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1401. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Wolfica wrote: ok, if they only cost 250k to call in a proto HAV then you would get 10 proto tanks called in every match. and I know a proto AV fit will most def have a hard time taking out 10 pro what is a proto HAV? EDIT: title updated, I'...
- by shaman oga - at 2013.06.17 07:23:00
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1402. Supporting Tanks - in Feedback/Requests [original thread]
Tanks should not take damage when riding on slopes and rough terrain.
- by shaman oga - at 2013.06.17 07:14:00
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1403. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Why an HAV cost that much? A good player in proto suit can kill like a HAV do. A good player with a PRO AV fit can easily solo an HAV. imo tanks should cost not more than 250 k Isk. (with a complete ftting, not the basic tank)
- by shaman oga - at 2013.06.17 07:07:00
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1404. [Feedback] Distant repair module - distant shield recharger - defensive HAV - in Feedback/Requests [original thread]
i know that no one use these modules -_-
- by shaman oga - at 2013.06.17 06:48:00
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1405. Corporation Banners....perhaps....maybe....okay? - in Feedback/Requests [original thread]
I would like too see my corp symbol instead of the gallente eagle on my shoulder. I remember that in MP3 we had the crew symbol on our jackets.
- by shaman oga - at 2013.06.16 12:41:00
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1406. [Feedback] Distant repair module - distant shield recharger - defensive HAV - in Feedback/Requests [original thread]
Yesterday, i've tried both, the distant repairer module for armor and the one for shields. It's funny but there are some problems with them. No wp
Strange mechanics for lock on
Impossibility to mount them on an HAV and maintain a good de...
- by shaman oga - at 2013.06.16 07:44:00
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1407. Swarm Launcher Does 9860 DMG - in Feedback/Requests [original thread]
invisible swarms
- by shaman oga - at 2013.06.15 09:49:00
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1408. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
The community ask for this feature from long time, they never answer. At least they should explain why they do not add this feature. Come on CCP Blam!
- by shaman oga - at 2013.06.14 11:23:00
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1409. Disable the modules deactivation - in Feedback/Requests [original thread]
Nguruthos IX wrote: No. If you knew what the heck you were talking about you would never suggest such a silly thing. Source: 4 month experienced vehicles pilot. explain
- by shaman oga - at 2013.06.14 11:13:00
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1410. Hybrid grenades - in Feedback/Requests [original thread]
A mix between a locus and a flux grenade would be very useful.
- by shaman oga - at 2013.06.14 10:48:00
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1411. Disable the modules deactivation - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Harpyja wrote: cut I think he means the optional deactivation that occurs when you select the module again while it's running. If he meant what you thought, he probably would have said Cooldown - and that would have...
- by shaman oga - at 2013.06.14 09:26:00
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1412. Disable the modules deactivation - in Feedback/Requests [original thread]
Right now it's not needed because we don't have capacitors, so please, disable that feature for the moment, because it's only causing problems with the modules usage. Thanks
- by shaman oga - at 2013.06.13 20:08:00
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1413. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
I've played a single PC battle, with my alliance, i'm not a lover of clan wars. I think that CCP should treat in different way PC players (EvE) from we the PS3 players. I play almost every day, i would like to play PC with my little corp, but the ...
- by shaman oga - at 2013.06.12 14:33:00
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1414. Let us test the new contents - in Feedback/Requests [original thread]
It would be awesome if CCP would let us test the new contents. In this way they would have a large feedback and in the same time, we will have new stuff to try.
- by shaman oga - at 2013.06.12 09:43:00
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1415. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I don't think that the values shown in video will be the final values, later in the same video, they show a PRO commander dropsuit and it's quite UP for being a PRO.
- by shaman oga - at 2013.06.11 23:02:00
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1416. armor tank rep modules = super health - in Feedback/Requests [original thread]
the only thing that makes armor tank vs armor tank interesting is the power of our modules, they should buff shield tanks.
- by shaman oga - at 2013.06.11 08:14:00
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1417. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
I'm not talking about damage dear LAV drivers A single proxi mine should overturn a LAV, just because mines are supposed to do that. In my opinion mines do not work as intended.
- by shaman oga - at 2013.06.11 08:11:00
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1418. Squad Members Wheel for Objectives\Suggestions and Sub squads - in Feedback/Requests [original thread]
bump
- by shaman oga - at 2013.06.10 12:48:00
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1419. [SUGGESTION] Scrambler Rifle variation - in Feedback/Requests [original thread]
Precision Scrambler Rifle Medium/Long Range , 200 meters.
A good scope, more magnification than ACOG but less than a sniper rifle.
Charge to shoot, charging time 0.5 / 0.45 seconds. (120 or 133 ROF)
Total rounds,1600 units. Clip, Nani...
- by shaman oga - at 2013.06.10 11:23:00
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1420. More FW Battles please! - in Feedback/Requests [original thread]
I agree with your post and i add my request. A players list before entering a FW battle. I remember that in BF3 you can see the player list before entering a server, i think it would be useful for FW.
- by shaman oga - at 2013.06.10 10:38:00
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