Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
501. CCP why the hell are tanks able to hit full speed instantly? - in General Discussions [original thread]
I baited a madrugar around a corner I had my nanohive down and he turned the wrong way so that I was behind him. I got off four Lai Dai AV grenades and I was one lai dai away from killing him. I was about 10 feet behind him then he took off as the...
- by stlcarlos989 - at 2013.12.11 02:07:00
|
502. delete this. - in Technical Support/Bugs [original thread]
Delete this.
- by stlcarlos989 - at 2013.12.11 02:01:00
|
503. give scanners a limited amount on charges - in General Discussions [original thread]
Ah yes claiming to be trolling to hide personal ignorance or stupidity, but the OP says otherwise
- by stlcarlos989 - at 2013.12.06 16:46:00
|
504. give scanners a limited amount on charges - in General Discussions [original thread]
Ripley Riley wrote: Zekain K wrote: We aren't using batteries to power worm holes. Active scanners aren't powering worm holes either. It's basically a high tech motion sensor. ... regardless, this is future-tech we are talking about. C...
- by stlcarlos989 - at 2013.12.06 16:33:00
|
505. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: They are using energy from just being active. You do realize that even the worst batteries around last a few hours, I have yet to be in a match that lasts that long have you?
- by stlcarlos989 - at 2013.12.06 16:26:00
|
506. Sticky:Community Spotlight: Districts Overview - in Announcement and Events [original thread]
You know what would have been better to add for PC? 1: Reducing the abysmal lag 2: Stopping the unplayable frame rate drops, I'm talking 1-3 fps Instead of adding useless crap to PC how about fixing it first.
- by stlcarlos989 - at 2013.12.06 16:23:00
|
507. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: So that should mean that deployable equipment should only last for a limited time while in the field. Or they should pop when you pop. They last until the nanite count runs out (proto weapons take up more nanites) or when y...
- by stlcarlos989 - at 2013.12.06 16:17:00
|
508. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: abarkrishna wrote: Zekain K wrote: abarkrishna wrote: Step 1 SKILL INTO PROFILE DAMPENING Step 2 USE PROFILE DAMPENERS IIf only that was enough. Your doing it wrong then. Quit playing dust and go back to COD I li...
- by stlcarlos989 - at 2013.12.06 16:15:00
|
509. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: pegasis prime wrote: Zekain K wrote: pegasis prime wrote: and how do you inmmaging this fitting into the lore ? if scanners bother you that much why not skill into profile dampening ? Its a hand held device with a li...
- by stlcarlos989 - at 2013.12.06 16:12:00
|
510. give scanners a limited amount on charges - in General Discussions [original thread]
pegasis prime wrote: Zekain K wrote: pegasis prime wrote: and how do you inmmaging this fitting into the lore ? if scanners bother you that much why not skill into profile dampening ? Its a hand held device with a limited power supply....
- by stlcarlos989 - at 2013.12.06 16:03:00
|
511. Do you think you'll last through the first day of faction warfare? - in General Discussions [original thread]
DUST Fiend wrote: I plan on grinding away in BPO's for max Gallente standings ASAP, especially if the LP vehicles are worth a damn Your standing is based on wins, so its better to run you best gear and run in a coordinated squads to increase ...
- by stlcarlos989 - at 2013.12.06 16:01:00
|
512. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: pegasis prime wrote: and how do you inmmaging this fitting into the lore ? if scanners bother you that much why not skill into profile dampening ? Its a hand held device with a limited power supply. One complex dampener ...
- by stlcarlos989 - at 2013.12.06 15:56:00
|
513. Question to all of you shield tankers in the forums - in General Discussions [original thread]
The Galogi will be the most popular suit post vehicle respec.
- by stlcarlos989 - at 2013.12.04 23:06:00
|
514. [Petition] to Change Damage Mods to a Low Slot - in General Discussions [original thread]
The current shield/armor imbalance is laughable, armor suits being able to have a the most HP and still being able to have the most damage makes shields tanking incredibly inferior considering the insignificant movement penalty for plates. Basic a...
- by stlcarlos989 - at 2013.12.04 23:01:00
|
515. [Request] Reduce the Lag and fix the abysmal framerate in PC - in Feedback/Requests [original thread]
Seriously its bad.
- by stlcarlos989 - at 2013.12.04 22:22:00
|
516. keep up the team killing and its likely .......... - in General Discussions [original thread]
I guess you guys don't play in PC regularly or have never played MAG. 4 team kills in a match is easy to avoid just don't be stupid, learn trigger control, pay attention to your reticle if its blue don't shoot, and only toss grenades into a group ...
- by stlcarlos989 - at 2013.12.04 16:17:00
|
517. TAC AR - in General Discussions [original thread]
Map choice is as Important as skill with the weapon, open maps are ideal for the TAC while maps where most of the action takes place inside of compounds are better relegated the assault variant.
- by stlcarlos989 - at 2013.12.03 16:03:00
|
518. A new trend I'm seeing..... - in General Discussions [original thread]
LMAO, they alway jump back in drive off fleeing for their lives when they realize my Proficiency V Duvolle, with 3 complex damage mods cuts through HP like a hot knife through butter, then its just a simple headshot as they flee. Switch to Lai Dai...
- by stlcarlos989 - at 2013.12.01 20:48:00
|
519. Is Shield and speed tanking going to be viable again in 1.7 ? - in General Discussions [original thread]
Funkmaster Whale wrote: The Attorney General wrote: Karl Marx II wrote: You clearly mustn't have played DUST since 1.6 the general consensus is armour tank with damage mods ... How is pointing out a problem crying ?? I haven't screame...
- by stlcarlos989 - at 2013.11.29 23:44:00
|
520. Is Shield and speed tanking going to be viable again in 1.7 ? - in General Discussions [original thread]
Lol and to think people were so upset to see cal logi's with 5 shield extenders having 700 shields, but almost no outrage over gal logi with 900 armor, 3 damage mods, and proto equipment while still being much faster than heavies. What a joke
- by stlcarlos989 - at 2013.11.29 23:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |