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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
2
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Posted - 2013.04.22 00:41:00 -
[1] - Quote
Player Portable Mortar Launchers (PPML) or Mortars.
60mm (light), 80mm (medium), and 120mm (heavy)
60mm, Blast Radius 10 Meters, launch distance 1 KM Ballistic Arc Trajectory (BAT) (lobbing it up in the air) Max ammo Carry 100 rounds (increases by 5 up to max with each skill level trained, starts at 75)
80mm Blast Radius 15 Meters, launch distance 2 KM Ballistic Arc Trajectory (BAT) Max ammo Carry 75 rounds (increases by 5 up to max with each skill level trained, starts at 50)
120mm Blast Radius 20 Meters, launch distance 3 KM Ballistic Arc Trajectory (BAT) Max ammo Carry 50 rounds (increases by 5 up to max with each skill level trained, starts at 25)
(Vehicle Mounted Player Driven) Self- Propelled Mortar System (SPMS)
150mm (light), 175mm (medium), 200mm (heavy)
150mm, Blast Radius 25 Meters, launch distance 2 KM Ballistic Arc Trajectory (BAT)
175mm, Blast Radius, 30 Meters, launch distance 5 KM Ballistic Arc Trajectory (BAT)
200mm, Blast Radius 35 Meters, Launch Distance 7KM Ballistic Arc Trajectory (BAT)
All mortars can be loaded out with 4 kinds of shells Explosive (Projectile, Standard Mortar Shell filled with explosives) Thermal (Launches a giant molten Fire Ball basically) Kinetic (Launches an Artillery Style Mortar Rocket) Electromagnetic (Electrically Charged, Gravity Arcing, Laser Pumped, Plasma Beam)
(I leave any other shell attributes to CCP)
When you are the mortar player; you will have two sighting options.
First and foremost will be your Direct Line-of-Sighting System. Basically a small angled scope on the side of the mortar tube you look down into and you gauge your target from the stadia lines in the scope and fire. And if you are good you will hit what you are aiming at.
The other aiming system will be the NON-Line-of-Sight System. Basically, you will look into a small screen on the side of your launcher, and it will have a Satellite map of the battlefield, where you will then place a small crosshairs over where you want to fire, or someone else will place a crosshairs on their map and you will see that crosshairs on the map and you can designate it in your Mortar's Ballistic Firing Solution Computer, to fire on the crosshairs you set up or your teammates set up.
IOW, the ability on the map NOW, to designate targets, will be used by the mortar player to fire mortars, BEYOND their line-of-sight, at targets they can't see, and hope they hit something.
To facilitate being able to figure out where the enemy is firing from, each type of ammo will leave a "tracer Trail"; a tell-tail sign of the shells being fired.
Explosive, will leave a small thin smoke trail and dust cloud along the trajectory of where it is fired from.
Thermal, Small thin line of black smoke and a dust cloud along the trajectory of where it is fired from.
Kinetic, will leave a smoke trail like from the back of a rocket, that will end just before the rocket starts arcing along it's ballistic trajectory leaving NO smoke trail beyond about 1/3 it's launch path and a dust cloud.
Electromagnetic, The whole thing is a long thin beam of light and electricity, which will fade out from the firing position to the target, and leave a trail of visibly disturbed air and a dust cloud. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
2
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Posted - 2013.04.22 00:54:00 -
[2] - Quote
Hello? |
Ulysses Knapse
Nuevo Atlas Corporation
325
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Posted - 2013.04.22 00:56:00 -
[3] - Quote
SGTFunyoun THEFIRST wrote:200mm, Blast Radius 35 Meters, Launch Distance 7KM Ballistic Arc Trajectory (BAT) These mortars can hit any part of the map and the the the explosion is longer than the optimal range of an Assault Rifle.
Overpowered much? |
Godin Thekiller
KNIGHTZ OF THE ROUND
38
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Posted - 2013.04.22 00:58:00 -
[4] - Quote
Ah, I tried reasoning the true artillery, but failed. Then I saw this. GJ good sir. CCP, do exactly this.
