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        481. Friendly Fire in FW is SO BROKEN! - in General Discussions [original thread] 
            Jadek Menaheim wrote:    stlcarlos989 wrote:  Same guy did the same thing to me, on his reload I put him down then hunted him the rest of the match to return the favor.   Doesn't particularly do much good sir. If he runs a squishy starter suit t... 
          - by stlcarlos989 - at 2013.12.16 19:56:00 
          
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        482. Friendly Fire in FW is SO BROKEN! - in General Discussions [original thread] 
          Same guy did the same thing to me, on his reload I put him down then hunted him the rest of the match to return the favor. 
          - by stlcarlos989 - at 2013.12.16 19:32:00 
          
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        483. CCP this is what the vehicle lock system should have been - in General Discussions [original thread] 
            Saxbrin Shain wrote:  What part of "temporary solution to be expanded later" do you people not understand?   Why add a stupid fix that makes vehicles worse if their plan was to implement something else later? That's just ignorant and asinine, I ... 
          - by stlcarlos989 - at 2013.12.16 18:41:00 
          
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        484. CCP this is what the vehicle lock system should have been - in General Discussions [original thread] 
            Ares 514 wrote:    stlcarlos989 wrote:  A built in module to every vehicle (no added CPU/PG cost or loss of a module slot) that is activated in the module wheel that locks and unlocks the vehicle. Then add a feature that allows the vehicle pilot... 
          - by stlcarlos989 - at 2013.12.16 18:24:00 
          
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        485. CCP this is what the vehicle lock system should have been - in General Discussions [original thread] 
          A built in module to every vehicle (no added CPU/PG cost or loss of a module slot) that is activated in the module wheel that locks and unlocks the vehicle. Then add a feature that allows the vehicle pilots to kick people out of their vehicles.   ... 
          - by stlcarlos989 - at 2013.12.16 18:17:00 
          
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        486. How to balance Tanks - in General Discussions [original thread] 
            Flix Keptick wrote:    stlcarlos989 wrote:    Flix Keptick wrote:  No no no no no no no no no no no no no. This is new eden, A single pilot can control a 12km long ship. Surely controlling a tank isn't too hard for one person? I also don't want ... 
          - by stlcarlos989 - at 2013.12.14 20:46:00 
          
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        487. How to balance Tanks - in General Discussions [original thread] 
            Flix Keptick wrote:  No no no no no no no no no no no no no. This is new eden, A single pilot can control a 12km long ship. Surely controlling a tank isn't too hard for one person? I also don't want to invest sp in tanks just to get a stupid blu... 
          - by stlcarlos989 - at 2013.12.14 20:40:00 
          
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        488. How to Balance Tanks and AV - in General Discussions [original thread] 
            TunRa wrote:  More like QQ 514.   No QQ just trying to balance a game that I enjoy, if you have no real response to my thread please go troll elsewhere. 
          - by stlcarlos989 - at 2013.12.14 20:37:00 
          
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        489. How to balance Tanks - in General Discussions [original thread] 
          Lol I posted a very similar thread a minute after you but the same idea.   https://forums.dust514.com/default.aspx?g=posts&m=1610665#post1610665  
          - by stlcarlos989 - at 2013.12.14 20:34:00 
          
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        490. How to Balance Tanks and AV - in General Discussions [original thread] 
          Since tankers want to it to take a coordinated 3-man team of AV to take destroy their tank, Then it should take a coordinated 3-man team to operate a tank to its fullest potential. Real world tanks usually have 4 man crews consisting of commander,... 
          - by stlcarlos989 - at 2013.12.14 20:32:00 
          
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        491. tanks make this game boring - in General Discussions [original thread] 
          Nerfed AV + Cheap tanks + glitched nitrous = TANK SPAM  but next week they will fix the militia nitrous glitch  Nerfed AV + Cheap tanks = TANK SPAM  Damn   
          - by stlcarlos989 - at 2013.12.14 20:08:00 
          
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        492. This is just sad.... - in General Discussions [original thread] 
          Yeah AV is much weaker then before and also tanks are very cheap   1 bare protosuit:  57690 ISK  1 bare maddy/gunny:  97500 ISK  Balance   
          - by stlcarlos989 - at 2013.12.13 22:47:00 
          
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        493. Lets get a tally of how many of us are quiting FW - in General Discussions [original thread] 
            CHICAGOCUBS4EVER wrote:    stlcarlos989 wrote:  I know I am, way to much risk for the abysmal payout, considering the guy who goes 0-12 with 50 WP for a turret hack get the same LP as I do for going 32-5 with 2500WP and losing 3 protosuits.   +1... 
          - by stlcarlos989 - at 2013.12.13 18:57:00 
          
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        494. A Call to Boycott FW - in General Discussions [original thread] 
          I'm also done  I got a  thread  with tally of player who are quitting going.   
          - by stlcarlos989 - at 2013.12.13 18:13:00 
          
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        495. Lets get a tally of how many of us are quiting FW - in General Discussions [original thread] 
            Princess Abi-Hime wrote:  does it count if i never had any intention to play FW?   Sure 
          - by stlcarlos989 - at 2013.12.13 17:57:00 
          
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        496. Lets get a tally of how many of us are quiting FW - in General Discussions [original thread] 
          I know I am, way to much risk for the abysmal payout, considering the guy who goes 0-12 with 50 WP for a turret hack get the same LP as I do for going 32-5 with 2500WP and losing 3 protosuits.   +1 for quiting FW until CCP makes worth running in n... 
          - by stlcarlos989 - at 2013.12.13 17:41:00 
          
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        497. So who HASN'T been banned yet from FW? - in General Discussions [original thread] 
          Yo, also my only team kill has been a revenge on a **** who shotgunned me off a hack to get the hack himself. 
          - by stlcarlos989 - at 2013.12.13 03:42:00 
          
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        498. Faction standings should be at least partially based on indiviual play - in General Discussions [original thread] 
          It's stupid that I can get 30 kills and 2500WP and get zero factional standing because the team of randoms I was put on Couldn't hold a letter that I wasn't at. At least give me some standing for repeatedly playing with these worthless teams. 
          - by stlcarlos989 - at 2013.12.11 22:30:00 
          
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        499. CCP why the hell are tanks able to hit full speed instantly? - in General Discussions [original thread] 
            Benjamin Ciscko wrote:  Complains he can no longer sit on a nanohive and spam Lai Dai's to instapop a tank.   If a tank is bad enough to let me get behind him and activate a nanohive he should get poped especially since it now takes 5-6 prototyp... 
          - by stlcarlos989 - at 2013.12.11 05:01:00 
          
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        500. CCP why the hell are tanks able to hit full speed instantly? - in General Discussions [original thread] 
            Mobius Wyvern wrote:    stlcarlos989 wrote:  I baited a madrugar around a corner I had my nanohive down and he turned the wrong way so that I was behind him. I got off four Lai Dai AV grenades and I was one lai dai away from killing him. I was a... 
          - by stlcarlos989 - at 2013.12.11 02:39:00 
          
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