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Thrillhouse Van Houten
DIOS EX.
23
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Posted - 2013.03.13 04:24:00 -
[31] - Quote
No reason not to have this. For a start, it is in Eve and it works in Eve. Dust is in New Eden just like Eve and has Corporations and will have Factions just like Eve.
I'm honestly kindof disappointed in CCP for not incorporating more ideas that work almost perfectly in Eve into Dust. Standings is one of those ideas. |
Lonnar
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.03.13 05:54:00 -
[32] - Quote
You sir, just became my new hero. +1 for you, and I can only express the hope that this will be implemented when Friendly Fire comes out ... or at least this better be hot on it's heels. |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
25
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Posted - 2013.03.13 06:14:00 -
[33] - Quote
+1
Dude, if they do this, you just made this twice as awesome |
Vaeul
XERCORE E X T E R M I N A T U S
35
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Posted - 2013.03.13 20:03:00 -
[34] - Quote
Please let there be standings |
Vaeul
XERCORE E X T E R M I N A T U S
38
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Posted - 2013.03.15 02:19:00 -
[35] - Quote
I am in favor of all players having access to game content, learning to play the same game and not waiting for a CEO or Director to moderate a issue. |
Vaeul
XERCORE E X T E R M I N A T U S
38
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Posted - 2013.03.16 21:09:00 -
[36] - Quote
I guess that I should be bumping this thread until a DEV acknowledges that it has been read. |
Vaeul
XERCORE E X T E R M I N A T U S
38
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Posted - 2013.03.17 20:19:00 -
[37] - Quote
big badda bump! |
Vaeul
XERCORE E X T E R M I N A T U S
39
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Posted - 2013.03.24 21:57:00 -
[38] - Quote
STANDINGS = good |
Corbina Ninja
Maphia Clan Corporation CRONOS.
98
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Posted - 2013.03.24 23:27:00 -
[39] - Quote
+1 |
slypie11
Planetary Response Organisation Test Friends Please Ignore
16
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Posted - 2013.03.25 01:32:00 -
[40] - Quote
maybe there should be different levels of red and blue, like personal and corp. It would be the difference between "I don't want this guy on my team" and telling all your friends "I wan't him dead, I want his family dead" |
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Vaeul
XERCORE E X T E R M I N A T U S
41
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Posted - 2013.03.25 03:03:00 -
[41] - Quote
slypie11 wrote:maybe there should be different levels of red and blue, like personal and corp. It would be the difference between "I don't want this guy on my team" and telling all your friends "I wan't him dead, I want his family dead"
Yep. In fact it is like that in EVE. The basic framework is already setup.
Personal Standings Corporate Standings Alliance Standings
You would have the ability to sets standings for yourself. CEOs and Directors would set standings for their corporation. Alliance Executor would set standings for an alliance.
Now they just need to enable it all in Dust 514 and add a Standings Based Match Filter.
Standings plus a Standings Match Filter is a simple solution that would address so many issues. I don't know of any FPS out there that has something like this. So not only here is a chance to address the big issues that are a concern in this game but also an opportunity to be innovative.
Standing would still be useful even If this game were to offer Planetary Open Worlds at a future date. You would still need to let the perimeter defenses, turret installation and ect know who to tear apart if the "No Trespassing" is not translated properly. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.03.25 03:05:00 -
[42] - Quote
Dammit, CCP stole my idea |
Vaeul
XERCORE E X T E R M I N A T U S
43
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Posted - 2013.03.25 04:11:00 -
[43] - Quote
slypie11 wrote:Dammit, CCP stole my idea
Nonetheless, you had a good thought :D |
2-Ton Twenty-One
Imperfects Negative-Feedback
348
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Posted - 2013.03.25 04:18:00 -
[44] - Quote
How can I set everyone red? That way I don't have to play on the same team as anyone. |
Vaeul
XERCORE E X T E R M I N A T U S
43
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Posted - 2013.03.25 04:47:00 -
[45] - Quote
2-Ton Twenty-One wrote:How can I set everyone red? That way I don't have to play on the same team as anyone.
You would have to manually set each person red to be the man against the universe. Yea if you wanted that, it should be your prerogative and an option.
Its been done in EVE. |
Vaeul
XERCORE E X T E R M I N A T U S
44
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Posted - 2013.03.29 09:58:00 -
[46] - Quote
We need standings and a standings based match filter. |
G Torq
ALTA B2O
120
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Posted - 2013.03.29 10:13:00 -
[47] - Quote
Vaeul wrote:STANDINGSSTANDINGS MATCH FILTER Dust Mercenaries or Corporations set to red standings would never be found on the same team. This setting need not be mutual in order to take effect. Blues would never be found on the opposing side. However the individuals or corporations involved must set each other positive to benefit from the Blue effect. We're Mercs - We're hired to do a job, not to care about who is on what team. |
Vaeul
XERCORE E X T E R M I N A T U S
44
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Posted - 2013.04.01 00:56:00 -
[48] - Quote
G Torq wrote:Vaeul wrote:STANDINGSSTANDINGS MATCH FILTER Dust Mercenaries or Corporations set to red standings would never be found on the same team. This setting need not be mutual in order to take effect. Blues would never be found on the opposing side. However the individuals or corporations involved must set each other positive to benefit from the Blue effect. We're Mercs - We're hired to do a job, not to care about who is on what team.
You did not actually read the post.
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Vaeul
XERCORE E X T E R M I N A T U S
44
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Posted - 2013.04.08 00:24:00 -
[49] - Quote
Bump |
Vaeul
XERCORE E X T E R M I N A T U S
44
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Posted - 2013.05.18 17:37:00 -
[50] - Quote
Hello |
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slypie11
Planetary Response Organisation
283
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Posted - 2013.05.18 18:18:00 -
[51] - Quote
hello. Just came up with a new idea for bounties which I think fit in with this thread.
So, if you place a bounty on someone's head, everyone on the opposing team sees a colored chevron above that person's head. When aimed at, it shows that bounty, and number of times that bounty will be paid. Alternatively, it shows time of bounty or amount of money paid according to amount of money lost by the person whom the bounty is put on.
So let me explain. Number of times the bounty will be paid means the number times the hunted is killed that the bounty will be paid. For instance, if the contracter sets this to 5 and the bounty to 5,000(random number), the next 5 people that kill this person with receive 5,000 isk. Time of bounty means the time in game that the bounty is active. For instance, if this is set to 5 minutes, anyone that kills him/her in 5 minutes will receive the bounty. |
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