Peace, Godin |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
2
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Posted - 2013.04.22 01:04:00 -
[5] - Quote
Ok, then make the distance and power lower than what I suggested.
Simple as that. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
2
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Posted - 2013.04.22 01:19:00 -
[6] - Quote
Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:200mm, Blast Radius 35 Meters, Launch Distance 7KM Ballistic Arc Trajectory (BAT) These mortars can hit any part of the map and the the the explosion is longer than the optimal range of an Assault Rifle. Overpowered much?
You do realize that, mortars are an INDIRECT fire weapon right?
They are SUPPOSED to fire long range and hit the other side of the map.
I mean for crying out loud, the Orbital strike has a blast radius of like 30 meters.
(That's 30 METERS.. not KILOMETERS. Your Sniper rifle has a kill distance of like 1-3 KILOMETERS)
The trick is, to have a mortar crew and sniper scouts on YOUR side of the field as well.
Now one way you could make this a little more even?
Make ANY mortar system, Carried AND Driven types both, able to be targeted and fired upon by Swarm Launcher players.
THAT way, the missile launcher players could have more targets to fire at, and would be given a new role...
... anti-mortar-man. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
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Posted - 2013.04.22 01:29:00 -
[7] - Quote
But seriously, the kill radiuses I put in are not too big, the distance of the average fire fight in DUST is only 5-15 meters. You see this game on a 24 inch TV screen and it looks small, but what you don't realize is how truly far away in the game you really are.
You wonder why you keep missing with that grenade launcher?
Because you are out of the firing range.
On a flat trajectory it only has a range of about 100 meters.
If you arc it at a full ballistic 45 degrees though, it launches all the way out about 900 meters.
So the kill radiuses I put up are NOT too far.
I didn't even TOUCH the amount of DAMAGE or DPS these shells and mortar cannons would be doing, just fire distances, and kill radiuses.
And the firing ranges I put in, like the 200mm for instance, are...
A) It's the biggest and most powerful one you can get... of course it's gonna reach out and touch yah. Drawback though? If you plot your point of aim and angle of trajectory wrong, it can fire clear out the other side of the map and lands harmlessly outside the borders.
B) They are anticipating CCP making MUCH larger battle fields in the future than just these tiny rinky dink little 5 KM wide ones we have now.
There is supposed to be an effort of CCP's plate to build 10 and 20 KM wide maps for us... 200mm shell flying out only 7KM and only doing 35 METERS of kill radius is freaking tiny when you look at the ACTUAL size of the current maps and the planned future maps. |
Godin Thekiller
KNIGHTZ OF THE ROUND
39
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Posted - 2013.04.22 01:30:00 -
[8] - Quote
Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:200mm, Blast Radius 35 Meters, Launch Distance 7KM Ballistic Arc Trajectory (BAT) These mortars can hit any part of the map and the the the explosion is longer than the optimal range of an Assault Rifle. Overpowered much?
You realize that
1: That's a turret
2: Plasma Rifles are supposed to have a tiny hit range
Right? Those would be for taking out several vehicles/ sieging on a outpost for a long time, plus, I doubt they could fire more than 5 times a minute, so I'm pretty sure that thing's balanced.
Peace, Godin |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 01:35:00 -
[9] - Quote
Godin Thekiller wrote:Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:200mm, Blast Radius 35 Meters, Launch Distance 7KM Ballistic Arc Trajectory (BAT) These mortars can hit any part of the map and the the the explosion is longer than the optimal range of an Assault Rifle. Overpowered much? You realize that 1: That's a turret 2: Plasma Rifles are supposed to have a tiny hit range Right? Those would be for taking out several vehicles/ sieging on a outpost for a long time, plus, I doubt they could fire more than 5 times a minute, so I'm pretty sure that thing's balanced.
YES!!!
Someone who gets it.
Yes the rate of fire would be like a max of 5 - 6 shells a minute.
