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321. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
One of the big things we need, ismore complex game modes. Bring back the old skirmish! Also, MAG had a game mode (acquisition) where you had to attack/defend a map. Goal was for the attacker to get to rear of map, and steal a vehicle. Vehicle coul...
- by mikegunnz - at 2013.01.04 15:19:00
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322. heavies - in General Discussions [original thread]
You can't look at 1 guy in 1 match, and say "man, the heavy is OP" Could be a number of factors. It may be as simple as a really good player, in a match with a lot of bad players on the opposing team. I wouldn't worry until you start seeing lots ...
- by mikegunnz - at 2013.01.04 01:17:00
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323. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
The FPS Brink had it right. There, the medic threw a revive injector to the downed ally. The downed ally could then decide if you wanted to use it or bleed out. It wasn't an automatic revive. This helps avoid some idiot "rambo-reviving" you, whil...
- by mikegunnz - at 2013.01.03 03:51:00
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324. Terminating or deleting a character issues.... - in General Discussions [original thread]
Agreed, this is a great addition. Will prevent some poor fool from accidentally deleting a toon that has 10mil SP and 30mil isk. Patience grasshopper, 10hours isn't long... especially when you have 3 slots you can use.
- by mikegunnz - at 2013.01.01 18:27:00
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325. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
slap26 wrote: not being an AR user besides the exile. Do the Proto AR's handle differently? As in better accuracy, better range, tighter bullet spread and what not? Then their standard and advanced counterparts. They do have slightly better ...
- by mikegunnz - at 2012.12.30 13:39:00
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326. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
SATORI CORUSCANTi wrote: Telcontar Dunedain wrote: SATORI CORUSCANTi wrote: I think I can understand what mike is saying, about proto fits still having a large advantage over militia fits, but that advantage lies elsewhere; the weapon dam...
- by mikegunnz - at 2012.12.30 13:36:00
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327. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Berserker007 wrote: mikegunnz wrote: If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference is...
- by mikegunnz - at 2012.12.30 06:37:00
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328. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Tiel Syysch wrote: mikegunnz wrote: I'm not misreading, you're going under the assumption that it's just the guns that make a difference. I'm arguing that YES the difference in guns is NOT big. HOWEVER, when you factor in EVERYTHING, the pro...
- by mikegunnz - at 2012.12.30 04:14:00
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329. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Tiel Syysch wrote: mikegunnz wrote: It's not a single bullet though. The expensive proto fit will have several complex shield extenders, shiled regulators, armor reppers, etc. This is on top of the duvolle. They can withstand 24ish rounds fr...
- by mikegunnz - at 2012.12.30 04:00:00
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330. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Ydubbs81 RND wrote: Not everyone using a proto suit has 500 or more total hp you're right, they may have 400HP, but have quick shield regen, and do TONS of damag. OR they may have upwards of 700-800HP (but be a little slower)
- by mikegunnz - at 2012.12.30 03:58:00
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331. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Telcontar Dunedain wrote: mikegunnz wrote: Telcontar Dunedain wrote: mikegunnz wrote: No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you...
- by mikegunnz - at 2012.12.30 03:54:00
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332. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Tiel Syysch wrote: mikegunnz wrote: I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect mea...
- by mikegunnz - at 2012.12.30 03:47:00
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333. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Telcontar Dunedain wrote: mikegunnz wrote: No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win...
- by mikegunnz - at 2012.12.30 03:40:00
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334. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Tiel Syysch wrote: Elijah Sol' Dzusaki wrote: Also How long did it take you to make the spread sheet? It's just one equation, changing the cells that it's pulling numbers from. Each section just required inputting different weapon damages...
- by mikegunnz - at 2012.12.30 03:34:00
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335. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I menti...
- by mikegunnz - at 2012.12.30 03:29:00
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336. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
lol, you haven't proved any point. Your argument doesn't make sense. Risk is there if YOU choose. I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the ent...
- by mikegunnz - at 2012.12.30 03:15:00
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337. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Spreadsheet is AWESOME! Lets look at the totality of fits... not just weapons! A Proto assault fit, will have aprox 600HP (maybe more or less depending on layout, but 600 is reasonable. It will take a militia fit around 23-24 shots to kill them. ...
- by mikegunnz - at 2012.12.30 03:10:00
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338. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
William HBonney wrote: Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I ...
- by mikegunnz - at 2012.12.30 03:04:00
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339. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
Telcontar Dunedain wrote: mikegunnz wrote: I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would rui...
- by mikegunnz - at 2012.12.30 03:00:00
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340. I may be in the minority, but I like the reduced difference between militia and ... - in General Discussions [original thread]
I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high se...
- by mikegunnz - at 2012.12.30 02:24:00
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