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761. Grid overlay for the map! - in Feedback/Requests [original thread]
Jadd Hatchen wrote: "Enemy tank over here!" "Where is here?" Truestory
- by shaman oga - at 2014.04.10 18:43:00
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762. Penalty for cloaks - in Feedback/Requests [original thread]
Sole Fenychs wrote: The cloak is godawful. You can easily see it and the CPU/PG requirements for lower level scouts are ridiculous. The profile reduction, coupled with not raising scan precision, allows it to enhance a hit and run playstyle, in...
- by shaman oga - at 2014.04.10 12:02:00
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763. Penalty for cloaks - in Feedback/Requests [original thread]
I don't have any problem with scan profile reduction, i've suggested this thinking in a logical way. If the cortex is partially blocking the elettromagnetic waves coming both from the outside (active scan and other suit passive scan) and from the...
- by shaman oga - at 2014.04.09 11:59:00
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764. Penalty for cloaks - in Feedback/Requests [original thread]
They have a 0.25 bonus on scan profile, they should also have a 0.25 penalty on scan precision. If you think about it, when you raise the cortex, it deflects elettromagnetic rays coming from the external. It should be the same from the internal t...
- by shaman oga - at 2014.04.09 09:44:00
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765. Change Gal Logi bonus - in Feedback/Requests [original thread]
Instead of target visibility, give a bonus on scanner recharge time and make scanners work like cloak devices, with a capacitor. Quantum version scanners are totally useless and the others are not worth to carry, passive scan on scouts is 100% be...
- by shaman oga - at 2014.03.31 10:59:00
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766. LOTR mode activated - in Feedback/Requests [original thread]
I love this The sound are soft and you are instatly calm. BTW yesterday i've switched suit at a supply depot while i was cloaked and the sound effect is remained. The sound when you de-cloak remind me one sound from dark souls, don't know exa...
- by shaman oga - at 2014.03.26 10:24:00
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767. magsec kick per level (bug? ) - in Feedback/Requests [original thread]
I've made the same but kick seem less to me.
- by shaman oga - at 2014.03.26 10:18:00
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768. Active scanner recharge time - in Feedback/Requests [original thread]
Disclaimer: i have a level 5 gal scout (like in 1.7) with maxed scanning ability, so i can scan 1 way or another. I'm opening this topic only because i believe there i a balance issue I like the fact that now we can only do snapshot scan, but s...
- by shaman oga - at 2014.03.25 20:14:00
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769. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
I don't care as long as CCP change the melee animation with a headbutt.
- by shaman oga - at 2014.03.18 11:46:00
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770. Smoke grenades - in Feedback/Requests [original thread]
I always like this kind of request.
- by shaman oga - at 2014.03.13 17:57:00
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771. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I agree in large part, but amarr logi should have the sidearm and the current equipment slot. Assault should have -1 total (high/low) slot from the logi. I particulary like proto min assault, they should have the same layout of caldari, 5/2 is te...
- by shaman oga - at 2014.03.10 10:19:00
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772. Flip dropships back over - in Feedback/Requests [original thread]
Hit them with a LAV, gently....
- by shaman oga - at 2014.03.10 10:05:00
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773. Different hack duration between things - in Feedback/Requests [original thread]
Something like 10 sec, i believe.
- by shaman oga - at 2014.03.07 12:31:00
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774. Different hack duration between things - in Feedback/Requests [original thread]
I've taken null cannon as the longest to hack. I like your idea of hack penalties and bonus.
- by shaman oga - at 2014.03.07 12:26:00
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775. Different hack duration between things - in Feedback/Requests [original thread]
It would be better if different things in game had different hacking duration, for example things like LAVs should be shorter to hack than HAVs, HAV and vehicles in general should be shorter than installations. I don't know if it works like this ...
- by shaman oga - at 2014.03.07 11:18:00
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776. Minimap Improvements - in Feedback/Requests [original thread]
Time for another bump before 1.8. I want to add this, equipments and enemies should be showed on the minimap in a different tone of red dark/light, because a lot of time equipment spam show them as unique red blob.
- by shaman oga - at 2014.03.04 18:15:00
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777. Ds gunner seats need tweaked - in Feedback/Requests [original thread]
Yes, i agree, gunners should have a better FOV and little turrets turning speed affected by DS rotation is really annoying. On the other side dropship pilot should be able to see at least gunners HP bars (show all passengers bar would be a mess).
- by shaman oga - at 2014.02.28 09:28:00
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778. gk.0 Palette swap - in Feedback/Requests [original thread]
I agree, i prefer batman to the penguin.
- by shaman oga - at 2014.02.28 09:23:00
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779. Clean up the inventory list during fitting - in Feedback/Requests [original thread]
Agree, i have all the light weapons at least at lvl.1 a 3 of lvl.3 and 3 lvl.5, my list is never ending, same for the dropsuit modules, create a new fit is a pain, all i do is scroll.
- by shaman oga - at 2014.02.28 09:21:00
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780. [Feedback] Passive scan little problems - in Feedback/Requests [original thread]
Aeon Amadi wrote: shaman oga wrote: Stacking penalty is the last of my problems, the difference are 3 meters. The other 2 points are important. 1. Y axis passive scan (doesn't seem to work properly) 2. Red blob on the minimap equip+players ...
- by shaman oga - at 2014.02.27 23:04:00
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