Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:44:00 -
[31] - Quote
RevoL Frog wrote:R'adeh Hunt wrote:RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. So now you admit that you can't even read? 1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue I can't wait for your butthurt when they nerf the Flaylock into oblivion I will drink your QQ tears.
I get the same stats using the SP...so no, I won't wine. I also don't think CCP will nerf it nearly as much as you want...because they have way more stats to base their nerf on. They will likely increase PG/CPU usage to bring it more in line with other sidearms, that will force ppl to drop a bit of their tank if they still want dual flaylocks and it's a reasonable nerf. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
71
|
Posted - 2013.07.14 17:46:00 -
[32] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
100% agreed.
I dont use the flaylock, I hate ******* that use it. However I dont want to see it nerfed into oblivion as I like diversity and options in different weapon systems. That bing said, it needs adjusting.
As a side arm it has to be the best by far from what I can tell. Many people seem to be using dual gaylocks.
I think the rate of fire needs adjusting. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5072
|
Posted - 2013.07.14 17:46:00 -
[33] - Quote
R'adeh Hunt wrote:It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two.
Plasma Cannon Sidearm, is that what you people want? ****.
This!
People who claim the flaylock is so much better than the SMG obviously have never used a proto SMG. Sadly should the flaylock be nerfed like the MD before, the SMG will be next in line when it comes to whine threads. [/quote]
My only question here is how in the actual **** are you killing a heavy with an SMG faster than you are with a flaylock?
Don't get me wrong, you're preaching to the choir about SMGs, I've used them as a primary in the past on my scout (back when they were ABSURD, kind of like the flaylock is right now, actually....) Even so, I use my SMG as well. I've used just about every weapon and vehicle in this game to a reasonable extent over the past 13 months, and I've watched things get buffed and nerfed and I know what's a silly weapon compared to a reasonably balanced one.
You're welcome to continue blowing smoke for your amusement, but I give it two months tops (though likely sooner) before it's brought back in line in some way.
|
Sloth9230
Deepspace Digital
2316
|
Posted - 2013.07.14 17:46:00 -
[34] - Quote
RevoL Frog wrote:nerf the Flaylock into oblivion It's disappointing that people are trying to break the flaylock instead of trying to actually balance them. It's even more disappointing that this is exactly what CCP tends to do. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 17:46:00 -
[35] - Quote
Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point.
You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy...
You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons.
Plasma Cannon as sidearm?
I'm thinking you don't know what you are talking about....
|
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
219
|
Posted - 2013.07.14 17:47:00 -
[36] - Quote
DUST Fiend wrote: My only question here is how in the actual **** are you killing a heavy with an SMG faster than you are with a flaylock?
Don't get me wrong, you're preaching to the choir about SMGs, I've used them as a primary in the past on my scout (back when they were ABSURD, kind of like the flaylock is right now, actually....) Even so, I use my SMG as well. I've used just about every weapon and vehicle in this game to a reasonable extent over the past 13 months, and I've watched things get buffed and nerfed and I know what's a silly weapon compared to a reasonably balanced one.
You're welcome to continue blowing smoke for your amusement, but I give it two months tops (though likely sooner) before it's brought back in line in some way.
Aim for the head? |
Sloth9230
Deepspace Digital
2317
|
Posted - 2013.07.14 17:48:00 -
[37] - Quote
CommanderBolt wrote: I think the rate of fire needs adjusting.
|
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
220
|
Posted - 2013.07.14 17:49:00 -
[38] - Quote
RKKR wrote:Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy... You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons. Plasma Cannon as sidearm? I'm thinking you don't know what you are talking about....
Yes, if the SMG runs out you are equally as ****** as when a Flaylock runs out. The Plasma Cannon as a sidearm was an analogy. Straight Flaylock will get one kill per clip. If you're talking about whitling down their armor with your primary then swapping to Flaylock, it's several, as is every other side arm. The Shotgun has the potential to kill 6 people close up, with each shot.
I don't think you know what you're talking about. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5072
|
Posted - 2013.07.14 17:49:00 -
[39] - Quote
R'adeh Hunt wrote:3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today Stopped reading here.
Most cover in this game is short and thin, for the most part. When you have a weapon with reasonable splash radius and high splash damage, you can aim just behind the corner that they're using as cover, or jumping up and shooting just behind the cover.
Either instance negates cover, and deals near optimal damage.
What I said is
DUST Fiend wrote:You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly.
Ok, I'm done with this thread, thanks to what I am about to quote and comment on
Dale Templar wrote:Aim for the head? In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground?
I won't respond to your answer, have an excellent day.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
|
Posted - 2013.07.14 17:50:00 -
[40] - Quote
RKKR wrote:Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy... You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons. I'm thinking you don't know what you are talking about....
Yes, you can only realistically win 1vs1 with the flaylock unless the opponents suck. With the shotgun, given its better potential for OHK against decent opponents, you can take way more opponents before you have to reload. |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.07.14 17:51:00 -
[41] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today Stopped reading here. Most cover in this game is short and thin, for the most part. When you have a weapon with reasonable splash radius and high splash damage, you can aim just behind the corner that they're using as cover, or jumping up and shooting just behind the cover. Either instance negates cover, and deals near optimal damage. What I said is DUST Fiend wrote:You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly.
