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581. Its not the Radius, its the Damage - in General Discussions [original thread]
R'adeh Hunt wrote: RKKR wrote: Dear R'adeh Hunt an answer like "Not unless you face morons as opponents...." can be applied to anything. Just drop all your "research" and I will admit you're right if it makes sense. I like how stlcarlos989 ...
- by stlcarlos989 - at 2013.07.14 18:03:00
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582. An easy fix for Flaylocks! - in General Discussions [original thread]
Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed.
- by stlcarlos989 - at 2013.07.14 17:54:00
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583. Its not the Radius, its the Damage - in General Discussions [original thread]
1) There is only an 11% differece from direct damage and splash 2) The base reload speed is 2.5 seconds 3) It can fire its 3 rounds in about 2 seconds 4) The core's splash radius is 2.5m (8.2ft) 5) The splash is over 200 for the STD variant 6) 2 c...
- by stlcarlos989 - at 2013.07.14 17:41:00
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584. Vote for or against Contact grenades - in General Discussions [original thread]
Dale Templar wrote: I can do the exact same thing, often times better by cooking a standard grenade, nerfing is going to do absolutely nothing, if I'm running standards I cook them, as soon as I see a red chevron come even close to popping roun...
- by stlcarlos989 - at 2013.07.14 03:31:00
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585. Vote for or against Contact grenades - in General Discussions [original thread]
pegasis prime wrote: I love a good contact grenade but hurt thread. Adapt or die. This thread is to see if people want to keep or remove contact grenades. Which by the way we already went through in closed beta and didn't want then so CCP re...
- by stlcarlos989 - at 2013.07.13 22:41:00
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586. CCP, if you have any doubt about fused - in General Discussions [original thread]
Go to this thread and vote to remove contact grenades.
- by stlcarlos989 - at 2013.07.13 11:16:00
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587. Red line needs to go - in General Discussions [original thread]
double post.
- by stlcarlos989 - at 2013.07.13 11:11:00
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588. Red line needs to go - in General Discussions [original thread]
Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle.
- by stlcarlos989 - at 2013.07.13 11:10:00
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589. Isn't that just wonderful? - in General Discussions [original thread]
Forge Guns are better against shields than they are armor.
- by stlcarlos989 - at 2013.07.13 11:03:00
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590. MD and Flaylock are fine. (From a non user) - in General Discussions [original thread]
Mass Drivers are fine but flaylocks are OP. The flaylock would be fine if the splash damage was reduced or its mag size was reduced to 1 instead of 3. CPU/PG requirements need to go up.
- by stlcarlos989 - at 2013.07.13 09:10:00
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591. Vote for or against Contact grenades - in General Discussions [original thread]
Current Vote Totals Remove: 54 Keep: 18 Nerf: 17
- by stlcarlos989 - at 2013.07.12 19:15:00
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592. Vote for or against Contact grenades - in General Discussions [original thread]
Guys please don't troll here I want CCP to seriously look at the opinions about the topic of this thread.
- by stlcarlos989 - at 2013.07.12 04:17:00
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593. Seriously can't stand railgun tank redline campers anymore. - in General Discussions [original thread]
Void Echo wrote: you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be ...
- by stlcarlos989 - at 2013.07.11 21:39:00
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594. Seriously can't stand railgun tank redline campers anymore. - in General Discussions [original thread]
I honestly don't think that bullets or railshots should be able to leave the redline. In my opinion if you want to kill someone or destroy something you should have to enter the field of battle.
- by stlcarlos989 - at 2013.07.11 21:11:00
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595. Fused Locus Grenades: Why Play Scouts? - in General Discussions [original thread]
Go to this thread and vote to have contact grenades removed.
- by stlcarlos989 - at 2013.07.11 19:57:00
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596. Infam0us G cheating - in General Discussions [original thread]
whakatane77 wrote: Was in a game with him tonight. Ther were infamous on both sides. He would shot gun me, his clan mate would res me . I could not see either of them. He went 42 and 2. I thought there was a problem with my system, because ho...
- by stlcarlos989 - at 2013.07.11 08:42:00
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597. Infam0us G cheating - in General Discussions [original thread]
Banning Hammer wrote: Is a million ways to cheat in Dust 514..the full game is a huge cheat. But in a serious note, exploits and clich+Žs are not cheating... What the OP described IS cheating. When such a game breaking glitch is discov...
- by stlcarlos989 - at 2013.07.11 08:15:00
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598. So after a long, hard day at work... - in General Discussions [original thread]
Gigatron Prime wrote: Iron Wolf Saber wrote: Lets see 1 Mass Driver 1 Sniper 2 HAVs (don't worry killed 20 today) Several SMGs Dozens of ARs, One Assault Dropship 5 run overs Thats my death countish for the day. Meanwhile 20 of 100 Destr...
- by stlcarlos989 - at 2013.07.11 03:24:00
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599. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: Let's face it we are grenade magnets and vehicle grill decorations. We need to be able to nade back! Heavies need two nade slots What are you going to sacrifice for a second grenade? sidearm? High Slot? Low slot? you ...
- by stlcarlos989 - at 2013.07.10 03:54:00
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600. I've Seen it All - in General Discussions [original thread]
I can't wait to laugh at all the guys who skilled into core flaylocks when they get nerfed.
- by stlcarlos989 - at 2013.07.10 01:40:00
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