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501. How to balance the Mass Driver without a damage/radius nerf - in General Discussions [original thread]
Delta 749 wrote: I was thinking about this and I think a slight delay after it impacts an object before exploding would be better, that also gives it more versatility in urban combat since youll now be able to bank shots off the terrain to atta...
- by stlcarlos989 - at 2013.08.07 15:22:00
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502. FOTM: Assault Forge Gun - in General Discussions [original thread]
An easy fix is to make the screen start to shake as the forge gun builds its charge.
- by stlcarlos989 - at 2013.08.07 15:16:00
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503. How to balance the Mass Driver without a damage/radius nerf - in General Discussions [original thread]
The shells detonate on impact, so how about a minimum travel time before the shell is armed and capable of detonating. This way it only deals damage in CQC situations if its a direct hit. Everything would remain the same but it would just be ineff...
- by stlcarlos989 - at 2013.08.07 02:19:00
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504. What if..... (preparing for a possible unnecessary MD nerf) - in General Discussions [original thread]
The mass driver round should have a minimum travel time before it can detonate, that way it can't be used for CQC unless its a direct hit.
- by stlcarlos989 - at 2013.08.07 00:59:00
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505. Encourage weapon diversity - in General Discussions [original thread]
Racial variants are coming
- by stlcarlos989 - at 2013.08.06 23:52:00
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506. Mass Drivers Unite! - in General Discussions [original thread]
Enjoy mass driver 514 while you can, adjustments will be made.
- by stlcarlos989 - at 2013.08.06 21:42:00
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507. Hey, other long tine AR users, can we agree on something? - in General Discussions [original thread]
My hope is that at some point our weapons are as customize as our dropsuits; different sights, silencers, modules, etc.
- by stlcarlos989 - at 2013.08.06 21:36:00
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508. DUST lacks purpose. My mercenary status means nothing. - in General Discussions [original thread]
To be successful at dust all you have to do learn to pilot a dropship well enough to get on top of a building and use a mass driver. Its just stupid now, I am regretting signing up for the tournament because all its going to be is MDs and forge gu...
- by stlcarlos989 - at 2013.08.05 17:01:00
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509. To those of you who think that the Mass Driver is OP... - in General Discussions [original thread]
Mass driver can still do damage to enemies behind cover where as ARs and SCRs can't. Also it takes one game to realize in most situations aiming it at the head will lead to the shell landing at the enemies feet, and it only takes 1-2 shots to dial...
- by stlcarlos989 - at 2013.08.03 03:51:00
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510. Do you REALLY think the MD won't be nerfed?...AGAIN - in General Discussions [original thread]
Xocoyol Zaraoul wrote: THEAMAZING POTHEAD wrote: Its a miracle the AR hasn't been nerfed with how much people b**** about it, and its the sole miracle this has happened to. It has, the duvie used to do absolute craploads and not 34, the d...
- by stlcarlos989 - at 2013.08.02 23:51:00
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511. Av grenades do more damage then forgeguns - in General Discussions [original thread]
Packed AV grenades can't be thrown far and also require throwing the grenade close to the vehicle because they have a small lock-on range. Forge guns can be used at a distance and are also effective against dropships and infantry not just HAVs and...
- by stlcarlos989 - at 2013.08.01 21:32:00
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512. How many of you will quit if there's a respec? - in General Discussions [original thread]
What they should do is release the other racial dropsuits, weapons, gamemodes, PVE, arena battles, player market... you know all the content we were promised.
- by stlcarlos989 - at 2013.08.01 17:17:00
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513. Does the AR really need 60 shots? - in General Discussions [original thread]
The people who say it takes skill to use an MD because of the arc make me laugh. It takes one match to realize that if you aim at the guys head the shell will land at their feet. Only time that isn't the case is long range and extremely close rang...
- by stlcarlos989 - at 2013.08.01 02:32:00
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514. Do you think the mass drivers are overpowered? - in General Discussions [original thread]
Mass driver is fine it just needs to do extra damage to the user in CQC. The user should be punished for using an explosive weapon in close, if they don't have a sidearm for CQC they should end up killing themselves.
- by stlcarlos989 - at 2013.08.01 02:12:00
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515. Does the AR really need 60 shots? - in General Discussions [original thread]
Ok then give MD 4 shots, HMG 250, shotgun 6, and a maximum of 1 grenade carried.
- by stlcarlos989 - at 2013.08.01 02:01:00
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516. Why did Ambush revert? - in General Discussions [original thread]
Beren Hurin wrote: Because there aren't enough people to fill 4 pub lobbies sufficiently with balance. Yeah and having only 3 game modes will increase player counts
- by stlcarlos989 - at 2013.07.31 18:24:00
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517. 1.3 = Super lag? - in General Discussions [original thread]
Miokai Zahou wrote: I-Shayz-I wrote: Frame rate went way down after the update. GIVE US BACK 1.2 Haha don't you mean Give us back Flaylock 514? It's now mass driver 514
- by stlcarlos989 - at 2013.07.31 06:31:00
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518. 1.3 = Super lag? - in General Discussions [original thread]
Yeah, I've noticed a lot more lag today in pubs and especially in PC.
- by stlcarlos989 - at 2013.07.31 05:54:00
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519. Somethings changed - in General Discussions [original thread]
I've noticed a lot more lag today than I did in 1.2
- by stlcarlos989 - at 2013.07.31 05:52:00
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520. Why were the ambushes merged? - in General Discussions [original thread]
This decision which no one asked for is very irritating, it was nice to be able to choose ambush when I only had time for a quick 5 min match. No I have to sit in the war barge and wait to see if its the game mode that I even want to play.
- by stlcarlos989 - at 2013.07.31 04:03:00
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