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101. Rail Rifle is OP because... - in General Discussions [original thread]
Fizzer94 wrote: Ghosts Chance wrote: Galvan Nized wrote: If nearly EVERYONE is using the weapon it must be new. fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The ...
- by stlcarlos989 - at 2014.02.07 13:16:00
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102. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
Link Lol at those who defended it as not OP
- by stlcarlos989 - at 2014.02.07 13:02:00
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103. RESPEC COMING! THANK YOU CCP!!!! - in General Discussions [original thread]
I hope they ban pagl1u M's account for this.
- by stlcarlos989 - at 2014.02.06 15:59:00
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104. tried to speed tank again the other day. - in General Discussions [original thread]
Bones McGavins wrote: Speed tanking isnt as dead as people think. You just cant do it from mid range anymore. You can still do it from pretty close or far away. Basically any range where the players tracking is as fast as your strafe makes it h...
- by stlcarlos989 - at 2014.02.05 15:15:00
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105. The Scrambler Rifle - in General Discussions [original thread]
Me and my corpmate tested this in FW he was using a proficiency 4 Visiam SCR with 2 complex damage mods. My LAV gunner suit had 503 Shields and 679 armor, one charge shot to the chest dropped me to 590 armor. The SCR is OP because its base damage...
- by stlcarlos989 - at 2014.02.05 15:10:00
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106. tried to speed tank again the other day. - in General Discussions [original thread]
When CCP increased aim assist it killed speed tanking.
- by stlcarlos989 - at 2014.02.05 14:57:00
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107. Your Thoughts On Dropsuit Rotation Rate - in General Discussions [original thread]
Base turn speeds on all the suits are the same, plates reduce that turn speed. But its dumb turn speeds should be suit based with the scout being the fastest and the heavy being the slowest. Scout > Assault > Logistics > Commando > Heavy
- by stlcarlos989 - at 2014.02.05 12:28:00
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108. A module that increases movement speed - in General Discussions [original thread]
Flint Beastgood III wrote: Spademan wrote: I kind of think Kin Cats should increase base movement aswell as sprint. Yeah, I always said that. I guess if they just altered those to work that way it'd be even better than a separate module f...
- by stlcarlos989 - at 2014.02.04 22:54:00
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109. A module that increases movement speed - in General Discussions [original thread]
Appia Nappia wrote: stlcarlos989 wrote: but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys...
- by stlcarlos989 - at 2014.02.04 22:44:00
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110. A module that increases movement speed - in General Discussions [original thread]
Logi Bro wrote: STD-->ADV-->PRO 3%-->5%-->7% No penalties, small bonus. I would do 2% > 3% > 5%
- by stlcarlos989 - at 2014.02.04 22:24:00
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111. A module that increases movement speed - in General Discussions [original thread]
KEROSIINI-TERO wrote: stlcarlos989 wrote: but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you gu...
- by stlcarlos989 - at 2014.02.04 22:20:00
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112. A module that increases movement speed - in General Discussions [original thread]
Especially if its a low slot to give an incentive to use something other then plates in the lows
- by stlcarlos989 - at 2014.02.04 21:54:00
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113. A module that increases movement speed - in General Discussions [original thread]
but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think?
- by stlcarlos989 - at 2014.02.04 21:46:00
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114. Racial Weapon Penalty. - in General Discussions [original thread]
Luna Angelo wrote: stlcarlos989 wrote: Luna Angelo wrote: Also, Amarr has no Heavy weapons, what do they do? Same with Gallente. And Caldari need to use HMG's once THEIR Heavies drop, because no Heavy AI weapon yet. And Minmatar using F...
- by stlcarlos989 - at 2014.02.04 20:39:00
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115. Racial Weapon Penalty. - in General Discussions [original thread]
Luna Angelo wrote: Also, Amarr has no Heavy weapons, what do they do? Same with Gallente. And Caldari need to use HMG's once THEIR Heavies drop, because no Heavy AI weapon yet. And Minmatar using FG's for the opposite reason. So... no. MKB...
- by stlcarlos989 - at 2014.02.04 20:03:00
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116. Is there too much ISK in circulation? - in General Discussions [original thread]
Dying on avg 0-1 times in full proto in pubs still means profit, I'm at 400 million ISK and haven't been under 100 million in a long time and I don't mind dropping a few million in pubs, I even call in tanks for my bluedots so i don't have to deal...
- by stlcarlos989 - at 2014.02.03 16:14:00
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117. Shouldn't commandos be the only heavies who can use light weapon... - in General Discussions [original thread]
Bones McGavins wrote: I admit it is a little cheap and an auto win 1v1 straight up. But heavies will always be scanned can't scan back, are super easy to shoot, can't run dodge or flank or retreat, thier delay for regen is huge and they are sup...
- by stlcarlos989 - at 2014.02.03 15:25:00
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118. Shouldn't commandos be the only heavies who can use light weapon... - in General Discussions [original thread]
xSir Campsalotx wrote: Lol 3 people I do it with a scout shotgunner all the time solo, not to mention in long range 1vs 1 is ok for a heavy but its really no different than a pro medium suit 1150hp and triple damage mods (1.8 assualt gallenete)...
- by stlcarlos989 - at 2014.02.03 15:21:00
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119. Shouldn't commandos be the only heavies who can use light weapon... - in General Discussions [original thread]
calisk galern wrote: True Adamance wrote: N1ck Comeau wrote: Heavies with light weapons is such a crutch. calling the 2nd most UP suit a crutch......yup.... heavies aren't really UP anymore. heavies on their own would be bad enough...
- by stlcarlos989 - at 2014.02.03 14:51:00
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120. Announcement:Server issues 2014-02-03 - in General Discussions [original thread]
nickmunson wrote: do you guys realize how much player base is decreasing as of late. your only hope is for a respec come 1.8 as well as reduce sp cost to get a newer player base generating. as of now it takes minimum of 2 months to get your cor...
- by stlcarlos989 - at 2014.02.03 12:56:00
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