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2381. Skill Points: what you have - in General Discussions [original thread]
13.5 mil shield vehicles.
- by ladwar - at 2013.07.05 18:30:00
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2382. No Spawn when spawn time is 0 - in Technical Support/Bugs [original thread]
sometime i have to wait for the enemy to capture/destroy it to spawn in somewhere else(yes over 2 minutes with zero on the timer) it is nice little break when it happens.
- by ladwar - at 2013.07.05 18:27:00
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2383. [Bug] Scrambler Rifle auto-overheat - in Technical Support/Bugs [original thread]
weapon has to uncharge and while it is charge it builds up heat so um yea have fun out there!
- by ladwar - at 2013.07.05 18:25:00
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2384. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
BL4CKST4R wrote: ladwar wrote: Buster Friently wrote: BL4CKST4R wrote: I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low. That's why you run militia, or cheap fits. Have some economic s...
- by ladwar - at 2013.07.05 18:20:00
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2385. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
my suggestion to fix missiles: fragment- instead of spreading outwards focus inwards toward cross hairs but cut some range out, maybe down to 120m cycled- have them cycled!!!! one missiles per fire and each reload on their own(reload of 1.8second ...
- by ladwar - at 2013.07.05 18:10:00
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2386. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Buster Friently wrote: BL4CKST4R wrote: I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low. That's why you run militia, or cheap fits. Have some economic sense. AFKing is like cutting in line...
- by ladwar - at 2013.07.05 17:53:00
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2387. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Syther Shadows wrote: Can i just point out it has more cpu and power grid than the free lav ~ ... its amazing... and the missile on it uses up less power and cpu than the one on the free lav this is clearly broken imo for the small cost of ...
- by ladwar - at 2013.07.05 17:44:00
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2388. railgun instilations have longer LOS & effective range than railtanks - in General Discussions [original thread]
hey i know where they all are at and where to look at any normal place of operation for all maps and any less just hurt the driver of the HAV, meters, the ones i need to about, the ones that have clear open views that i need to blitz into renderin...
- by ladwar - at 2013.07.05 17:37:00
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2389. have swarms been nerfed - in General Discussions [original thread]
Medic 1879 wrote: Probably just allot of people using that new SP requirement free Saga II, you can tell if it is one because your first shot does some damage then your second shot hits and they have hit that magic button and the shields go dow...
- by ladwar - at 2013.07.05 17:14:00
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2390. have swarms been nerfed - in General Discussions [original thread]
first what SL were you using, if its not proto don't even dream of using the SL. second you can look and see your total damage at the end of the match and if you only did 30k then you didn't do that much damage over the course of the match. my HAV...
- by ladwar - at 2013.07.05 17:09:00
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2391. Flux vs normal nades - in General Discussions [original thread]
flux is an AV weapon for shield vehicles that is why its so high, not because infantry can get that high of shield(i would LOL at this forever if possible). its just an AV that can be used on infantry as well without to much trouble. @ cosgar no ...
- by ladwar - at 2013.07.05 17:04:00
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2392. railgun instilations have longer LOS & effective range than railtanks - in General Discussions [original thread]
Exmaple Core wrote: bethany valvetino wrote: Exmaple Core wrote: The instilations have an unlimmited LOS and bullet reach. This allows any person who likes to get on any of these and pin down and very, very easily destroy any tank on the ...
- by ladwar - at 2013.07.05 16:49:00
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2393. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
so plasma=useless just like caldari HAV=useless nuff said here.
- by ladwar - at 2013.07.05 09:36:00
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2394. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Asirius Medaius wrote: Banning Hammer wrote: Asirius Medaius wrote: Banning Hammer wrote: Crap !, I knew i should grinded all my SP yesterday ...a bit of a miscalculation on my part... To be fair, no one (not even CCP, from what I'...
- by ladwar - at 2013.07.05 09:27:00
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2395. Void Echo's Tank Strategy Guid & Tactics (Uprising Build) - in Rookie Training Grounds [original thread]
pegasis prime wrote: Now as a tanker and especially a shield tanker you have to know your priority targets , for me it is as follows from threat level highest to lowest of my top 10 threats on the battle field 1 any tank 2 forge gunner ...
- by ladwar - at 2013.07.05 09:15:00
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2396. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
xxwhitedevilxx M wrote: Hello everyone! This is addressed to CCP (Wolfman particularly) I don't know if it's intentional or not, but me and a mate noticed that if you have an armor plate and then you put a ferroscale plate your speed increase. ...
- by ladwar - at 2013.07.05 08:41:00
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2397. Triple SP event questions - in General Discussions [original thread]
bang!!! lost sp due to trusting dev's words over the forums scaring don't play because this will happen and hey we were right, surpise!
- by ladwar - at 2013.07.04 23:47:00
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2398. Forge guns are unfair - in General Discussions [original thread]
Void Echo wrote: Shavan D wrote: The most powerful forge gun can do over 2000 damage, the user is also hard to find. the user is illuminated by the charge up so it is not hard to find, but the prototype is more powerful than the prototy...
- by ladwar - at 2013.07.04 23:46:00
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2399. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
CCP Remnant wrote: crazy space 1 wrote: CCP Remnant wrote: ChromeBreaker wrote: CCP Remnant wrote: I replied in this thread . Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier t...
- by ladwar - at 2013.07.04 23:38:00
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2400. Chassis - in Feedback/Requests [original thread]
removed from game to never come back because CCP hates shield HAVs.
- by ladwar - at 2013.07.04 22:22:00
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