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481. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Shotgun hit detection's especially terrible today. Missing 50% of shots on target. Again. Mid-day lag? I suffer from it before 5pm.
- by pseudosnipre - at 2013.10.24 16:49:00
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482. Scout Registry / Killboard - in General Discussions [original thread]
Do you guys like this idea? https://forums.dust514.com/default.aspx?g=posts&m=1422883#post1422883
- by pseudosnipre - at 2013.10.24 15:50:00
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483. [Request] Active Scanner raises profile during scan - in Feedback/Requests [original thread]
Sending out VERY strong bursts of radiation should have an effect on your tacnet signature. Suggest the following: -Profile increases by 2dB per meta level during the scan -Signature appears on all enemy tacnet within 100m regardless of range ski...
- by pseudosnipre - at 2013.10.24 15:49:00
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484. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Krom Ganesh wrote: *Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range. So the detection beam travels at 20m/s? That ...
- by pseudosnipre - at 2013.10.24 15:37:00
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485. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
+1 Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar. Not that I want it fixed...
- by pseudosnipre - at 2013.10.24 15:32:00
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486. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky ta...
- by pseudosnipre - at 2013.10.24 15:27:00
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487. Scouts need a BUFF - in General Discussions [original thread]
Not getting stuck on terrain and corners would be a nice buff...
- by pseudosnipre - at 2013.10.24 15:17:00
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488. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: LeGoose wrote: https://www.youtube.com/watch?v=3v0ugAKqjd4&feature=youtube_gdata_player Here is another one. This one is titled "More proof DUST 514 shotguns are overrated." Does this mean war? Edit: I just noticed he...
- by pseudosnipre - at 2013.10.24 03:30:00
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489. CPM Confirms: No battle skirt for Amarr scout - in General Discussions [original thread]
Aero Yassavi wrote: It's a battle skirt, we still wear appropriate legging armor. You PIE boys make them look good, too. Amarr scout without the skirt.
- by pseudosnipre - at 2013.10.24 03:27:00
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490. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: He blocked me :P YouTube ratings and aim assist are both obviously disabled. Another strong example of why you shouldn't comment while playing, lest your own playback make you look foolish. and what is a d-u-v assault ri...
- by pseudosnipre - at 2013.10.23 21:57:00
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491. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: So, I was running my Dragonfly Scout yesterday with Basic Shield extender, shotgun, scrambler pistol, compact nanohive, 2X basic ferroscale plates. I ran up into a group of 4 enemies, my squad/corpmate watching, I shot a guy tw...
- by pseudosnipre - at 2013.10.23 18:46:00
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492. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Amruk Jackal wrote: He literally was crouching and shooting the shotgun from a pretty far distance... "Like a Tiger. A Lion. Any deadly animal." Like sharks with frickin' laser beams attached to their heads...
- by pseudosnipre - at 2013.10.23 14:30:00
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493. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: https://forums.dust514.com/default.aspx?g=posts&m=1416756#post1416756 How very lady-like. Does this mean appia and marauder will be fighting PC matches against each other?
- by pseudosnipre - at 2013.10.22 19:18:00
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494. When is 1.6? - in General Discussions [original thread]
I recall hearing that PSN pushes updates on Tuesdays making 11/5 the obvious choice. ...however, that's right before a 3-day weekend and CCP has a penchant for doing the OPPOSITE of what the community wants ...so 11/12. You're welcome.
- by pseudosnipre - at 2013.10.22 18:08:00
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495. You know when you're on a team of n00bs when... - in General Discussions [original thread]
Watching a blue spawn a LAV and immediately rear-end a friendly HAV
- by pseudosnipre - at 2013.10.22 14:44:00
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496. You know when you're on a team of n00bs when... - in General Discussions [original thread]
When you flank to drop uplinks and the first blue to spawn starts immediately shooting his AR full auto at the enemy squad 100+ meters down range.
- by pseudosnipre - at 2013.10.22 14:43:00
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497. [1.5 bug] Missing sound effects (sfx) - in Technical Support/Bugs [original thread]
Please find MIA sfx, most notably: -spawn -grenade bounce -grenade cook -footsteps Running solo in silent mode with sfx cranked and (more often than not) they dont occur. I miss them (and the grenade indicator when they are outside FOV)
- by pseudosnipre - at 2013.10.21 17:34:00
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498. [1.5 bug] Invincible Spawning - in Technical Support/Bugs [original thread]
In the spirit of using a scout suit to merely "scout", I spend a lot of time flanking and disrupting supply lines. As someone who cautiously watches enemy uplinks I experience this A LOT. This problem is further exacerbated by the common absence ...
- by pseudosnipre - at 2013.10.21 17:26:00
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499. [1.5 bug] Invincible Spawning - in Technical Support/Bugs [original thread]
Mike Ox Bigger wrote: Correct me if I'm wrong but I believe when you're invisible you can't do damage either. And you're not really invisible... Invisibility ceases when you switch weapons or open fire...so technically you can't do damage whe...
- by pseudosnipre - at 2013.10.21 17:18:00
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500. Scout Registry / Killboard - in General Discussions [original thread]
Indirect nerf to sabotage/supply chain disruption. Not sure if it arrived with new spawn location radius on spawn map or not, but it's hindering the viability of this playstyle. https://forums.dust514.com/default.aspx?g=posts&m=1412911#post1...
- by pseudosnipre - at 2013.10.21 16:49:00
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