I have LIFTED a REAL 120mm mortar shell... the thing weighs about 80 pounds. You try launching more than about 5 or 10 of those suckers every minute, and your arms will fall off or you'll drop one and blow your whole crew to kingdom come.
The smaller the mortar gets, the higher the ROF will get but, the lower the DPS, Range, and Kill radius will all get. And Vice Versa The LARGER the mortar gets. the LOWER the ROF, and the Higher the DPS, Range, and Kill radius will all get.
See, balanced. |
thesupertman
Better Hide R Die
20
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Posted - 2013.04.22 01:38:00 -
[10] - Quote
I really like the idea of potable mortars!!! |
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
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Posted - 2013.04.22 01:41:00 -
[11] - Quote
thesupertman wrote:I really like the idea of potable mortars!!!
I do too... that's why I suggested it. |
Godin Thekiller
KNIGHTZ OF THE ROUND
40
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Posted - 2013.04.22 01:42:00 -
[12] - Quote
Thank you kind sir for telling me that. You made my day.
Peace, Godin |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 01:45:00 -
[13] - Quote
Godin Thekiller wrote:Thank you kind sir for telling me that. You made my day. Peace, Godin
LOL. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 02:11:00 -
[14] - Quote
So what ya'll think about a reasonable DPS for such a weapon system? |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
41
|
Posted - 2013.04.22 02:12:00 -
[15] - Quote
Like real life, direct hit you are dead |
Draxus Prime
BurgezzE.T.F Orion Empire
92
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Posted - 2013.04.22 02:16:00 -
[16] - Quote
mass driver confirmed to have mortar mode as secondary fire mode |
Tiluvo
Digital Mercs
54
|
Posted - 2013.04.22 02:25:00 -
[17] - Quote
Draxus Prime wrote:mass driver confirmed to have mortar mode as secondary fire mode Source? |
Ulysses Knapse
Nuevo Atlas Corporation
325
|
Posted - 2013.04.22 02:33:00 -
[18] - Quote
SGTFunyoun THEFIRST wrote:You do realize that, mortars are an INDIRECT fire weapon right? If you hit the center of a football field with this, everyone except for those at the last 12 yards of each side would be hit.
SGTFunyoun THEFIRST wrote:I mean for crying out loud, the Orbital strike has a blast radius of like 30 meters. You are comparing multiple shots from ships as large as the MCC to a single shot from a small vehicular mortar...
SGTFunyoun THEFIRST wrote:(That's 30 METERS.. not KILOMETERS. Your Sniper rifle has a kill distance of like 1-3 KILOMETERS) 598 meters, actually. Learn your facts.
SGTFunyoun THEFIRST wrote:Make ANY mortar system, Carried AND Driven types both, able to be targeted and fired upon by Swarm Launcher players. Mortar rounds move far too quickly. You wouldn't be able to get a lock, and even then, swarms are slower than them. |
Adstellarum
G I A N T EoN.
43
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Posted - 2013.04.22 02:37:00 -
[19] - Quote
the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different round types would be evenly split amongst the 100 rounds it would carry and for the mobile non vehicle type could only be mounted on a T2 heavy which I believe will be those specialized suits like the colossus or titan etc |
Adstellarum
G I A N T EoN.
43
|
Posted - 2013.04.22 02:39:00 -
[20] - Quote
Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:You do realize that, mortars are an INDIRECT fire weapon right? If you hit the center of a football field with this, everyone except for those at the last 12 yards of each side would be hit. SGTFunyoun THEFIRST wrote:I mean for crying out loud, the Orbital strike has a blast radius of like 30 meters. You are comparing multiple shots from ships as large as the MCC to a single shot from a small vehicular mortar... SGTFunyoun THEFIRST wrote:(That's 30 METERS.. not KILOMETERS. Your Sniper rifle has a kill distance of like 1-3 KILOMETERS) 598 meters, actually. Learn your facts. SGTFunyoun THEFIRST wrote:Make ANY mortar system, Carried AND Driven types both, able to be targeted and fired upon by Swarm Launcher players. Mortar rounds move far too quickly. You wouldn't be able to get a lock, and even then, swarms are slower than them.
