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381. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Why advertise a dev blog if you have to dig through forums for accurate data?
- by pseudosnipre - at 2013.12.13 15:45:00
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382. Caldari side is HOPELESS! - in General Discussions [original thread]
True Adamance wrote: ...your children are addicted to recreational drugs before they are 15..... You play this game how many hours a day? RecreationalDrug514 Seriously though, only a select few non-EVE players get a chubby at the thought of...
- by pseudosnipre - at 2013.12.12 21:31:00
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383. So if they fix scouts the same way they fixed tanks - in General Discussions [original thread]
Anyone concerned that scout vets will make suits look OP when fixed? Hoping the vets take two weeks off instead of scout stomping with the other FOTM meatheads.
- by pseudosnipre - at 2013.12.12 19:22:00
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384. Rail Rifle vs Combat Rifle - in General Discussions [original thread]
Leadfoot10 wrote: I've played with the basic AUR version of both, and I prefered the RR. I didn't like the burst mode on the basic CR. I have since skilled up one my my alts with RR to Level 4 and used the Ishukone Assault RR -- I'm in LOVE. V...
- by pseudosnipre - at 2013.12.12 19:08:00
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385. FW Standing problems - in Technical Support/Bugs [original thread]
Marston VC wrote: fires healer wrote: Still getting 468 lp per match w/booster been getting that since rank 1 standing on char sheet shows 3 51% to next after I hit 4 I'll post lp again but its not changing With a booster this is the LP p...
- by pseudosnipre - at 2013.12.12 15:29:00
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386. FW LP points. - in General Discussions [original thread]
An example: Standing on characters sheet - 3 Standing on match summary - 1 Guess which one is used to calculate your LP payout! Hint: it's not in your favor
- by pseudosnipre - at 2013.12.12 15:16:00
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387. Ragdoll - in General Discussions [original thread]
Nice to see CCP finish the ragdoll affect they applied to sprinting/limbo in 1.6
- by pseudosnipre - at 2013.12.11 21:37:00
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388. FRIENDLY FIRE 24 HOUR BAN, AGAINST A TANK? ARE YOU EFFING KIDDING ME CCP? - in General Discussions [original thread]
In response to the question "appropriate response to getting run over by a friendly", you answered "throw a tantrum". Judges? BUZZ I'm sorry, the correct answer was "hatemail". But as a consolation prize we have one coupon good for 24 hours pla...
- by pseudosnipre - at 2013.12.11 17:19:00
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389. The reason why tanks are too fast. A bug on a module - in General Discussions [original thread]
Don't want to miss out on this experience!
- by pseudosnipre - at 2013.12.11 17:01:00
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390. Framerate Issues - in Technical Support/Bugs [original thread]
FW Especially Gallente research facility: north end of bravo balcony and pit area of alpha.
- by pseudosnipre - at 2013.12.11 16:54:00
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391. Teamfire penalty too harsh - in General Discussions [original thread]
Glad to see its super harsh, fewer griefers and tools persisting in my matches. =) Solutions: 1. Don't TK 2. Queue synch with corpies sympathetic to your ineptitude
- by pseudosnipre - at 2013.12.10 15:50:00
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392. Much better - in General Discussions [original thread]
Looking forward to littering your escape route with proximity mines...
- by pseudosnipre - at 2013.12.10 15:43:00
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393. Video of combat and rail rifle. - in General Discussions [original thread]
CR was silent, but RR is loud and shoots bright blue bolts of light...not very stealthy. =(
- by pseudosnipre - at 2013.12.10 15:32:00
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394. Combat Rifle UP - in General Discussions [original thread]
Stats made it look like a medium range SMG... ACR better at stealth kills than ASMG?
- by pseudosnipre - at 2013.12.10 15:26:00
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395. Laser Rifle tips? - in Rookie Training Grounds [original thread]
You will run out of ammo a lot, being hives. Equip an armor buffed sidearm...smg. Only use ADS for stationary tragets. For some reason hipfire scores more hits than ADS since they changed ADS sensitivity to match hipfire sensitivity...expect tha...
- by pseudosnipre - at 2013.12.10 04:21:00
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396. How is increasing scout speed consider bad? - in General Discussions [original thread]
nor asha wrote: They don't need more strafe speed, just sprint speed I used to run at 13m/s ;_; Why did you nerf us without any patch notes or announcements beforehand! Race-based speed/stamina would be nice. How about these racial bonuses?...
- by pseudosnipre - at 2013.12.09 16:44:00
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397. How is increasing scout speed consider bad? - in General Discussions [original thread]
Fox Gaden wrote: I would like to see all suits, Shield Extenders, Armour Plate, etc buffed by 25% HP across the board. This would extend the Time To Kill (TTK) enough to give people time to react. I know from testing that it is not hard to stra...
- by pseudosnipre - at 2013.12.09 16:31:00
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398. How is increasing scout speed consider bad? - in General Discussions [original thread]
Make AA effectiveness directly proportional to target's signature. =D
- by pseudosnipre - at 2013.12.09 16:16:00
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399. Shotguns - in General Discussions [original thread]
Smooth Assassin wrote: Knight Soiaire wrote: A support class should not be able to survive one shot from a Proto Shotgun. Please buff Shotgun damage. Takes 3 shots to take some of the ******* down. Buff the ROF or the proficiency for it ...
- by pseudosnipre - at 2013.12.07 20:13:00
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400. Shotguns - in General Discussions [original thread]
Knight Soiaire wrote: Just a report from a recent match 5m out, two hits on a CalLogi, hes down to 235 Armour, then he guns me down with a Duvolle. 6m out Takes two hits to kill MLT Amarr Frontline suit. All with a Duvolle Specialist. Still...
- by pseudosnipre - at 2013.12.07 20:05:00
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