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261. [Request] Do NOT gimp kill SPs as a part of an SP cap - in Feedback/Requests [original thread]
Cross Atu wrote: mollerz wrote: I think, in fairness, SPs (50SPs) for a kill should always be awarded. Then I wouldn't care about any caps, and I'd hope it would make everyone pause and accept SP caps if you are against them. I'd think it wa...
- by mollerz - at 2013.01.26 09:59:00
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262. [Request] Do NOT gimp kill SPs as a part of an SP cap - in Feedback/Requests [original thread]
Thranx1231 wrote: I was responding to the OP. That was basically a CoD whiner not understanding how the system currently works. K/DR is the only thing that matters to that level of pond scum. It's hard to figure out where to start with su...
- by mollerz - at 2013.01.26 09:51:00
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263. Too many bullets to kill.. - in Feedback/Requests [original thread]
All that is well and good now... But soon tm it will be a matter of territory so all that will go out the window.
- by mollerz - at 2013.01.26 04:48:00
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264. [Request] Do NOT gimp kill SPs as a part of an SP cap - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: You don't get SPs for kills, you get SPs from a sliding scale based on where your in that battle placed you relative to your teammates. WPs are not directly connected to SPs (yet and hopefully ever) because there would ...
- by mollerz - at 2013.01.26 04:46:00
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265. [Request] Do NOT gimp kill SPs as a part of an SP cap - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: mollerz wrote: I think, in fairness, SPs (50SPs) for a kill should always be awarded. Then I wouldn't care about any caps, and I'd hope it would make everyone pause and accept SP caps if you are against them. I'd think ...
- by mollerz - at 2013.01.26 03:51:00
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266. [Request] Do NOT gimp kill SPs as a part of an SP cap - in Feedback/Requests [original thread]
I think, in fairness, SPs (50SPs) for a kill should always be awarded. Then I wouldn't care about any caps, and I'd hope it would make everyone pause and accept SP caps if you are against them. I'd think it was a fair and reasonable compromise. Yo...
- by mollerz - at 2013.01.26 02:54:00
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267. Request: End the madness. - in Feedback/Requests [original thread]
There has been too much violence. Too much pain. But I have an honorable compromise. Just walk away. Give me your pump, the oil, the gasoline, and the whole compound, and I'll spare your lives. Just walk away and we'll give you a safe passageway ...
- by mollerz - at 2013.01.25 23:00:00
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268. [Demand] Squad commands via in-game crosshair - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Already in game. R2 + R3 = Squad command options. Just select, aim with the gun, press R1 to set orders. This doesn't work for me.
- by mollerz - at 2013.01.25 00:50:00
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269. Merc Quarters to Merc Home - in Feedback/Requests [original thread]
Zero Harpuia wrote: Method of swapping characters using the bed
Mirror
Trophy case for diagetic viewing of inevitable trophies and corp awarded decorations
Ability to sit on couch
Ability to invite other Mercs and Captains to ...
- by mollerz - at 2013.01.24 19:36:00
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270. Gliding from your MCC or Dropship - in Feedback/Requests [original thread]
DHICK KANE wrote: it would be cool if when we jump out of our MCCs or dropships if we could glide for a bit before we hit the inertia dampeners in stead of just jumping straight down That would be sweet! There's another post about this somew...
- by mollerz - at 2013.01.24 19:16:00
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271. [Request] Nova knife kill trophies - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I like the idea of getting to keep the Nova Knives of the Gun-Less Slackers we eradicate. Maybe just the emblem of the manufacturer. Then we can make a necklace of dead Nova Knivers to remember forever in our immortality. ...
- by mollerz - at 2013.01.24 19:13:00
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272. [Request] Nova knife kill trophies - in Feedback/Requests [original thread]
Kaathe wrote: mollerz wrote: Kind of like BF3 I don't even to need to read the rest to figure out that you sir would like to make this game into something familiar and comfortable for you and not really care about what everyone else think...
- by mollerz - at 2013.01.24 19:09:00
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273. Mobility, or lack there of - in Feedback/Requests [original thread]
Red Dot 24601-HA wrote: Mobility is greatly effected by the suit you wear. The logi and heavy are the worst while the assualt has its limitations. The scout is the best at running up mountains and jumping over things. I imagine these dropsuits ...
- by mollerz - at 2013.01.24 07:47:00
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274. Mobility, or lack there of - in Feedback/Requests [original thread]
yep! It really takes you out of the game when you are wrestling with your controller just to run. Or worse, as a logo, try and get the center piece of equipment selected on a 3 slot suit. i'm sure they will work on it more. But it should be said...
- by mollerz - at 2013.01.24 00:00:00
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275. [Request] Remove PSN ID from show info on players in game. - in Feedback/Requests [original thread]
What's the fun of being treacherous unless you own it? Are you going to be closet treacherous?
- by mollerz - at 2013.01.22 18:23:00
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276. {request}different ADS reticle for sniper and ar scopes - in Feedback/Requests [original thread]
Sinboto Simmons wrote: just a request to make the little dot .... ...ideas for different types of targeters then post below my fellow dusters. The word you are looking for is reticle :) I agree... Hopefully there will be a slew of different...
- by mollerz - at 2013.01.22 09:43:00
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277. [Request] Tank Turret Indicators - in Feedback/Requests [original thread]
It would be awesome to be able to see which direction each tank turret is facing. This way I know who is covering what direction and can communicate with my passengers as to where the threats are.
- by mollerz - at 2013.01.22 07:59:00
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278. [Request] Kinetic Catalyzer add 5% to your sprint and movement speed per level - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: mollerz wrote: Plus wouldn't it be bad ass to be able to run up to (i think) 11.51 M/S... That is about 26MPH/41KMH :D This isn't that kind of game. They don't want people dodging bullets. They've reduced strafe ...
- by mollerz - at 2013.01.22 07:44:00
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279. [Request] Kinetic Catalyzer add 5% to your sprint and movement speed per level - in Feedback/Requests [original thread]
I-Shayz-I wrote: lolno The type II heavy suit can sprint at 5.5 meters per second and it only has one low slot. That means 6.16 with just the complex sprint mod....(8.2m/s). hahaha.. good point. hmm.. maybe specialized Kin-Cats only useabl...
- by mollerz - at 2013.01.22 04:55:00
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280. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
I like your idea- I tossed this out there a day ago ( Grudge Enhancer not to divert from your idea) but I thought your idea is great, and my idea married with it would be the ultimate grudge point.
- by mollerz - at 2013.01.22 01:03:00
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