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2401. How is the new Shield Energizer? - in General Discussions [original thread]
ZDub 303 wrote: They are incredible. my cal logi has 54hp/s recharge now with 3 extenders and 2 energizers. So glad they fixed the skill req cause now I have a 15% bonus to them I think this is step 1 to making armor tanks viable again. Wit...
- by ladwar - at 2013.07.04 21:18:00
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2402. A reminder to the general public. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Photo courtesy of Gregor Stormwalker Just a reminder for all of those out there. For every respec thread created (Aurum / Isk / Buff / Nerf / Mistake / Bored / BRILLIANT IDEA / etc.), I will be killing a kitten, t...
- by ladwar - at 2013.07.04 21:04:00
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2403. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
can we put back explosives back -30% +30% because that was ok and armor has 4-5x the repair ability of shield that have(vehicles) and you know it ccp that or lower the effectiveness of armor repairers or buff shield boosters.
- by ladwar - at 2013.07.04 21:00:00
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2404. afk needs to stop - in General Discussions [original thread]
Iron Wolf Saber wrote: Its on the roadmap. you know i think you might be a bigger troll then cat merc is. any word if they plan on testing vehicle balance because they haven't really fixed anything just made things worse, meaning they threw ...
- by ladwar - at 2013.07.04 20:28:00
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2405. FG are fun now that they don't glow & Dropship hit detection is broke - in General Discussions [original thread]
Nguruthos IX wrote: Again I digress. The ground game is improving. Vehicle balance is going off the rails. ^ this... vehicles are off the rails and complete broke for balance. the only way to use an HAV is armor because it has everything go...
- by ladwar - at 2013.07.04 20:11:00
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2406. Missile Installations vs Missile Turrets - in Feedback/Requests [original thread]
Bhavesh Prajapat wrote: Installations do NOT have an infinite range Fire it into the distance and you will see that after maybe 750m (way, way, WAY off map) the missiles explode. On some maps the missile installations do not have the hostile ...
- by ladwar - at 2013.07.04 20:00:00
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2407. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
CharCharOdell wrote: Harpyja wrote: With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All th...
- by ladwar - at 2013.07.04 19:53:00
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2408. Missile Installations vs Missile Turrets - in Feedback/Requests [original thread]
Kharga Lum wrote: yes, I was able to figure that out. Is it done on purpose that one is unlimited and the other isn't? installation can't be upgraded so they don't care about what the players can't tweak to make better while on the other hand...
- by ladwar - at 2013.07.04 19:39:00
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2409. Missile Installations vs Missile Turrets - in Feedback/Requests [original thread]
mounted missiles turrets on vehicles have a range of 250m missiles installations have unlimited range.
- by ladwar - at 2013.07.04 19:05:00
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2410. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Henry Stanley wrote: CCP LogicLoop wrote: Henry Stanley wrote: ive gotten this a whole lot already when in matches i was in a domination when this happened was hard wired http://www.youtube.com/watch?v=L43B3GtAUUI Is this in 1.2? ...
- by ladwar - at 2013.07.04 18:46:00
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2411. [New dropsuit module] heat sink - in Feedback/Requests [original thread]
or not because they just isn't enough % of weapons that use heat as a limit.
- by ladwar - at 2013.07.04 18:10:00
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2412. Shield Recharge [Ninja Change] - in Feedback/Requests [original thread]
Cosgar wrote: madd greazy wrote: actually if you were on the forums enough you would have seen an extended downtime post where they said they would be fixing the shield energizer module not requiring a skill and other things like remove the ...
- by ladwar - at 2013.07.04 18:08:00
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2413. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: Aeon Amadi wrote: No skill requirement, Aurum Missile Launcher and a shield module that reduces incoming damage by -70 Percent- all for the low low price of 15,000 isk. CCP, youre drunk, go home. That module sucks. ...
- by ladwar - at 2013.07.04 18:04:00
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2414. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
lol... i told you so. LMAO. im sooooooo happy to see all of this. also hey ccp eterne i really hate the signing at the bottom so why start now the another ccp dev is doing? and to everyone else thanks for the laughs, it brighten my day to see all ...
- by ladwar - at 2013.07.04 17:55:00
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2415. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Harpyja wrote: Thalen Shadow wrote: The change to the Forge Gun is to make way for the Laser and Hybrid Heavy weapons indicated above. This does mean shield tanking on Tanks gets a temporary boost until these new weapons come out. I would ...
- by ladwar - at 2013.07.04 17:47:00
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2416. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
crazy space 1 wrote: How are we suppose to give you feedback without numbers? Are you hiding the number because this is a free to play game? Because it can't be that it would take too long, that is impossible. to me it sounds like to me th...
- by ladwar - at 2013.07.03 20:47:00
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2417. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
D legendary hero wrote: i like the article but i raise an inquiry of mine. according to this chart plasma weaponry is supposed to be short range and projetiles short to mid-range. so, why do the current plasma ARs have such vastly superior ra...
- by ladwar - at 2013.07.03 20:17:00
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2418. Sexual solicitation complaint - in Feedback/Requests [original thread]
lol... need you agree to 18+ content.. wait there is. case closed, mute them then report then in a ticket because all of us are like LOL was it a chick and you got scared you get an STD over the net.
- by ladwar - at 2013.07.02 01:38:00
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2419. 1.2 wont solve the biggest issue this game has - in General Discussions [original thread]
50$ neither will 1.3 or the other rapid fire updates.
- by ladwar - at 2013.07.02 01:32:00
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2420. Well, that was quick - in General Discussions [original thread]
you know i would post something negative but i just don't care. where oh, where are you PS4?
- by ladwar - at 2013.07.02 01:27:00
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