and I don't think he meant the mortar shell itself but the actual mortar firing gun |
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ladwar
Dead Six Initiative
191
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Posted - 2013.04.22 02:42:00 -
[21] - Quote
Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:You do realize that, mortars are an INDIRECT fire weapon right? If you hit the center of a football field with this, everyone except for those at the last 12 yards of each side would be hit. SGTFunyoun THEFIRST wrote:I mean for crying out loud, the Orbital strike has a blast radius of like 30 meters. You are comparing multiple shots from ships as large as the MCC to a single shot from a small vehicular mortar... SGTFunyoun THEFIRST wrote:(That's 30 METERS.. not KILOMETERS. Your Sniper rifle has a kill distance of like 1-3 KILOMETERS) 598 meters, actually. Learn your facts. SGTFunyoun THEFIRST wrote:Make ANY mortar system, Carried AND Driven types both, able to be targeted and fired upon by Swarm Launcher players. Mortar rounds move far too quickly. You wouldn't be able to get a lock, and even then, swarms are slower than them. I like you... said what I was going to. +1 |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 02:56:00 -
[22] - Quote
Ulysses Knapse wrote:SGTFunyoun THEFIRST wrote:You do realize that, mortars are an INDIRECT fire weapon right? If you hit the center of a football field with this, everyone except for those at the last 12 yards of each side would be hit. Yes, and that would kinda be the point, like I said, the DPS is still up in the air here. I haven't even BEGUN to try and touch that yet. SGTFunyoun THEFIRST wrote:I mean for crying out loud, the Orbital strike has a blast radius of like 30 meters. You are comparing multiple shots from ships as large as the MCC to a single shot from a small vehicular mortar... Yeah, I know. The Mortars would be probably about 1/4 the amount of DPS and Orbital Strike has though. SGTFunyoun THEFIRST wrote:(That's 30 METERS.. not KILOMETERS. Your Sniper rifle has a kill distance of like 1-3 KILOMETERS) 598 meters, actually. Learn your facts. Yeah, my bad on that. SGTFunyoun THEFIRST wrote:Make ANY mortar system, Carried AND Driven types both, able to be targeted and fired upon by Swarm Launcher players. Mortar rounds move far too quickly. You wouldn't be able to get a lock, and even then, swarms are slower than them.
Not the rounds... the launchers.
I meant the LAUNCHERS would be able to be locked onto by the Swarm Launchers... BOTH the man portable ones and the vehicle mounted turret ones. |
ladwar
Dead Six Initiative
191
|
Posted - 2013.04.22 02:58:00 -
[23] - Quote
no... |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 02:59:00 -
[24] - Quote
Yes. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 03:00:00 -
[25] - Quote
Draxus Prime wrote:mass driver confirmed to have mortar mode as secondary fire mode
Yes, you can point it up in the air but, it isn't accurate, and you don't do any real damage. And you have no stand off range.. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
3
|
Posted - 2013.04.22 03:06:00 -
[26] - Quote
Adstellarum wrote:the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different round types would be evenly split amongst the 100 rounds it would carry and for the mobile non vehicle type could only be mounted on a T2 heavy which I believe will be those specialized suits like the colossus or titan etc
Yes, the maximum ROF would be about 20 rounds per minute for the 60 mm... and MUCH slower as you go up in size.
Not to mention the DPS would be significantly smaller than an Orbital strike.
It would probably take about 5- 10 direct hits from a 60mm to kill anyone outright. By then they would have moved. The 60mm I am thinking as more of a starter small squad attack interference weapon at best.
The 200mm, would take at MINIMUM, 2 DIRECT HITS to kill a basic armored or shielded enemy. Anyone with Militia mods would be toast with just 1 though. And if you have better armor and/or shields then you would be able to take more DPS.
I am NOT proposing a DPS that is so powerful that it wipes players off the map like the Orbital Strike does, just a nice portable means of harassing your enemy and attempting to deny them access to the area you are shelling. And if you get kills with it, then your enemy was too stupid or weak to get out of the way.
