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161. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
All 4 suits can slay, what's your point? Just lol if you choose to do it in a scout suit over a logi.
- by pseudosnipre - at 2014.03.21 16:31:00
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162. What kills speed tanking is - in General Discussions [original thread]
That bullet magnetism, though.
- by pseudosnipre - at 2014.03.21 15:49:00
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163. I am a very happy cat - in General Discussions [original thread]
New community scratching post to be subsidized by cat merc's taxes? :3
- by pseudosnipre - at 2014.03.21 15:47:00
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164. goodbye to our Russia players? - in General Discussions [original thread]
Mad Syringe wrote: This is a game, the crimea crisis is about politics... I don't see a connection. The only prob would be people paying over blocked credit cards... CCCP This wouldn't have happened if Putin was a dirtsider FC. Compulsion...
- by pseudosnipre - at 2014.03.21 15:29:00
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165. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Marc Rime wrote: This thread is funny. Driving a death taxi is also funny. It is, however, silly when players magically pop in and out of vehicles. That should be changed. For all suit types. New vehicle equipment idea: http://www.brooke-o...
- by pseudosnipre - at 2014.03.21 15:23:00
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166. DustNews24 launches (+giveaway) - in General Discussions [original thread]
If you wrote longer articles, you could fit even more ad space.
- by pseudosnipre - at 2014.03.21 15:13:00
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167. 200+ warriors are attacking AE. In march. Who else is with me - in The War Room [original thread]
Ghostt Shadoww wrote: Having xxx men under me is not an easy job.
- by pseudosnipre - at 2014.03.19 17:53:00
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168. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Kinda agree... Most suits aren't so ammo starved that they can't pump a few rounds into anything shimmering...like testing for spies in TF2.
- by pseudosnipre - at 2014.03.19 00:18:00
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169. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Im going to LOVE the new, slower pace of this game! Momentum on the battlefield is going to swing more heavily and engagements will be MUCH longer now that players have time to use cover. Much happiness. Plus this is the LAST dropsuit respec ever...
- by pseudosnipre - at 2014.03.18 19:07:00
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170. looking to go scout - in Rookie Training Grounds [original thread]
Run and gun would be Caldari with shield and range extenders or damage mods and range extenders. Invest SP into range amplification so you can actually use mods your passive scan. Otherwise you have to be within 20m, so expect to die a lot from en...
- by pseudosnipre - at 2014.03.10 21:15:00
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171. (bug) Headshot revives - in Technical Support/Bugs [original thread]
Watched it happen twice yesterday: an enemy resurrecting a player I had just collected a +60/+72 headshot on. I thought that headshots terminated a clone... Both teams were Spanish-speaking/SA corps, so maybe there was a network error that allowe...
- by pseudosnipre - at 2014.03.03 20:57:00
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172. Flux grenades doing damage through walls - in Technical Support/Bugs [original thread]
"...is awesome!" is how your topic should have ended. Ever see the episode of Breaking Bad where they use the magnet from the junk yard to destroy a laptop through a concrete wall? It was on tv, so maybe CCP saw it too.
- by pseudosnipre - at 2014.03.03 20:47:00
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173. I'll Take Deaths from KB/M players over Aim assist. - in General Discussions [original thread]
Laser buff + AA = QQ and rage threads You have been warned.
- by pseudosnipre - at 2014.02.28 17:44:00
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174. The Shotgun and other Plasma Weapons Explained - in General Discussions [original thread]
Would pellets stay distinguishable once heated to plasma or would they merge into a blob similar to a plasma cannon round, albeit smaller? Assuming the latter, and understanding that damage results from the plasma state and not the muzzle velocit...
- by pseudosnipre - at 2014.02.26 15:55:00
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175. The new scout registry - in General Discussions [original thread]
Who are you people? Rynoceros wrote: Yes, post your names, as I cannot pay you proper homage as you so quickly pass through my Killfeed. P.S.Thank you for the +50. Ditto, homie.
- by pseudosnipre - at 2014.02.25 04:55:00
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176. What are kin cats? - in General Discussions [original thread]
High-slot modules that increase Autoaim QQ.
- by pseudosnipre - at 2014.02.20 21:24:00
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177. latinos killers corporation - in The War Room [original thread]
Andres510 wrote: We are latinos who kill people! This, and the little dude in your sig throwing signs just made me laugh VERY loudly in front of a urinal in a public restroom. Made me think of this: http://www.gamer-geek-news.com/cyanide-h...
- by pseudosnipre - at 2014.02.14 19:55:00
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178. its official, we need to nerf remote explosives - in General Discussions [original thread]
They look like giant Hershey bars on the wall/floor, beep when deployed, take a second to arm, and are buggy around null cannons... Would you like them to play a loop of "everything is awesome" when you get too close? Maybe an explosive radius of...
- by pseudosnipre - at 2014.02.14 18:55:00
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179. Are the Matches Balanced?? or do I just suck?? - in General Discussions [original thread]
Denn Maell wrote: Also, as a follow up: Understand that KDR in this game is meaningless. Even if you squad up and have balanced out the equipment and skilled into the best modules you are going to go down if you're not a Proto Tank (I mean a P...
- by pseudosnipre - at 2014.02.13 19:49:00
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180. My signature is slowly coming together. Approvals??? - in The War Room [original thread]
Cleaning scrubs out of my LAV treads since 1/29/13.
- by pseudosnipre - at 2014.02.11 00:33:00
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