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381. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: steadyhand amarr wrote: Edit.....so my phone posted this message 6 hours late....opps This is why quoting is always the safest bet. People like posting essays here which screw up my phone heh. Ontopic as someone w...
- by steadyhand amarr - at 2015.01.22 09:00:00
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382. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not just a few. This stuiped pro gamer ides is a larg...
- by steadyhand amarr - at 2015.01.22 08:29:00
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383. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do inventing a more ...
- by steadyhand amarr - at 2015.01.21 15:43:00
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384. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kevall Longstride wrote: Ok, stepping into the lions den here..... I don't normally speak about PC as it's not my area of expertise in the game and I'm not the greatest fan of it to be honest as the other CPM will attest to but Rattati has hig...
- by steadyhand amarr - at 2015.01.21 11:11:00
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385. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
The point he is badly making is you guys won't agree to anything that puts you at a disadvantage or outright screw over the current power base. Sure you guys can point out problems but everybody allready knows what those are. was/is a problem in ...
- by steadyhand amarr - at 2015.01.21 08:55:00
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386. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
True Adamance wrote: el OPERATOR wrote: And, as anyone who is actually active in PC currently knows, RAIDS do very much exist and have ever since PC isk payouts were changed a couple months back. Put simply, RAIDING is committed by attacking...
- by steadyhand amarr - at 2015.01.20 22:21:00
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387. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: Ghostt Shadoww wrote: It's favortism period....a Dev should never point out a player in a thread. Keep it professional. It can be taken wrong like I pointed out. No need to mention a player name. A Dev needs to give info to...
- by steadyhand amarr - at 2015.01.20 16:32:00
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388. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
I think option to raid which then triggers a schedule fight is a good middle ground but the defenders choice when this fight is must be limited so they don't just make it a stuiped time. An idea is keep the final attack within 3-5 hours this all...
- by steadyhand amarr - at 2015.01.20 11:54:00
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389. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Any form of timer can be gamed. Just remove the dam things and introduce hourly rewards. Or simple have timezone areas so certain areas are always open to attack in EU time and then locked off etc. Or put in a shield system where barrage a bases...
- by steadyhand amarr - at 2015.01.20 11:06:00
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390. Been noticing... - in General Discussions [original thread]
Can u share that understanding? That normally means they are going to do somthing that pisses of a lot of people. A really vuage answer like in pre production still counts as somthing
- by steadyhand amarr - at 2015.01.20 10:40:00
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391. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Waves doing the same thing....mostly because I don't own a ps3 anymore though lol
- by steadyhand amarr - at 2015.01.16 14:53:00
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392. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Please don't go the Ace combat root. It only works for them because of the unique nature of asian market who simply took arcades online =ƒÿå I'm really not ok limiting functionality ever based on how free time you have. Most people have lives and...
- by steadyhand amarr - at 2015.01.16 14:51:00
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393. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
agree getting a mail from the NPC should be a "oh dam whats this" moment saved only for big mile stones or something important. either way the core of it, is build in some easy steps into the early game that help introduce the player to the world ...
- by steadyhand amarr - at 2015.01.15 19:31:00
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394. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Fox Gaden wrote: I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development. For instance, the first...
- by steadyhand amarr - at 2015.01.15 16:24:00
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395. [Discuss] Legion.... - in General Discussions [original thread]
no game kills any other game tbh, games only kill themselves :D. if i could planetside2 and legion i would play both they focus on different experience. plant-side 2 is war logistical simulator and its awsome for it. how do i get my 200 guys past...
- by steadyhand amarr - at 2015.01.14 22:07:00
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396. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo. i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in ...
- by steadyhand amarr - at 2015.01.14 21:53:00
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397. Hell, it is about time - in General Discussions [original thread]
This is such a bad troll post it's painful
- by steadyhand amarr - at 2015.01.14 09:25:00
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398. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Agree with idea that your first baby barge needs to be earned. Maybe having to buy the parts for it and then build it. Just from a sense of progression point of view it makes sense. Also a number of mini meta games can be spawned off having to bui...
- by steadyhand amarr - at 2015.01.14 09:13:00
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399. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I prefer iron wolf's direction. We should not be changing on the ground combat itself. Just support stuff. Sadly this game is still lobby based and their is no point making the game about which team has the biggest warbarge
- by steadyhand amarr - at 2015.01.13 12:48:00
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400. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Liking the overall feel. Except for damage bonuses as that's becomes a requirement not an option. Unless it's make OBs more powerful.
- by steadyhand amarr - at 2015.01.13 07:42:00
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