Simple as that.
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slypie11
Planetary Response Organisation
176
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Posted - 2013.04.22 03:20:00 -
[27] - Quote
SGTFunyoun THEFIRST wrote:Adstellarum wrote:the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different round types would be evenly split amongst the 100 rounds it would carry and for the mobile non vehicle type could only be mounted on a T2 heavy which I believe will be those specialized suits like the colossus or titan etc Yes, the maximum ROF would be about 20 rounds per minute for the 60 mm... and MUCH slower as you go up in size. Not to mention the DPS would be significantly smaller than an Orbital strike. It would probably take about 5- 10 direct hits from a 60mm to kill anyone outright. By then they would have moved. The 60mm I am thinking as more of a starter small squad attack interference weapon at best. The 200mm, would take at MINIMUM, 2 DIRECT HITS to kill a basic armored or shielded enemy. Anyone with Militia mods would be toast with just 1 though. And if you have better armor and/or shields then you would be able to take more DPS. I am NOT proposing a DPS that is so powerful that it wipes players off the map like the Orbital Strike does, just a nice portable means of harassing your enemy and attempting to deny them access to the area you are shelling. And if you get kills with it, then your enemy was too stupid or weak to get out of the way. Simple as that. I'd say 60 would be one hundred damage-ish 200 would do 300 give or take, but AoE has to be decreased drastically, we're shooting a mortar, not a cruise missile |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
4
|
Posted - 2013.04.22 03:24:00 -
[28] - Quote
slypie11 wrote:SGTFunyoun THEFIRST wrote:Adstellarum wrote:the mortars would have to have a very slow ROF to make up for the fact they would do so much damage... and when CCP ever decides to add dmg types to the game those 5 different round types would be evenly split amongst the 100 rounds it would carry and for the mobile non vehicle type could only be mounted on a T2 heavy which I believe will be those specialized suits like the colossus or titan etc Yes, the maximum ROF would be about 20 rounds per minute for the 60 mm... and MUCH slower as you go up in size. Not to mention the DPS would be significantly smaller than an Orbital strike. It would probably take about 5- 10 direct hits from a 60mm to kill anyone outright. By then they would have moved. The 60mm I am thinking as more of a starter small squad attack interference weapon at best. The 200mm, would take at MINIMUM, 2 DIRECT HITS to kill a basic armored or shielded enemy. Anyone with Militia mods would be toast with just 1 though. And if you have better armor and/or shields then you would be able to take more DPS. I am NOT proposing a DPS that is so powerful that it wipes players off the map like the Orbital Strike does, just a nice portable means of harassing your enemy and attempting to deny them access to the area you are shelling. And if you get kills with it, then your enemy was too stupid or weak to get out of the way. Simple as that. I'd say 60 would be one hundred damage-ish 200 would do 300 give or take, but AoE has to be decreased drastically, we're shooting a mortar, not a cruise missile
That could be good, ok, so ROF and Firing Range could stay the same but, the Kill Radius needs to get smaller... hmm, maybe.
I would like to know how big the smallest Orbital Strike Burst Radius is.
HEY CCP, can you tell us just how big the burst radius of the smallest Orbital Strike Burst Radius is? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2013.04.22 03:31:00 -
[29] - Quote
SGTFunyoun THEFIRST wrote:Draxus Prime wrote:mass driver confirmed to have mortar mode as secondary fire mode Yes, you can point it up in the air but, it isn't accurate, and you don't do any real damage. And you have no stand off range.. Mass driver is actually very accurate once you practice firing from longer distances and get a good feel for the broken formula the weapon follows. I can hit a stationary target on alpha from charlie in Manus Peak pretty consistently now. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
8
|
Posted - 2013.04.27 23:51:00 -
[30] - Quote
Yes, you may be able to hit with it but, it ain't a mortar... what I am prposing is something you can do INdirect fire operations with.
LIKE A REAL MILITARY.
Something with enough oomph to do more than just tick off the enemy, but just less than enough to outright waste someone if they are suited up properly. |
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