Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 100 200 |
161. Breach heavy machine gun - in Feedback/Requests [original thread]
Pokey Dravon wrote: ladwar wrote: just to put this out there guys. in ccp eyes... lol.... breach is cqc and means less range, less rof, higher damage, lower dps if they can get away with it. Except Breach variants in all weapons have long...
- by ladwar - at 2014.07.28 01:03:00
|
162. How's your day going? - in General Discussions [original thread]
great, im playing destiny
- by ladwar - at 2014.07.28 01:02:00
|
163. Stopping Roof Campers - in Feedback/Requests [original thread]
TheEnd762 wrote: Take away rooftops and you'll double redline sniping over night. yes.... because they can't roof top snipe and then it will drop after that to near post change levels
- by ladwar - at 2014.07.28 00:58:00
|
164. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
The dark cloud wrote: Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor ...
- by ladwar - at 2014.07.28 00:55:00
|
165. Breach heavy machine gun - in Feedback/Requests [original thread]
just to put this out there guys. in ccp eyes... lol.... breach is cqc and means less range, less rof, higher damage, lower dps if they can get away with it.
- by ladwar - at 2014.07.28 00:51:00
|
166. Sniper rifles need buff... - in General Discussions [original thread]
Symbioticforks wrote: They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well. your funny, i like you. that was almost as good as cat merc.
- by ladwar - at 2014.07.28 00:47:00
|
167. Sniper rifles need buff... - in General Discussions [original thread]
sniper rifles don't work in dust because there is way to big of ehp gaps..... from a ewar no tank scout of barely 250 to super brick tank proto heavies pushing for the 1800ehp and that's why they'll never work. https://forums.dust514.com/default....
- by ladwar - at 2014.07.28 00:39:00
|
168. Fix snipers - in General Discussions [original thread]
sniper rifles don't work in dust because there is way to big of ehp gaps..... from a ewar no tank scout of barely 250 to super brick tank proto heavies pushing for the 1800ehp and that's why they'll never work.
- by ladwar - at 2014.07.28 00:31:00
|
169. Stopping Roof Campers - in Feedback/Requests [original thread]
X7 lion wrote: all roof tops are either have ground acsess or alot of ground based cover, i hate being like the get good scrub people, but seriously this is basic stuff more suited to the ramblings of the general sections... lol... ground bas...
- by ladwar - at 2014.07.27 16:50:00
|
170. Stopping Roof Campers - in Feedback/Requests [original thread]
the only problem with using ADS to take them down is that they usually are using forges so thats a no go air space. snipers, your kidding right? orbitals are pretty much the only way to go most of the time.
- by ladwar - at 2014.07.27 14:25:00
|
171. Most amusing things to do in Dust - in General Discussions [original thread]
Thurak1 wrote: iTbagyou wrote: #1 turn dust off, play something else. Destiny is my fav right now. i can't wait for it to come out
- by ladwar - at 2014.07.27 14:14:00
|
172. How to steal a tank - in General Discussions [original thread]
i have stolen tanks on skirmish alot... they and their gunner jump out. i kill both and steal their tank while protecting the objective. its actually really fun to do and if they call another tank i use their to kill the new one. ah rd dots.... us...
- by ladwar - at 2014.07.27 14:12:00
|
173. You know your tank/ADS/LAV is screwed... - in General Discussions [original thread]
The dark cloud wrote: When you see a small railgun methana with 3 forgegunners inside of it. There is no escape, mercy or chance of survival. Your vehicle is doomed regardless how high your skills are. So if you see me with at least 2 more from...
- by ladwar - at 2014.07.26 19:24:00
|
174. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
JLAV's are a zero risk big reward. change it. there are BPO LAV's and suits. equipment are not tied to suits so once you put on the RE's your free to switch over to a free suit and use a free LAV to cost someone a lot of isk with ease. it is bro...
- by ladwar - at 2014.07.26 16:43:00
|
175. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
simple answer is nope. gallante ads is viable w/ rail and maxed skill. "Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets" already works this way.
- by ladwar - at 2014.07.26 16:25:00
|
176. Aim assist - in General Discussions [original thread]
Spaceman-Rob wrote: BlazeXYZ wrote: Thumb Green wrote: BlazeXYZ wrote: Thumb Green wrote: As far as I know the aim assist is on all light weapons (excluding the sniper rifle) and all sidearms. I could understand people complaining ...
- by ladwar - at 2014.07.26 14:57:00
|
177. differences between kbm and ds3 when tanking..and dual commanding - in Feedback/Requests [original thread]
Atiim wrote: The more practical solution is to bring KB/M's acceleration and rotation speeds to the same level as DS3. lol you know ccp can't do that.
- by ladwar - at 2014.07.26 14:39:00
|
178. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Cat Merc wrote: I am usually capable of predicting FOTM. This time I am not sure. The Assault changes are the first time I can't tell if something will turn FOTM. Just let it happen, hotfixes come out quick so we won't be stuck with it for ...
- by ladwar - at 2014.07.26 14:37:00
|
179. Was CPM1 Neccessary? - in General Discussions [original thread]
CPM0 wasn't necessary.... i hate IWS.
- by ladwar - at 2014.07.26 14:33:00
|
180. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you...
- by ladwar - at 2014.07.26 14:28:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |