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The dark cloud
Intara Direct Action Caldari State
1814
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Posted - 2013.08.01 19:59:00 -
[1] - Quote
packed AV grenades have their damage stats updated. Now you can see how much av grenades actually hurt. King of it is still the Lai Dai packed av grenade that deals a whoppping 1764HP base damage. The Ishukone assault forgegun deals "only" 1663HP damage. So some 1 explain me why a grenade sized weapon deals more then a weapon that is beeing used by heavys only? Not just that but Av grenades are even more devastating against any kind of armor based vehicles due to the added 30% damage. So the packed lai dai av grenade deals in total 2269HP damage against armored vehicles. In my opinion no grenade sized weapon should deal more alpha damage then a forgegun. And no the argument that the breach forgegun deals more damage does not count. Why? Because you can throw 3 av grenades faster compared to 1 charged shot from a breach. CCP should swap the damage from the packed av grenades to plasma canons. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1753
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Posted - 2013.08.01 20:01:00 -
[2] - Quote
Doesn't the proto breach do more damage? |
QQ Commander
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.08.01 20:02:00 -
[3] - Quote
Reserved. |
Buddha Brown
Factory Fresh
217
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Posted - 2013.08.01 20:20:00 -
[4] - Quote
Well, you do have to get REALLY close to a deadly, deadly killing machine to even have a chance at delivering those AV nades. So, there's that. |
Deluxe Edition
TeamPlayers EoN.
672
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Posted - 2013.08.01 20:20:00 -
[5] - Quote
but it also requires you to get up close and personal with a tank... If you as a tank allow this to happen you deserve to die. Keep moving and be aware of your surroundings and AV grenades are not a problem. |
Xender17
Intrepidus XI EoN.
407
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Posted - 2013.08.01 20:22:00 -
[6] - Quote
Buddha Brown wrote:Well, you do have to get REALLY close to a deadly, deadly killing machine to even have a chance at delivering those AV nades. So, there's that. AV=Skill
? ... no |
Cy Clone1
Ancient Exiles Negative-Feedback
178
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Posted - 2013.08.01 20:22:00 -
[7] - Quote
ill one up you and say that any hand held weapon shouldn't have more damage than a massive railgun mounted on a tank.
im fine with it im just saying |
The dark cloud
Intara Direct Action Caldari State
1814
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Posted - 2013.08.01 20:26:00 -
[8] - Quote
Cy Clone1 wrote:ill one up you and say that any hand held weapon shouldn't have more damage than a massive railgun mounted on a tank.
im fine with it im just saying Well appearently the devs think the smaller a weapon gets the more damage it should do. |
Foundation Seldon
Gespenster Kompanie Villore Accords
63
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Posted - 2013.08.01 20:29:00 -
[9] - Quote
The dark cloud wrote:Cy Clone1 wrote:ill one up you and say that any hand held weapon shouldn't have more damage than a massive railgun mounted on a tank.
im fine with it im just saying Well appearently the devs think the smaller a weapon gets the more damage it should do.
Still waiting for the ability to Nova Knife a tank to death, then we will truly be Starhawk. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
530
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Posted - 2013.08.01 20:31:00 -
[10] - Quote
Missing a vital detail: you can't boost AV grenade damage. You'd be extremely hard pressed to find a Forge Gunner who doesn't have Proficiency 2 and at least 1 Complex Damage Mod, usually 2. Want to add about +25% to that damage figure. |
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Chris F2112
187.
276
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Posted - 2013.08.01 20:42:00 -
[11] - Quote
With that forge gun you get more shots, anti infantry potential, and more damage as long as you have any proficiency levels and a damage mod on.
Don't try to pretend like the forge gun is bad. |
8213
Grade No.2
57
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Posted - 2013.08.01 20:46:00 -
[12] - Quote
Really, because I threw an AV grenade at a guy using a Forge Gun, and it did NOTHING! Then he shot and killed me. |
Buddha Brown
Factory Fresh
217
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Posted - 2013.08.01 20:47:00 -
[13] - Quote
Xender17 wrote:Buddha Brown wrote:Well, you do have to get REALLY close to a deadly, deadly killing machine to even have a chance at delivering those AV nades. So, there's that. AV=Skill ? ... no
AV = anti vehicle duh |
Xender17
Intrepidus XI EoN.
409
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Posted - 2013.08.01 20:48:00 -
[14] - Quote
Poplo Furuya wrote:Missing a vital detail: you can't boost AV grenade damage. You'd be extremely hard pressed to find a Forge Gunner who doesn't have Proficiency 2 and at least 1 Complex Damage Mod, usually 2. Want to add about +25% to that damage figure. Not very vital... It hardly changes the fact that a pure av weapon you skill into deeply does less than something more powerful in every way/costs less. |
Xender17
Intrepidus XI EoN.
409
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Posted - 2013.08.01 20:50:00 -
[15] - Quote
Buddha Brown wrote:Xender17 wrote:Buddha Brown wrote:Well, you do have to get REALLY close to a deadly, deadly killing machine to even have a chance at delivering those AV nades. So, there's that. AV=Skill ? ... no AV = anti vehicle duh Ohhhh haha I understand now. because it's a AV weapon it should be OP and take no skill. |
gbghg
L.O.T.I.S. RISE of LEGION
2903
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Posted - 2013.08.01 20:53:00 -
[16] - Quote
Scissors holding paper is just stupid, it messes up the relationship between the different units. |
Forlorn Destrier
Bullet Cluster
1256
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Posted - 2013.08.01 20:54:00 -
[17] - Quote
The dark cloud wrote:packed AV grenades have their damage stats updated. Now you can see how much av grenades actually hurt. King of it is still the Lai Dai packed av grenade that deals a whoppping 1764HP base damage. The Ishukone assault forgegun deals "only" 1663HP damage. So some 1 explain me why a grenade sized weapon deals more then a weapon that is beeing used by heavys only? Not just that but Av grenades are even more devastating against any kind of armor based vehicles due to the added 30% damage. So the packed lai dai av grenade deals in total 2269HP damage against armored vehicles. In my opinion no grenade sized weapon should deal more alpha damage then a forgegun. And no the argument that the breach forgegun deals more damage does not count. Why? Because you can throw 3 av grenades faster compared to 1 charged shot from a breach. CCP should swap the damage from the packed av grenades to plasma canons.
Same reason that shotguns do more damage than AR's - range. |
Buddha Brown
Factory Fresh
217
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Posted - 2013.08.01 20:55:00 -
[18] - Quote
IIRC Grenadier 5 costs more than weap 5, heavy weap 3 and FG 5 combined, just tossin that in too |
Ninjanomyx
One Who Bears Fangs At GOD
124
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Posted - 2013.08.01 20:55:00 -
[19] - Quote
Deluxe Edition wrote:but it also requires you to get up close and personal with a tank... If you as a tank allow this to happen you deserve to die. Keep moving and be aware of your surroundings and AV grenades are not a problem.
Do you even LAV bro??? :P |
Jason Pearson
Seraphim Auxiliaries
2326
|
Posted - 2013.08.01 21:00:00 -
[20] - Quote
Poplo Furuya wrote:Missing a vital detail: you can't boost AV grenade damage. You'd be extremely hard pressed to find a Forge Gunner who doesn't have Proficiency 2 and at least 1 Complex Damage Mod, usually 2. Want to add about +25% to that damage figure.
o/ I run shield extenders on mine, I kill pretty fast. |
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Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1564
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Posted - 2013.08.01 21:03:00 -
[21] - Quote
Foundation Seldon wrote:The dark cloud wrote:Cy Clone1 wrote:ill one up you and say that any hand held weapon shouldn't have more damage than a massive railgun mounted on a tank.
im fine with it im just saying Well appearently the devs think the smaller a weapon gets the more damage it should do. Still waiting for the ability to Nova Knife a tank to death, then we will truly be Starhawk.
Wont be Starhawk until Dropships get a CAF option. |
Makuta Miserix
Better Hide R Die D.E.F.I.A.N.C.E
163
|
Posted - 2013.08.01 21:03:00 -
[22] - Quote
Foundation Seldon wrote:The dark cloud wrote:Cy Clone1 wrote:ill one up you and say that any hand held weapon shouldn't have more damage than a massive railgun mounted on a tank.
im fine with it im just saying Well appearently the devs think the smaller a weapon gets the more damage it should do. Still waiting for the ability to Nova Knife a tank to death, then we will truly be Starhawk.
2 hit kill?
Bruiser abuser. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
531
|
Posted - 2013.08.01 21:05:00 -
[23] - Quote
Xender17 wrote:Poplo Furuya wrote:Missing a vital detail: you can't boost AV grenade damage. You'd be extremely hard pressed to find a Forge Gunner who doesn't have Proficiency 2 and at least 1 Complex Damage Mod, usually 2. Want to add about +25% to that damage figure. Not very vital... It hardly changes the fact that a pure av weapon you skill into deeply does less than something more powerful in every way/costs less. ...
You what, mate?
In practice it means an Assault FG does about 2400 damage a shot.
Some other small details in it's favour: 300 metre range, better efficiency versus shields, 16 rounds per suit (w/ higher damage per shot in practice), can be highly effective against infantry.
Charge of 1.875s, 4 rounds per magazine, let's say 2400 damage. It can spike for about 9600 damage in 7.5 seconds.
The Lai Dai probably take about 1.5 seconds to throw. 1764*3 is 5292 damage in 4.5 seconds? For armor, 6807. For shields, I dunno, less. I'm all maths'd out now. So slightly better burst, less overall damage, no follow up, significantly shorter range of delivery.
Considering this, do you really want to claim Lai Dais outperform proto Forges when it comes to general AV ability? No. They're good and don't consume the focus of a fit but they only outperform a Forge in the first 5.625 seconds of an engagement. That's it. |
stlcarlos989
SVER True Blood
437
|
Posted - 2013.08.01 21:32:00 -
[24] - Quote
Packed AV grenades can't be thrown far and also require throwing the grenade close to the vehicle because they have a small lock-on range. Forge guns can be used at a distance and are also effective against dropships and infantry not just HAVs and LAVs.
EDIT: AV grendades do work on dropships but only if the pilot is dumb enough to fly that low. |
Delta 749
Kestrel Reconnaissance
1517
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Posted - 2013.08.01 21:35:00 -
[25] - Quote
I know right? and they benefit from damage mods, have a skill that ups their damage, and you can carry way more than three grenades at a time
Seriously though quit your bitching, AV nades are fine as they are and need that large spike damage to act as a deterrent to bitching tank drivers who think they should be able to safely park next to a cru and rack up kills |
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