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381. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
i hate you dogmanpig...
- by ladwar - at 2013.12.21 06:45:00
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382. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Shley Ashes wrote: What I see as the issues are: 1) Current AV is ineffective in most situations 2) HAV's are balanced against HAV's ((at least I think thats what CCP went for)also I don't think they are balanced) 3) Militia railgun tanks to e...
- by ladwar - at 2013.12.21 06:34:00
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383. Hard to say tanks are OP after my first huge PC tank battle - in General Discussions [original thread]
Borne Velvalor wrote: How do you ensure that the right numbers of tankers and infantry get put on each side in pubs so that they balance out? 2 MLT HAVs versus 5 STD HAVs isn't fair and is what I see a lot. It's like when you get put into a 12v...
- by ladwar - at 2013.12.21 06:26:00
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384. laser rifle and 1.7 - in General Discussions [original thread]
Beren Hurin wrote: I've discovered how the LR works. The first second it gets about 50% of the DPS of an AR. (17HP per shot) After that first second, each additional second adds 50HP per shot. So at the 5th second it's doing 217HP per shot for ...
- by ladwar - at 2013.12.21 06:03:00
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385. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
i don't think rail tanks themselfs are the issue but friendly redzones. btw if anyone doesn't know the only way they can aim up that much is by angling the tank to into the sky so they can no longer look down(humping a vert rock or hill and no lon...
- by ladwar - at 2013.12.21 05:49:00
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386. laser rifle and 1.7 - in General Discussions [original thread]
low genius wrote: ladwar wrote: well i have seen a few they are dead and it seems like they still have the same range which the rail rifles hit into their ideal range. and while playing with it i am getting out dps at the 65-80m range. im ju...
- by ladwar - at 2013.12.21 05:40:00
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387. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
it is and yet it is a popular tactic of armor tanks.
- by ladwar - at 2013.12.21 01:56:00
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388. Hip fire for Sniper Rifle - in Feedback/Requests [original thread]
Artificer Ghost wrote: I once fell off my perch while sniping. Ran into a Minmatar Assault while trying to get to a supply depot. Even though I was in my G-Assault, I didn't switch to sidearm. Proceeded to head-shot no-scope him out of pure l...
- by ladwar - at 2013.12.21 01:53:00
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389. laser rifle and 1.7 - in General Discussions [original thread]
Alena Ventrallis wrote: What about getting rid of the wonky-ass damage profile, and removing the heat up mechanic? what about damage then? since 17 damage is pretty low since the AR has the same ROF but 34+ damage ROF is 750 on both btw.
- by ladwar - at 2013.12.21 01:31:00
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390. laser rifle and 1.7 - in General Discussions [original thread]
Nocturnal Soul wrote: I have pro lvl 3 in the LR I now no longer use it because the RR is all around better. same prof lvl 3 and i am using the basic RR because its just better and has more range. but what do you think should be done since th...
- by ladwar - at 2013.12.21 01:29:00
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391. [Question] Light missile turrets proficiency - in General Discussions [original thread]
no, it only effects side to side movements so useless for assault ds pilots which don't have side to side movement on the frontal turret and skills don't seem to apply to gunners(if any).
- by ladwar - at 2013.12.21 01:25:00
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392. laser rifle and 1.7 - in General Discussions [original thread]
well i have seen a few they are dead and it seems like they still have the same range which the rail rifles hit into their ideal range. and while playing with it i am getting out dps at the 65-80m range. im just wondering why? and if there are oth...
- by ladwar - at 2013.12.21 01:18:00
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393. HP re-gen limit for vehicles - in General Discussions [original thread]
Lurchasaurus wrote: Assert Dominance wrote: a vehicle should only be able to be bombarded by AV and rep itself to certain point. example, if a tank is brought down to 30% of total HP, only 80% of total HP can be brought back in reps. or some...
- by ladwar - at 2013.12.20 09:16:00
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394. Discussion on balancing red line rail tanks - in General Discussions [original thread]
Argetlam Thorson wrote: Jetti Daxcide wrote: well from what i've seen rail tanks are the only thing that can take out a dropship so stop whining and use an afterburner Except for the fact that a RLRT can knock out my dropship before I have...
- by ladwar - at 2013.12.20 09:11:00
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395. Yes, more tank QQ (copy & pasted from War Room) - in General Discussions [original thread]
Tch Tch wrote: Your 17k damage x .40 = 6.8k of damage A rep will repair 100 a second. So if your 12 volleys take 2 seconds each that is another 22 seconds after the first. So your effective damage was 4,600. This doesn't include shields. ...
- by ladwar - at 2013.12.20 08:34:00
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396. WOAH, Milita Active Scanner Module is POWERFUL. - in General Discussions [original thread]
need more test but i believe the closer the better it works so its base stat is its detection at max range.
- by ladwar - at 2013.12.20 08:29:00
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397. True Tankers aren't tank stomping - in General Discussions [original thread]
there will never be proto tanks or even advanced ones.
- by ladwar - at 2013.12.19 06:11:00
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398. bailing out of tank BS - in General Discussions [original thread]
DUST Fiend wrote: Garrett Blacknova wrote: DUST Fiend wrote: People do it because militia tanks are free. 3 in a bad match, 4 in a descent match. At least make them cost ISK so they lose something for being bad at DUST. I didn't get...
- by ladwar - at 2013.12.19 04:42:00
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399. Turret reload should be fixed.... - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: so just change the animation for reloading so that it stays on 11 longer? thats what it does now... and it loads it like a shotgun and missiles should reload like a shotgun so few rounds =less time to reload
- by ladwar - at 2013.12.19 04:03:00
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400. Fix shield tanks CCP!!!! - in General Discussions [original thread]
Anmol Singh wrote: I literally have to get out of my tank to kill the swarmers that get within 20m of my missile tank. I do have to say that they didn't expect a proto heavy with sh*t ton of HP and proto HMG with 2 complex dmg mods.... Edit...
- by ladwar - at 2013.12.19 03:43:00
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