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241. [Suggestion] Make the jump button use the ladder - in Feedback/Requests [original thread]
Lanky Chew wrote: What I am saying is that it is completely possible to run down a hillside, jump 15 feet, land on a ladder halfway up, and climb up the ladder with the control layout exactly as it already is. I have games where all I do is r...
- by mollerz - at 2013.02.03 20:11:00
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242. [Suggestion] Make the jump button use the ladder - in Feedback/Requests [original thread]
Lanky Chew wrote: mollerz wrote: Right now it's pretty difficult to get up a ladder in a hurry and requires quite a bit of finesse. And it should stay like that. When there is something fun and challenging in a game why do players alway...
- by mollerz - at 2013.02.03 16:38:00
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243. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Dwiin Kiin wrote: I say that there would be 2 courses of fair action FF, but with penalties... Have a TK count negatively on your MP, like when you kill your team mate, have it say TK -50... and/or have it count as a Death on your K/D ratio ...
- by mollerz - at 2013.02.03 16:33:00
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244. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I see lots of suicide griefing on this one as a get rich quick tactic. Hell, for 100K I'll happily jump in your killzone if you're on my team. It'll get me more ISK faster than actually playing the match. If you a...
- by mollerz - at 2013.02.03 16:29:00
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245. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
I think you should get fined for a TK. If you run out of money you get ejected. All monies are paid to the victim of the TK. Wanna kill a lame sniper on your team? You can pay him to do it. IF it's an accident, then the victim can choose to DK ...
- by mollerz - at 2013.02.03 07:23:00
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246. [Request] Increase in Scan Profile when charging (and a possible system for snip... - in Feedback/Requests [original thread]
I would think that a sniper rifle would have some heavy duty EM shielding allowing a sniper to do his job and stay hidden. But I think you are onto something with the forge gun.
- by mollerz - at 2013.02.02 23:32:00
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247. [Suggestion] Make the jump button use the ladder - in Feedback/Requests [original thread]
Right now it's pretty difficult to get up a ladder in a hurry and requires quite a bit of finesse. I was thinking it would be far more natural to use the jump (X) button vs the (O) button, and if someone jumps into a ladder it's an obvious trigger...
- by mollerz - at 2013.02.02 23:28:00
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248. Snipers define OP - in Feedback/Requests [original thread]
Me and my buddy did that earlier today, but we were very close to enemy territory. Not one redberry figured it out until the match was near over.. we share killed like 30 people who kept respawning until one of their squadmates mercifully busted o...
- by mollerz - at 2013.02.02 08:53:00
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249. [request] lav blows up if abandoned so what use is having a CRU module in it - in Feedback/Requests [original thread]
You bought it so it's yours. It shouldn't blow up, and there's tactical reasons to park/hide a vehicle for a time. But I suspect it's to stem the possibility of 300 LAVs imitating the 405 during rush hour. The definitely blow up.. you can see the...
- by mollerz - at 2013.01.30 23:21:00
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250. new sound effects equal awesome - in Feedback/Requests [original thread]
yea.. my AR sounds cut in and out.
- by mollerz - at 2013.01.30 22:17:00
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251. [Request] Executing enemies in bleed-out. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Makes sense but I don't like it; would hurt nanite injector users since everyone would just execute downed enemies and make medics almost pointless. A nanijector should be clearing all the enemies instead of resp...
- by mollerz - at 2013.01.30 22:14:00
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252. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
I must really like a challenge then
- by mollerz - at 2013.01.30 19:31:00
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253. Reload while Sprinting - in Feedback/Requests [original thread]
I could see that being a part of upgrading the speed reload skill even?
- by mollerz - at 2013.01.30 03:38:00
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254. SMG range - in Feedback/Requests [original thread]
I run a dragonfly with dual toxin subs. It is all about having two subs because it's faster to switch than to reload. and I go toe to toe with assaults all the time. You need to get close! + Use obstacles to put cover in between you and your targ...
- by mollerz - at 2013.01.30 02:54:00
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255. SUGGESTION: Switch controls for soft keyboard and send mail. - in Feedback/Requests [original thread]
Jut did it last night, then the math flipped and my half written message never got sent. it was like well F doing that anymore.
- by mollerz - at 2013.01.28 16:30:00
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256. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
Banjo Hero wrote: mollerz wrote: Agreed. Also, having an egg timer on a war is silly. Uh oh! sorry mercs! the clock ran out. Time to go home! But it would awesome to let the last of the remaining clones on the ground have the possibility of...
- by mollerz - at 2013.01.27 09:04:00
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257. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I like that they game ends when you hit zero, even when I've lost matches due to it happening. It tells me that my team spent too many clones trying to defend/attack and although we are ahead in MCC damage we didn't man...
- by mollerz - at 2013.01.27 02:04:00
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258. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
Good luck hiding in the MCC when it blows up. And yea- that would be the end of the "timer" and of the game. No matter where you hid. So don't worry, your concerns are unfounded.
- by mollerz - at 2013.01.26 22:37:00
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259. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
Agreed. Also, having an egg timer on a war is silly. Uh oh! sorry mercs! the clock ran out. Time to go home! But it would awesome to let the last of the remaining clones on the ground have the possibility of a huge Thermopylae style comeback.
- by mollerz - at 2013.01.26 21:28:00
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260. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Good idea!
- by mollerz - at 2013.01.26 21:26:00
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