That's simply not true...cover works. |
stlcarlos989
SVER True Blood Public Disorder.
343
|
Posted - 2013.07.14 17:54:00 -
[42] - Quote
Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. |
Sloth9230
Deepspace Digital
2317
|
Posted - 2013.07.14 17:57:00 -
[43] - Quote
DUST Fiend wrote:In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground? I won't respond to your answer, have an excellent day. What does ease of use have to do with anything? The only time that matters is if the rewards offered by easy to use weapon are higher than the weapon that takes skill to use.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.07.14 17:57:00 -
[44] - Quote
stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed.
Yeah, less variety in game ftw...right? |
Sloth9230
Deepspace Digital
2320
|
Posted - 2013.07.14 17:58:00 -
[45] - Quote
stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:01:00 -
[46] - Quote
Sloth9230 wrote:stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords
Actually, if they introduce nova swords I might be all for that
PS: Just kidding ofc, to ask CCP to remove it is a RIDICULOUS idea |
Dengru
Red Star. EoN.
50
|
Posted - 2013.07.14 18:01:00 -
[47] - Quote
You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:02:00 -
[48] - Quote
Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 18:04:00 -
[49] - Quote
@Dale Templar: I was just arguing that if you try to shoot a heavy witha SMG with more enemies around you would probably end up dead too like when you face a group of people with a flaylock. Do you have to get up close with a flaylock to kill someone? Which has the potential to get you killed first? shooting from a distance or running up close?
Anyway it's fun to talk about weapons without highlighting all variables. Let us endthis discussion and wait untill R'adeh Hunt drops his "research". |
Sloth9230
Deepspace Digital
2320
|
Posted - 2013.07.14 18:07:00 -
[50] - Quote
R'adeh Hunt wrote:Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. Or shooting at someone on higher ground. |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:08:00 -
[51] - Quote
RKKR wrote:@Dale Templar: I was just arguing that if you try to shoot a heavy witha SMG with more enemies around you would probably end up dead too like when you face a group of people with a flaylock. Do you have to get up close with a flaylock to kill someone? Which has the potential to get you killed first? shooting from a distance or running up close?
Anyway it's fun to talk about weapons without highlighting all variables. Let us endthis discussion and wait untill R'adeh Hunt drops his "research".
Still asking to be spoon fed despite all the information already being on this board? Do I really need to link the search function? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:08:00 -
[52] - Quote
Sloth9230 wrote:R'adeh Hunt wrote:Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. Or shooting at someone on higher ground.
Yup, forgot that one...it's one of the main reasons I switched to the SP. |
RKKR
The Southern Legion RISE of LEGION
232
|
Posted - 2013.07.14 18:14:00 -
[53] - Quote
Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols? |
Dengru
Red Star. EoN.
51
|
Posted - 2013.07.14 18:17:00 -
[54] - Quote
what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:17:00 -
[55] - Quote
RKKR wrote:Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols?
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock. |
Aythadis Smith
The Generals EoN.
70
|
Posted - 2013.07.14 18:22:00 -
[56] - Quote
My personal thought on this.
STD Flaylock on a scout suit. My opinion.
I feel myself finishing targets with standard, not it being my main weapon of choice in dispatching the target. With little to no shields, all targets drop ( heavies take more time with the primary weapon before hand).
I feel under personal opinion that the Core with proficiency is making it such an effective killer. That or side arm damage mods.
I honestly dont know what this weapons needs to be brought in line, but in either a GAL assault or a Min scout, usually 1-2 hits and done. The weapons concept is kinda cool if you think about it. Maybe it is its effectiveness against shields is why it is becoming a primary and secondary. In all honesty, hitting STD against shield is kinda like throwing rocks in a gun fight. |
Sloth9230
Deepspace Digital
2321
|
Posted - 2013.07.14 18:22:00 -
[57] - Quote
Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning |
RKKR
The Southern Legion RISE of LEGION
234
|
Posted - 2013.07.14 18:31:00 -
[58] - Quote
R'adeh Hunt wrote:
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock.
Apparently you would like to spend more than 20min+ to convince everyone that there is nothing wrong with the flaylock just because you say so.
You have a lot of credibilty . |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:34:00 -
[59] - Quote
RKKR wrote:R'adeh Hunt wrote:
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock.
Apparently you would like to spend more than 20min+ to convince everyone that there is nothing wrong with the flaylock just because you say so. You have a lot of credibilty .
Mhhh, yeah...of course I would. If you don't believe me, look up the stats yourself. You clearly haven't used the other sidearms at proto level |
Dengru
Red Star. EoN.
53
|
Posted - 2013.07.14 18:35:00 -
[60] - Quote
Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning
You guys are saying it cant shoot up higher ranges, when in actuality it can; you guys are saying it cannot shoot down from these same elevated positions, yet it can. Shotgunners have to evade what might as well be fireballs to kill these guys shooting at the ground underneath or where they will step, I really don't see your point man...but I see the circle jerk has started in earnest and i cant be heard over all the slapping noises |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |