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361. I'm starting to hate this game - in General Discussions [original thread]
Dude is just trolling heh.
- by steadyhand amarr - at 2015.01.25 14:42:00
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362. DAMN CCP you guys owe me millions of isk - in General Discussions [original thread]
Uuuhhhh wrong place...
- by steadyhand amarr - at 2015.01.25 10:55:00
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363. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman to be fair, why should you not be aloud to go "noob" farming, before everyone freaks out. at No point should raiding ever be better than a straight up district fight. secondly as long as raiding has a CP cost, going "Farming" should not ...
- by steadyhand amarr - at 2015.01.24 18:51:00
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364. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
raiding needs to open to any corp that wants to try it because that should be the first step into getting into PC otherwise small newb corps still wont get a look in and tbh nor will they really want to try. its very simple to just make raiding ...
- by steadyhand amarr - at 2015.01.24 16:53:00
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365. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
to be clear, owning land should always generate more profit than just a simple raid, raiding should only be the 1st step for smaller corps to start building an ISK and asset bank so they can eventually take on big boys. its simply a method of smal...
- by steadyhand amarr - at 2015.01.23 23:02:00
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366. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Edit...nvm u peeps posting to fast
- by steadyhand amarr - at 2015.01.23 15:55:00
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367. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I think how raids should work needs it's own thread. It's clearly very popular Gÿ¦ (which makes me happy because I have shouted about this since MH was s thing =ƒÿå) Bleeding a corp of CP and isk should be thing to ensure you can't count on a 16 ...
- by steadyhand amarr - at 2015.01.23 13:00:00
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368. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Secondly could theory lanch a raiding campaign on a corp to bleed them of isk while building up your own war ch...
- by steadyhand amarr - at 2015.01.23 10:48:00
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369. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also capped to a level that prevents the hoarding of CP to a...
- by steadyhand amarr - at 2015.01.23 09:33:00
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370. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Is there a way to add a corp armory to the flotilla? Would be nice to be able to make doctrinal fits that corpmates can tap for training or during a PC. That way individuals don't get stuck with the ...
- by steadyhand amarr - at 2015.01.23 09:30:00
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371. Too much Proto stoppers and Calamari race is so over powered - in General Discussions [original thread]
Tolling is just not what it used to be like =ƒÿò.
- by steadyhand amarr - at 2015.01.23 08:56:00
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372. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
The option to raid with cost to moving timers looks like a nice middle ground. However I'm worried about creeping the timer instead. Does is the cost worked out from timezone or downtime. I'm hoping down time so creeping is not an option and wou...
- by steadyhand amarr - at 2015.01.23 08:35:00
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373. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sarus Rambo wrote: Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly proportional to the amount of m...
- by steadyhand amarr - at 2015.01.22 15:22:00
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374. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Tbh squad finder fills that role. We should be in a state that any 16 is good enough... But we are dragging this convo off topic
- by steadyhand amarr - at 2015.01.22 15:18:00
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375. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
^^ (cat merc) valid point that needs addressing. For the record im ok with buffer timers say. You lose you have 1 hour to get ready for stage 2 if u lose that stage 3 is 10 hours away you lose you lose the D. That allows for plenty of openers and ...
- by steadyhand amarr - at 2015.01.22 14:01:00
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376. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene select username then hide posts. Dude is just trolling.
- by steadyhand amarr - at 2015.01.22 12:50:00
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377. [Request] Skins... - in General Discussions [original thread]
Tbh corp colours is a direction EVE is moving in. It's just taking time due to engine legacy issues. If this is not a on realease function I will be supprised
- by steadyhand amarr - at 2015.01.22 12:47:00
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378. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: steadyhand amarr wrote: Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not j...
- by steadyhand amarr - at 2015.01.22 12:16:00
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379. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Soraya Xel wrote: Personally, I am worried that doing nothing but exchanging destroyed ISK value will erode the value of holding districts. That you can gain some ISK back, but unless you can defend in militia, will probably lose money every ma...
- by steadyhand amarr - at 2015.01.22 10:24:00
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380. Dear CCP: Lasers suck plz fix - in General Discussions [original thread]
SoTa PoP wrote: What a useless weapon, can anyone explain to me why to use it over a rail or a sniper? Even in it's optimal - you're going to just plain suck. The best you can hope for is to be suppressive - even then, once you get to armor yo...
- by steadyhand amarr - at 2015.01.22 10:04:00
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