn to help me out. By the way stlcarlos989 dropped some numbers, you i...
- by stlcarlos989 - at 2013.07.14 18:42:00
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672. Its not the Radius, its the Damage - in General Discussions [original thread]
Sloth9230 wrote: stlcarlos989 wrote: 5) The splash is over 200 for the STD variant U'mmm... no, it's not You got me its 195, because no one levels up their proficiency.
- by stlcarlos989 - at 2013.07.14 18:20:00
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673. Its not the Radius, its the Damage - in General Discussions [original thread]
R'adeh Hunt wrote: RKKR wrote: Dear R'adeh Hunt an answer like "Not unless you face morons as opponents...." can be applied to anything. Just drop all your "research" and I will admit you're right if it makes sense. I like how stlcarlos989 ...
- by stlcarlos989 - at 2013.07.14 18:03:00
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674. An easy fix for Flaylocks! - in General Discussions [original thread]
Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed.
- by stlcarlos989 - at 2013.07.14 17:54:00
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675. Its not the Radius, its the Damage - in General Discussions [original thread]
1) There is only an 11% differece from direct damage and splash 2) The base reload speed is 2.5 seconds 3) It can fire its 3 rounds in about 2 seconds 4) The core's splash radius is 2.5m (8.2ft) 5) The splash is over 200 for the STD variant 6) 2 c...
- by stlcarlos989 - at 2013.07.14 17:41:00
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676. Vote for or against Contact grenades - in General Discussions [original thread]
Dale Templar wrote: I can do the exact same thing, often times better by cooking a standard grenade, nerfing is going to do absolutely nothing, if I'm running standards I cook them, as soon as I see a red chevron come even close to popping roun...
- by stlcarlos989 - at 2013.07.14 03:31:00
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677. Vote for or against Contact grenades - in General Discussions [original thread]
pegasis prime wrote: I love a good contact grenade but hurt thread. Adapt or die. This thread is to see if people want to keep or remove contact grenades. Which by the way we already went through in closed beta and didn't want then so CCP re...
- by stlcarlos989 - at 2013.07.13 22:41:00
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678. CCP, if you have any doubt about fused - in General Discussions [original thread]
Go to this thread and vote to remove contact grenades.
- by stlcarlos989 - at 2013.07.13 11:16:00
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679. Red line needs to go - in General Discussions [original thread]
double post.
- by stlcarlos989 - at 2013.07.13 11:11:00
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680. Red line needs to go - in General Discussions [original thread]
Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle.
- by stlcarlos989 - at 2013.07.13 11:10:00
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